I am in a big guild but what about the once who not ? The once that are colecting their first épics... They have no chance... or a group of friends that want to make a small brotherhood ... They will be always less... And i read someone that was kicked from his guild and he spent Gold and Effort in that SH... Maybe u devs could made a personal keep or altars... So ppl can still progressing soloing.
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Another idea might be to tie the donations to the player account instead of to a guild, if some guild leader goes on a kicking guild members tour, he will lose his Stronghold in the process too...
You could still help building/upgrading a new/other guild with those refunded Stronghold vouchers, but "farming" marks with them would not work.
It's true that there needs to be some sort of check on the power that guild leaders have but it shouldn't be something that creates opportunities for griefing from all sides.
When that is finished, the upgrade in progress would continue again.
It would set the guild a bit back, but it would not kill the guild.
Therefore i'm not sure where there is an opening for "griefing"?
I mean, if some people think that players should vet guilds before they join them, then a guild leader has to take the responsibility for players they invite into the guild too.
And just thinking it through, at first you put resources (= time or real money) into your guild, but then you provoke a guild kick, to walk away with only your resources in bound Stronghold Vouchers?
That would make no sense at all...
If that happens in a big guild, the remaining members should have no problem with refilling the loss within a short time.
And even if that happens in a small guild, there should be enough active people in there, to help even out the loss in time.
Besides, such stories would make their rounds, and it would become harder to find a new guild to "grief", even with all those resources in Stronghold Vouchers waiting to be donated again.
Anyway, at least this would give players the certainty, that if the guild leader goes missing or starts kicking players without reason, they will get their invested resources back to continue in another guild or start their own guild with those Stronghold Vouchers.
There will be only a refund, if the guild leader/officer kicks the player out.
If a player wants just out of a guild, he can just leave.
Because that'll work. There are plenty of ways to harass people without actually violating the ToS.
If there is a way around it people will find it. There is virtually no way to stop that sort of interaction between players.
Or there could be an option to get a GM remove your character from that guild with a refund.
That option could be limited to 3 times, as emergency exit, but that would also make any harassment pointless.
As they are now a character from a maxed out guild will murder any guildless toon. Unless there are some evident class balance issues involved.
Something tells me, though, that they are being kept blatantly overpowered as a bait for the whales to fork up the cash and burn all their millions of AD.
When Cryptic will see the ZEN/AD flow slowing down, they'll suddenly realize that the boons may need a "rework".
As for the OP's idea, on its own it certainly has some merit, guildless players don't deserve to have less content than others, but honestly I do not see it happening as it clearly defies the whole meaning of mod 7 and the vision that this dev team has about the game, and the role that guilds must have on it.
And will the Devs also come up with something to enable solo players and/or small guilds to achieve at least a Stronghold with small boons within a more reasonable timeframe?
The Devs might also want to take a look at
http://steamcharts.com/app/109600
and consider the impact of their visions on the complete playerbase...