Things seems like they are worse than before:
Players were hurt a lot on their ways to get AD income and improve their chars (no AD changes on boons or T1 dungeons keys, in example) yet bots are still running wild on server (again, bots found another "free node" to bot and spam).
The only REAL change i just saw is the drop on ZXA which went down from 500 AD per 1 zen to (right now) 390 AD per 1 zen (hope no one says here things like "R5 dropped prices from 24k to 18k!!" or things like that).
Dont you think, devs, it's time to make some real changes into "progression" system itself?? Like:
- Reducing to a 50% the amount of RP needed to improve both enchants (of any kind) and gear or make Dragon's enchats more rewarding as they are now [today, 10 pearls, 3 Peridot and 1 Aquamarine... on 2 hours of game play) .
- Remove the "same type enchant" as a reagent on rank 7+ enchats.
- Reduce costs from boons and campaings progressions. ETC???
I will be brave enough to say "even accept that you did a mistake and revert the change on rAD from leadership, which is not the real solution but your own solution was far worse and damaging than the original problem to your legit player base. (Im pretty sure that "certain" persons will only look at this point at all. Someone want to make bids?)
So, please, when will you fix prices and fix AD costs to allow players to keep playing an improving their chars?
Random Quotes:
- "perfect vorpal on TR with 100% crit chance is flat 50% dmg increase"
- "30% defense reduction does not necessarily mean 30% damage increase"
- "Oh!! 'Professions!!' :facepalm: , Good luck!"
- "For anyone who wants to change their enchants but wants unbound ones, trading with players/using the auction house is the way to go"
- About Barb's Avalanche of Steel: "Basically a perfect daily attack. That's the problem; it is immaculately PERFECT."
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I think the chance is they may make the change in a patch after Underdark is landed.
Just going to wait till underdark and see if anything improves.
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Best decision they made to get rid of these crazy AD ammount everyone created by Handy without logging into the game
Go play a game that simulates economy if you like that part of a game most
I had 6 alts, only 1 had made it past lv20 leadership. The rest were still babies in training, so I didn't come close to making the AD back for paying for the character slots. I used no scripts.
I still liked the old system much better.
And I can't be the only one because we're still talking about it...
I truly wonder how many of these happy people realize that the current ZEN exchange rates are too tempting for those shady players who want to have "it" now and will purchase AD for RL cash. Do not condone this action, but can say with 99.9% certitude that there is a size-able percentage of this, and any, game's population who are ignorant enough to pay RL cash to crooks making money off of other peoples' work. Do the math and see how much Zen you can buy for x amount dollars--the discount is extremely high. This change is going to hurt the game's bottom line in a negative way (*imho -- though do hope that I am proven wrong) as Cryptic has greatly incentivized people to turn to gaming's black market economy in order to progress.
I don't know for certain, I really don't keep up with things that much now.
But aren't there new artifacts and ad and rp sinks coming in mod 8?
Won't the rich get less rich from more sinks and less income?
If there is a way to make AD with AD, you let me know cuz I'm sitting on a bit of a war chest when I sold out pre-AD nerf.
The Zax.
It was common during the early days of this game. Some players ONLY played the zax. Meaning they would buy while low and sell when high.
It became its own mini profession. Many knew exact times the zax would dip or rise depending on the playerbase activity (daily, like 5AM zax would be at it lowest, so buy. 4:15 highest sell. for example, these are not the times). And ofc getting a sneak peak at changes on the test server, you could predict when Zen/AD was going to be more or less desirable.
The way this game was originally designed, with the Zen pricing in the store; the zax will always rise in the long run. It may take occasional dips, but in the long run the zax will only rise. This method may be slower now adays cause of lower population, and things theyve done. But itll mostly likely remain that way, cause of the pricing in the Zen store.
But right now if you have lots of AD, or a good amount. You can play that mini game again. It's not healthy for the economy, but the zax allows it with the cap. (w/o the cap even worse things would happen).
Will not explain more, since Ive never really exploited heavily. Or attempted to really take full advantage over the systems. But I know many things.
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Rage, rage against the dying of the light.
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More sinks mean poor has harder time to get close.
Rich has options to pay or do nothing. Poor has only one option, do nothing.
Besides, if you are going to play the whole game solo, why play an MMO at all? There are much better games for solo play.
Seriously, just tell every beginner not to ever spend a single dime on this game.
There's a few more change they should do to limit the stream of printed AD into the economy (account wide RAD daily refine limit and removing AD from invocation), but I suppose they would be too scared of the backlash right now.
I agree that the fixed prices have to be greatly reduced as well (especially transmute, feat respec, companion and mount upgrade), and VIP benefits should affect all of them, not just the Wondrous Bazaar.
All I want now are worthy (tradable, let the economy flow!) rewards from T2 dungeons + new dungeons in mod 8 and maybe companion upgrade cost nerf and Im pleased with state of the game.
I see it all the time. New people or community members join the guild...and the guild plays with them, helps them learn their class, run dungeons, finish quests, and events...we're not buying them anything, just helping them play the game.
People helping people is part of the game