if all your looking for is refining loot. just go run around and kill stuff in the stronghold. stuff dies really fast and you get the loot all to yourself.
and before the nerfherders get started. any lvl 70 at 2.2 should be capable to solo normal TOS or CC or GWD. my gwf can, my cleric can, my tr can,
And what about a lvl 66 Paladin, who already has all the boons from 3 of the other campaigns (from marketplace) who is easily able to handle any of the mobs in WoD... as well as able to solo Cult of Prison.... because I did at that level. Granted, I realise the area was only unlocked for me because of the boon packs, but the point is I had no difficulty in the area and I would not have been pleased to have been 'barred' access to it.
my gwf started soloing small sh he's at lvl 45. with no boons. again if you want quick loot farm the stronghold. drops are fast. he's guarantee at least 1 r5. and it takes less than 4 minutes per he. mobs drop plenty of loot for rp. or if you want to farm normal mode dungeons make a coupla friends that will queue with you and then go off and do their own thing.
SH is exactly where I have been farming. Sucks having to run around for mobs, but the drop rates are decent and a good amount of refining stones. TY for the suggestion though
I simply want to take full advantage of my class abilities, how is that wrong?
Sigh. Dungeons were not designed to be solo-ed. And classes were not designed to solo dungeons. We know you are awesome because you can do it. Great. Nothing is stopping you, just ask some friends to help you get into a dungeon. But the devs are not going to add something just your special case. The world doesn't revolve around you. Get over it.
I simply want to take full advantage of my class abilities, how is that wrong?
Sigh. Dungeons were not designed to be solo-ed. And classes were not designed to solo dungeons. We know you are awesome because you can do it. Great. Nothing is stopping you, just ask some friends to help you get into a dungeon. But the devs are not going to add something just your special case. The world doesn't revolve around you. Get over it.
You really have completely missed the point.... I am far from the only one capable. My class is not the ONLY class capable. The situation effects a good amount of players from various classes. And entails being able to take full advantage of the characters we've built, as opposed to being forced not to.
If dungeons were not designed to be soloed, why is it on EVERY map, the dungeons can be soloed OR done in a group, it's up to the individual and what they are capable of. I'm simply asking for what already exists to be extended to queued dungeons to allow those capable, to do so.
You really have completely missed the point.... I am far from the only one capable. My class is not the ONLY class capable. The situation effects a good amount of players from various classes. And entails being able to take full advantage of the characters we've built, as opposed to being forced not to.
You are missing the points that many others have already pointed out. And I also think you are confusing some things. Again,
#1) Dungeons (the ones you queue for) were not designed for soloing. They were designed with a tank, healer, and 3 dps in mind #2) No classes were designed to be able to solo dungeons (why would they?)
So why would the devs provide a feature that contradicts both? The fact the some class/build may be able to solo now is because they have been given too much power unintentionally, power that will eventually be nerfed. Hence this ability is temporary. What you are asking for serves no purpose and provides no upside for the devs or the community at large.
If dungeons were not designed to be soloed, why is it on EVERY map, the dungeons can be soloed OR done in a group, it's up to the individual and what they are capable of. I'm simply asking for what already exists to be extended to queued dungeons to allow those capable, to do so.
These are not "dungeons" in the same sense as the ones you queue for. These are instance quests or lairs that are part of a campaign. They were designed for soloing for boons and a bit of reward. They provided partying option for people who may need help, otherwise they may never be able to get the top tier boons and rewards.
LOL, you DO know that when they nerf the OP into the ground some patch in the future that your convo and thread is going to be used as the example why? You want to do something that isn't really "intended" to be just because you "can".
I "could" walk out my door tomorrow and riddle my neighbors and neighborhood with bullets. I "could" set random property in my community on fire. I "could" do all kinds of anti-social things. But that's what laws are for aren't they? To curb any anti-social behavior that is deleterious to my community, to "discourage" me negatively impacting my fellow citizens with bad behavior just, "because I could".
