Hey all,
I (Marc -
@tuesdayrolld20) and Scott from 'Fringe Divison run a weekly podcast about Dungeons & Dragons public play program, with the occaional Neverwinter feature bit.
We have a special feature to present to you this week. Have you ever wondered what the devs of the game do on their off times?
Scott and I interview 3 of the devs who are directly involved with our favourite game.
We interview:
Scott Schicoff – Lead Game Designer
Randy Mosiondz – Senior Game Designer
Sean McCann – Staff Content Designer
We ask them about Neverwinter and what brought them to be designers for fantasy games. The answers they give will surprise you.
Listen
HERE and enjoy!
Comments
Call me Andy (or Strum, or Spider-Man)!
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Yes we have issues with how things work but if the game was just rubbish none of us would be discussing it on these forums right?
I totally agree that it would be great to have devs actually discussing things on the forum. I think a big part of what's lacking is communication about what & why things are happening and an acknowledgement in real time that certain things need to be dealt with or are on the calendar.
But these guys have brought out 7 mods in 2 years as well as crossing to XB - that's a big task.
Questions I'd like the devs to answer are:
- Given the statement that time should equal income (aka gear), how long do they believe it should take a new player to reach BiS?
- Why do we not see adjustments with skill mechanics happening between mod updates? (small tweaks for balancing)
- Some skills have separate mechanics for pvp and pve - can this not be broadened? (I'm currently thinking HR permastuns)
- Is the guild membership cap really a plus or minus? In mod7, guilds have to win to progress (?) so those that wish to win will be highly selective with new members (given they can only have 150 members)
- Have you considered a GW style Alliance for guilds?
@tuesdayrolld20 if you get the chance to interview them again this is the kind of Q&A that I'd love to see. You get a lot of steam coming from players but I think a lot of that is down to being out of the loop on fixes/changes. "face time" with the devs is a good thing but whilst knowing what they like to do outside of work makes them more 'human', I think the players would appreciate the 'hot topics' being discussed too.Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
As you said it really does put a face to a name...well in this case a voice. hehe.
Hehe.
I wish they would explain why they change the AD/Leadership, the removal of content and so on, and i wish they would go back in there decisions and understand that cutting us our revenue will not lead us to buy more zen but for us to simply abandon the game once we are done with achievements and story content.
/facepalm