Currently a OP "can" do some things that aren't really intended. You want to for lack of a better work exploit the "because I can" aspect of that class. So I "could" drop my pants and present my buttocks in your general direction (I'll refrain, it's anti-social and I was trained to have better manners than that)
Go do things with your OP that are intended ad enjoy your class rather than waste time wishing to do things that aren't would you?
I simply want to take full advantage of my class abilities, how is that wrong? I don't see HR perma root being nerfed. I don't see CW perma stun being nerfed. These classes CAN take full advantage of their class abilities. I merely want to do the same thing. I am asking for the opportunity to do things my class CAN do already, not for something it cannot do.
Oh, I guess I missed that skill toon tip...what one was that again? The one that says press this button and you class solos dungeons. HR/CW have a button that let's them perma root/stun? I missed that tool tip also.
The HR/CW actually don't have perma this or that, they have a PERCEIVED over powered dynamic. They built a tree for that increased stealth and stun duration, they have to built to that state to do so, they have whats in another game refered to as "tricks or trumps", they do A,B,C or more steps( buttin presses) to build up the power to then enter the state you are refering to. I fill the car with gas, I press the gas petal, when I'm going X speed I kick in the nitrous, get up to 87 mph and wham! I can time travel back to the future
Once again, because you can, don't translate to you should be able I can, jump from a 5th floor window......should someone design it so it is easy for me to do so? Maybe what you want is a spring board from the 5th floor balcony?!
Once again, because you can, don't translate to you should be able I can, jump from a 5th floor window......should someone design it so it is easy for me to do so? Maybe what you want is a spring board from the 5th floor balcony?!
based on the pile of bs you post - yes you should, please do it
its the players who should decide in what party they want to try the content, and only player skill should tell if they can or cant do it, if they want to solo then it should be possible to enter solo, even if you would have to go to the location of dungeon entrance(like you could do normal versions some time ago) and dungeons arent designed for a tank, healer and 3 dps, if they were then they wouldnt be so damn easy, in wow raids were designed for 10+ ppl, but you still could enter there solo if you wanted.
the OPs demand is never going to be implemented, if u badly want to solo a dungeon let ppl with alts queue together with u and let them leave simple, we dont need resources wasted on less important things which doesnt serve the greater need of the community, like others have said the pally can probably solo an epic becos of some broken stuff.
even if you would have to go to the location of dungeon entrance(like you could do normal versions some time ago)
You can't walk into MC, VT, or eLoL. At some point after the initial release, the design decision was made that entering dungeons should only be done through the matchmaking queue system. Whatever the reason, they certainly not changing it at this point, especially when there is so many other things that needs to be worked on.
My character is level 70. I've begun the long grind to get it outfitted properly to be truly helpful in epic dungeons and guild dragons. This is made doubly difficult, when I have to fight for drops in specific instances. I don't see any logical reason why I should be forced to group with 2 or 4 other people, when I'm fully capable of soloing the instance.
If I have the capability to solo these instances, should I also not have the opportunity to do so? Joining a group should be optional, and there should exist the opportunity to run the event/instance on your own.
I understand your feeling, when the Black Ice Set was the best one we could run solo and get "end game" stuff solo, now it is not possible anymore and i really miss that time... I really happy that i found a guild where people LIKE to help another members to "LV.up" or "Gear up" but i know that is reaaly hard to find and agree with you one that. "we should be ablle to run solo if wanted for one reason, it was possible before !"
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plasticbatMember, NW M9 PlaytestPosts: 12,406Arc User
edited October 2015
If you are talking about 3 player eTOS, there is an easy way to do it. Most people does not care about the drop and they just rush to the end with short cut. As a group, you can finish that in (say) 5 minutes. You don't pick up anything. If they do, try to claim it. When the last boss is killed (for me, 15 seconds, probably less than that), the other 2 players will leave. You stay behind and back track to pick up everything, gear, nodes, skipped mobs, etc. I did that once to check out what I usually missed.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
Once again, because you can, don't translate to you should be able I can, jump from a 5th floor window......should someone design it so it is easy for me to do so? Maybe what you want is a spring board from the 5th floor balcony?!
Stop the dramatics if you haven't got anything constructive to say, kindly post elsewhere.
Using what you seem to think is 'logic', a track runner that can run twice as fast as another, should be weighted down to 'balance' the field. Just because 'he can' run faster than the others, he shouldn't 'be allowed' to.... brilliant.
its the players who should decide in what party they want to try the content, and only player skill should tell if they can or cant do it, if they want to solo then it should be possible to enter solo, even if you would have to go to the location of dungeon entrance(like you could do normal versions some time ago) and dungeons arent designed for a tank, healer and 3 dps, if they were then they wouldnt be so damn easy, in wow raids were designed for 10+ ppl, but you still could enter there solo if you wanted.
I understand your feeling, when the Black Ice Set was the best one we could run solo and get "end game" stuff solo, now it is not possible anymore and i really miss that time... I really happy that i found a guild where people LIKE to help another members to "LV.up" or "Gear up" but i know that is reaaly hard to find and agree with you one that. "we should be ablle to run solo if wanted for one reason, it was possible before !"
I have resigned myself to simply farming in Stronghold. I think, for now, it's the best opportunity I see for farming drops. While I understand a lot of these people simply whip out their credit cards to buy refining materials, I am desperately trying to level mine without the huge influx of real money. I literally spend hours farming drops for them. Yes, I know it's slower, but I feel more of an accomplishment this way.
These are not "dungeons" in the same sense as the ones you queue for. These are instance quests or lairs that are part of a campaign. They were designed for soloing for boons and a bit of reward. They provided partying option for people who may need help, otherwise they may never be able to get the top tier boons and rewards.
Exactly my point. I do not need 'help', so why should I be required to have it? I should be forced into a group situation because others need the help? Hardly fair...
Dungeons were designed with a specific difficulty level, NOT for a specific amount of people, there is a difference. While at some point in time certain classes may have indeed needed the help (hence the option for a group), this currently leaves NO option for players that have developed their characters to the point where help is not needed.
This is the only MMO I have ever played that forces you to do instances in a group with a specific number of people. In all other games I've played, you can enter instances with less than the recommended amount of people, or even solo. This allows 'end game' players to take full advantage of the characters they've build. That option does not exist currently in this game, so where is the incentive for developing an end game character, when all you really need, is a charcter that's 'good enough' to be in a group.
I didn't create my character to be 'good enough', maybe you did, but I certainly didn't.
To the best of my knowledge, there's no instance a fresh lvl70 can solo that requires a group in this game.
I recently turned level 70, but my character has a decent stage of developement. I am a paladin with 2.2K iL and a full set of R10 gems. I do not use health potions (most times I'm usually not even carrying them, as I sell them). I can easily solo non epic dungeons and resent the fact I'm not given the opportunity to do so. If it were possible to do so, I'd spam the HAMSTER out of them.
Hmm... if you already have set of rank 10s, aren't you already set for epics? Anyway if you're looking to fast farm rank 5's you can run the hourly heralds run in WoD, you get 8 in 8 minutes with a good group. I also like to farm in Fiery pit, you can lure the entire lower left area and kill all at the same time and get about 2-3 rank 5's per round.
"As the good archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself." -Danilo Thann[/quote]
I get him somehow. While I dont mind carrying some ppl in TOS, when I farm my daily dungeon RAD, I hate it, when the runs take significantly longer bc of the other players (going AFK, exploring the dungeon while I kill the mobs etc).
While some ppl are happy, to have a well geared lvl 70 player doing the work for them, others leave the party, when they see me pulling the trash fom door to door.
There should be a possibility to get RAD for solo players, like solo dungeons etc.
BTW, the problem are not unsocial players, but a gamedesign forcing (relativly overgeared) players to grind easy dungeons with multiple chars, to get a decent ammount of RAD, bc epic dungeons etc are less rewarding.
These are not "dungeons" in the same sense as the ones you queue for. These are instance quests or lairs that are part of a campaign. They were designed for soloing for boons and a bit of reward. They provided partying option for people who may need help, otherwise they may never be able to get the top tier boons and rewards.
Exactly my point. I do not need 'help', so why should I be required to have it? I should be forced into a group situation because others need the help? Hardly fair...
Seems to me your point was, why the devs not letting self-entitled people just do whatever they want. Seriously. The differences between dungeons and lairs were pointed out. But seems like they are still the same thing to you. And you still feel the devs should adapt the game to a minority.
Enjoy developing and taking full advantage of the OP-ed OP that will soon be nerf to the ground.
I get him somehow. While I dont mind carrying some ppl in TOS, when I farm my daily dungeon RAD, I hate it, when the runs take significantly longer bc of the other players (going AFK, exploring the dungeon while I kill the mobs etc).
While some ppl are happy, to have a well geared lvl 70 player doing the work for them, others leave the party, when they see me pulling the trash fom door to door.
There should be a possibility to get RAD for solo players, like solo dungeons etc.
BTW, the problem are not unsocial players, but a gamedesign forcing (relativly overgeared) players to grind easy dungeons with multiple chars, to get a decent ammount of RAD, bc epic dungeons etc are less rewarding.
I actually agree with this. I think we should select certain foundries, basing on their difficulties, and reward 5k AD per run up to 2 runs a day.
"As the good archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself." -Danilo Thann[/quote]
Seems to me your point was, why the devs not letting self-entitled people just do whatever they want. Seriously. The differences between dungeons and lairs were pointed out. But seems like they are still the same thing to you. And you still feel the devs should adapt the game to a minority.
Enjoy developing and taking full advantage of the OP-ed OP that will soon be nerf to the ground.
and you enjoy being useless dead weight to your party, and even if they nerf OP to the ground as you wish, 95% of them will still be more useful than you
its already proven long time ago that dungeons in neverwinter can be soloed, and some even with trash gear, now its just a matter of not having to ask 4 other ppl to waste time and queue on their alts along with you
Post edited by banaanc on
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tassedethe13Member, NW M9 PlaytestPosts: 806Arc User
and you enjoy being useless dead weight to your party, and even if they nerf OP to the ground as you wish, 95% of them will still be more useful than you
its already proven long time ago that dungeons in neverwinter can be soloed, and some even with trash gear, now its just a matter of not having to ask 4 other ppl to waste time and queue on their alts along with you
Well, apparently I'm useless enough to carry low iLvl people through epic dungeons. What do you do? Selfishly and antisocially solo dungeons so you can get all the green drops to yourself. And whine about not being able to get in by yourself?
If I have the capability to solo these instances, should I also not have the opportunity to do so? Joining a group should be optional, and there should exist the opportunity to run the event/instance on your own.
To the best of my knowledge, there's no instance a fresh lvl70 can solo that requires a group in this game.
any instance is soloable by a fresh paladin. Paladins can not die, if you die as a paladin, please exit the game, uninstall and move on with life.
Well, apparently I'm useless enough to carry low iLvl people through epic dungeons. What do you do? Selfishly and antisocially solo dungeons so you can get all the green drops to yourself. And whine about not being able to get in by yourself?
Taking full advantage of your game designed character is neither selfish, nor antisocial. It's simply doing what your class was designed to do. No more, and no less. There is absolutely no incentive to develop your character to it's full potential, if you're not given the opportunity to use the character to it's full potential.
Any ways, this has started to develop into a flame war, which was surely not my intention. I've no interest in a forums flame war, and this will be my last post in this thread. Thank you to everyone for your opinions, I do appreciate them.
Well, apparently I'm useless enough to carry low iLvl people through epic dungeons. What do you do? Selfishly and antisocially solo dungeons so you can get all the green drops to yourself. And whine about not being able to get in by yourself?
Taking full advantage of your game designed character is neither selfish, nor antisocial. It's simply doing what your class was designed to do. No more, and no less.
If you don't think the OP is OP due to unintentional design flaws, then you are delusional.
Funny how people who play very powerful characters, whether by design flaw or being BiS, can start to get a sense of entitlement (game should be designed for my needs), and get indignant when they run into problems that don't affect the majority of the people (woe is me for this problem of the 1%).
But don't worry. Within a few patches, you won't have a need for easy solo dungeon entry.
Funny how people who play very powerful characters, whether by design flaw or being BiS, can start to get a sense of entitlement (game should be designed for my needs), and get indignant when they run into problems that don't affect the majority of the people (woe is me for this problem of the 1%).
Dude, srsly, do you have ANY clue about this game, at all? Because you the more you post, the less I think you know about this game.
1%?? Really ??? Well let's do the math....
My GWF can solo (gear used is all from rewards from vigilance quests leveling up). My TR can solo (gear used is all from rewards from vigilance quests leveling up). My Pally can solo (has some decent gear, but nowhere CLOSE to BiS). And the DC (that I JUST made yesterday morning, and is now lvl 65) can solo (gear used is all from rewards from vigilance quests leveling up).
Unless my math is as bad as your logic, that amounts to a HELL of a lot more than 1%. And I didn't post other classes, because I haven't played them. But I'm betting there are tons in those classes that can solo JUST fine.
Like the fellow said earlier, just because you can't play YOUR character, certainly doesn't mean others can't play theirs.
What content can you solo that requires a group at level 70? CTA? Levelling dungeons?
Levelling dungeons are not there for lvl 70's to solo grind, they are levelling dungeons - intended for people lvl 35-69 to level and equip themselves as they level.
And some people say 'why should I be forced to help when I don't want or need help in return?' - because if you're playing the DPS role you're helping those without DPS. Because if you are playing the tank role, you're taking aggro and hits for those who need to avoid aggro. Becuse if you're a healer, you're healing those who can't self heal.
For levelling dungeons which this whole topic seems to be focussed on, solo'ing is possible and you can think seflishly that you'd rather do it alone. But if you want to run alone, why do you then need a party for epic dungeons? I mean you'd rather not carry team members and i'm sure they would rather not carry you, so solo it... oh but wait, you cant....
Dungeons are meant to be group events and are one of the few real group events left in this game. I play both a support DC and a high DPS rogue, and although I get the frustration when you can run something solo but get stuck with 2 newbies who want to explore and slow it down, thats not their fault and they shouldn't be punished for it.
I honestly think they should not allow people at level 70 into the levelling dungeons because for anyone trying to use them for what they were intended - levelling and equipment upgrades, its the lvl 70 person rushing through and 1 hitting mobs that ruins it for them.
I only got 3/4 through the first page of comments TL;DR
Playing a broken class should never ever influence developers to break the game further to cater to that class. The point is - those dungeons are not meant to be solo'd and if Paladin can solo it - there's something wrong with the class -not the dungeon design. (my DevPally is also 2.3k ilvl and I know for absolute certainty he is broken beyond measure -- when I can party with another DevPally and complete eLOL in 6 minutes- killing all mobs and bosses..)
edit: I went back and read some more comments and wow. @Saskdaddy you are in for a treat There's a difficult MMORPG lesson coming, one that Cryptic (may not do purposely but..) Classes often when they come out are a little "overpowered" whether by design or by simply lack of testing. As time progresses and developers get more data back on specific abilities and interactions with the rest of the game - they make adjustments. Paladin was just introduced in Mod 6 and for a while it seemed okay. They were relatively unkillable but did pitiful damage. As players have and will always do, made guides and taken the testing and experimentation of the class further and further, there are now interactions and benefits that werent intended by the developers. Bond/Vow/Prism/Burning Guidance and "PermaBubble" are examples of this. Cross class interactions like Burning Guidance/Gushing Wounds is another example. These broken aspects of the class WILL be fixed (and it sounds like changes are coming very soon, mod 8 at the latest). If you go back to Developer posts/livestreams circa mod 6 you will see what their "intended vision" of the Paladin class was. GC was vocal about where Cryptic saw the Paladin fitting in with the rest of NW. (In my words, Paladin is a support class, a tank paladin provides damage mitigation to the party while offering a few added perks - dev pally providing healing with a few added perks -- neither are meant to perform DPS roles and neither are meant to solo ANY boss. I believe Cryptic at the time stressed more that the Paladin was a "Leader" class - which goes back to D&D 5th ed of which I'm not particularly caught up on.)
BTW, HR had it's hay day in mod 2 - was truely awesome - you could actually be a sniper if you managed aggro properly. SW had it's hay day in mod 4 (ironically, Damnation path didnt work that well but Fury and Tempt were both overpowered at the time). This is simply the lifecycle of "balance and updates" as the classes age. Players who have been loyal to CW, TR or GWF can tell you it's a roller coaster for sure.
AND wait there's more! as far as your latest post goes about the DC solo'ing normal dungeons - you can do it with any class. I regularly pull other players through with HR, SW, TR, OP, and CW .. It's certainly not difficult. But like others posting before you have said, it's nothing to do with you, it's more to do with those dungeons being intended for a much wider (and sometimes less capable) audience. Let me know when you are solo'ing eGWD ... that's about the time we'll see another "mod 6" coming.
Post edited by s1lv3rdrgnforum on
Bedlam: Creating chaos as a MI Exec TR Avariel Merilwen: Burn baby, MoF/Rene Aejun The Silver: Devoted to Healing, DevOP/Justice Mina Rosepetal: Super Natural, Pathfinder/Melee Frost: Benchwarmer, Soulbinder/Fury
And the DC (that I JUST made yesterday morning, and is now lvl 65) can solo (gear used is all from rewards from vigilance quests leveling up).
Leveling a DC from 1 to 65 in under two days, including 5 levels of EE and some dungeon soloing... Hmmm. My math says, you are coo coo crazy!
Are there even enough vigilance quest to get one from level 60 to 65 in two day? Even with exp boosters and 3xR12 azures and no sleep?
Like I said... the more you talk, the more I realise you know very little to nothing about this game.
Character created Thursday October 15th 2015 (at approx 10AM my time).... and she solos non-epic dungeons easily.
I have nothing to prove, I could not care less what forum people think.
I was not questioning whether you can solo or not. I was asking how you leveled a DC from 1 to 65, strike that, 64, in under two days. And have time to solo dungeons. Until you answer that, I think you are FOS and the only thing you are awesome at is exploiting.
Comments
TY for the suggestion though
If dungeons were not designed to be soloed, why is it on EVERY map, the dungeons can be soloed OR done in a group, it's up to the individual and what they are capable of. I'm simply asking for what already exists to be extended to queued dungeons to allow those capable, to do so.
#1) Dungeons (the ones you queue for) were not designed for soloing. They were designed with a tank, healer, and 3 dps in mind
#2) No classes were designed to be able to solo dungeons (why would they?)
So why would the devs provide a feature that contradicts both? The fact the some class/build may be able to solo now is because they have been given too much power unintentionally, power that will eventually be nerfed. Hence this ability is temporary. What you are asking for serves no purpose and provides no upside for the devs or the community at large.
These are not "dungeons" in the same sense as the ones you queue for. These are instance quests or lairs that are part of a campaign. They were designed for soloing for boons and a bit of reward. They provided partying option for people who may need help, otherwise they may never be able to get the top tier boons and rewards.
The HR/CW actually don't have perma this or that, they have a PERCEIVED over powered dynamic. They built a tree for that increased stealth and stun duration, they have to built to that state to do so, they have whats in another game refered to as "tricks or trumps", they do A,B,C or more steps( buttin presses) to build up the power to then enter the state you are refering to. I fill the car with gas, I press the gas petal, when I'm going X speed I kick in the nitrous, get up to 87 mph and wham! I can time travel back to the future
Once again, because you can, don't translate to you should be able I can, jump from a 5th floor window......should someone design it so it is easy for me to do so? Maybe what you want is a spring board from the 5th floor balcony?!
its the players who should decide in what party they want to try the content, and only player skill should tell if they can or cant do it, if they want to solo then it should be possible to enter solo, even if you would have to go to the location of dungeon entrance(like you could do normal versions some time ago) and dungeons arent designed for a tank, healer and 3 dps, if they were then they wouldnt be so damn easy, in wow raids were designed for 10+ ppl, but you still could enter there solo if you wanted.
if you cant play that doesnt mean other ppl cant
I really happy that i found a guild where people LIKE to help another members to "LV.up" or "Gear up" but i know that is reaaly hard to find and agree with you one that.
"we should be ablle to run solo if wanted for one reason, it was possible before !"
Using what you seem to think is 'logic', a track runner that can run twice as fast as another, should be weighted down to 'balance' the field. Just because 'he can' run faster than the others, he shouldn't 'be allowed' to.... brilliant.
While I understand a lot of these people simply whip out their credit cards to buy refining materials, I am desperately trying to level mine without the huge influx of real money. I literally spend hours farming drops for them. Yes, I know it's slower, but I feel more of an accomplishment this way.
Dungeons were designed with a specific difficulty level, NOT for a specific amount of people, there is a difference. While at some point in time certain classes may have indeed needed the help (hence the option for a group), this currently leaves NO option for players that have developed their characters to the point where help is not needed.
This is the only MMO I have ever played that forces you to do instances in a group with a specific number of people. In all other games I've played, you can enter instances with less than the recommended amount of people, or even solo. This allows 'end game' players to take full advantage of the characters they've build. That option does not exist currently in this game, so where is the incentive for developing an end game character, when all you really need, is a charcter that's 'good enough' to be in a group.
I didn't create my character to be 'good enough', maybe you did, but I certainly didn't.
While some ppl are happy, to have a well geared lvl 70 player doing the work for them, others leave the party, when they see me pulling the trash fom door to door.
There should be a possibility to get RAD for solo players, like solo dungeons etc.
BTW, the problem are not unsocial players, but a gamedesign forcing (relativly overgeared) players to grind easy dungeons with multiple chars, to get a decent ammount of RAD, bc epic dungeons etc are less rewarding.
Enjoy developing and taking full advantage of the OP-ed OP that will soon be nerf to the ground.
its already proven long time ago that dungeons in neverwinter can be soloed, and some even with trash gear, now its just a matter of not having to ask 4 other ppl to waste time and queue on their alts along with you
any instance is soloable by a fresh paladin. Paladins can not die, if you die as a paladin, please exit the game, uninstall and move on with life.
Any ways, this has started to develop into a flame war, which was surely not my intention. I've no interest in a forums flame war, and this will be my last post in this thread. Thank you to everyone for your opinions, I do appreciate them.
Funny how people who play very powerful characters, whether by design flaw or being BiS, can start to get a sense of entitlement (game should be designed for my needs), and get indignant when they run into problems that don't affect the majority of the people (woe is me for this problem of the 1%).
But don't worry. Within a few patches, you won't have a need for easy solo dungeon entry.
1%?? Really ???
Well let's do the math....
My GWF can solo (gear used is all from rewards from vigilance quests leveling up).
My TR can solo (gear used is all from rewards from vigilance quests leveling up).
My Pally can solo (has some decent gear, but nowhere CLOSE to BiS).
And the DC (that I JUST made yesterday morning, and is now lvl 65) can solo (gear used is all from rewards from vigilance quests leveling up).
Unless my math is as bad as your logic, that amounts to a HELL of a lot more than 1%. And I didn't post other classes, because I haven't played them. But I'm betting there are tons in those classes that can solo JUST fine.
Like the fellow said earlier, just because you can't play YOUR character, certainly doesn't mean others can't play theirs.
Are there even enough vigilance quest to get one from level 60 to 65 in two day? Even with exp boosters and 3xR12 azures and no sleep?
Levelling dungeons are not there for lvl 70's to solo grind, they are levelling dungeons - intended for people lvl 35-69 to level and equip themselves as they level.
And some people say 'why should I be forced to help when I don't want or need help in return?' - because if you're playing the DPS role you're helping those without DPS. Because if you are playing the tank role, you're taking aggro and hits for those who need to avoid aggro. Becuse if you're a healer, you're healing those who can't self heal.
For levelling dungeons which this whole topic seems to be focussed on, solo'ing is possible and you can think seflishly that you'd rather do it alone. But if you want to run alone, why do you then need a party for epic dungeons? I mean you'd rather not carry team members and i'm sure they would rather not carry you, so solo it... oh but wait, you cant....
Dungeons are meant to be group events and are one of the few real group events left in this game. I play both a support DC and a high DPS rogue, and although I get the frustration when you can run something solo but get stuck with 2 newbies who want to explore and slow it down, thats not their fault and they shouldn't be punished for it.
I honestly think they should not allow people at level 70 into the levelling dungeons because for anyone trying to use them for what they were intended - levelling and equipment upgrades, its the lvl 70 person rushing through and 1 hitting mobs that ruins it for them.
Character created Thursday October 15th 2015 (at approx 10AM my time).... and she solos non-epic dungeons easily.
Playing a broken class should never ever influence developers to break the game further to cater to that class. The point is - those dungeons are not meant to be solo'd and if Paladin can solo it - there's something wrong with the class -not the dungeon design. (my DevPally is also 2.3k ilvl and I know for absolute certainty he is broken beyond measure -- when I can party with another DevPally and complete eLOL in 6 minutes- killing all mobs and bosses..)
edit: I went back and read some more comments and wow. @Saskdaddy you are in for a treat There's a difficult MMORPG lesson coming, one that Cryptic (may not do purposely but..) Classes often when they come out are a little "overpowered" whether by design or by simply lack of testing. As time progresses and developers get more data back on specific abilities and interactions with the rest of the game - they make adjustments. Paladin was just introduced in Mod 6 and for a while it seemed okay. They were relatively unkillable but did pitiful damage. As players have and will always do, made guides and taken the testing and experimentation of the class further and further, there are now interactions and benefits that werent intended by the developers. Bond/Vow/Prism/Burning Guidance and "PermaBubble" are examples of this. Cross class interactions like Burning Guidance/Gushing Wounds is another example. These broken aspects of the class WILL be fixed (and it sounds like changes are coming very soon, mod 8 at the latest). If you go back to Developer posts/livestreams circa mod 6 you will see what their "intended vision" of the Paladin class was. GC was vocal about where Cryptic saw the Paladin fitting in with the rest of NW. (In my words, Paladin is a support class, a tank paladin provides damage mitigation to the party while offering a few added perks - dev pally providing healing with a few added perks -- neither are meant to perform DPS roles and neither are meant to solo ANY boss. I believe Cryptic at the time stressed more that the Paladin was a "Leader" class - which goes back to D&D 5th ed of which I'm not particularly caught up on.)
BTW, HR had it's hay day in mod 2 - was truely awesome - you could actually be a sniper if you managed aggro properly. SW had it's hay day in mod 4 (ironically, Damnation path didnt work that well but Fury and Tempt were both overpowered at the time). This is simply the lifecycle of "balance and updates" as the classes age. Players who have been loyal to CW, TR or GWF can tell you it's a roller coaster for sure.
AND wait there's more! as far as your latest post goes about the DC solo'ing normal dungeons - you can do it with any class. I regularly pull other players through with HR, SW, TR, OP, and CW .. It's certainly not difficult. But like others posting before you have said, it's nothing to do with you, it's more to do with those dungeons being intended for a much wider (and sometimes less capable) audience. Let me know when you are solo'ing eGWD ... that's about the time we'll see another "mod 6" coming.
Avariel Merilwen: Burn baby, MoF/Rene
Aejun The Silver: Devoted to Healing, DevOP/Justice
Mina Rosepetal: Super Natural, Pathfinder/Melee
Frost: Benchwarmer, Soulbinder/Fury
I was not questioning whether you can solo or not. I was asking how you leveled a DC from 1 to 65, strike that, 64, in under two days. And have time to solo dungeons. Until you answer that, I think you are FOS and the only thing you are awesome at is exploiting.