test content
What is the Arc Client?
Install Arc

Simple Dungeons Upgrade Suggestion

issssshoisssssho Member, NW M9 Playtest Posts: 105 Arc User
Hi all,
Not sure if this is the right place to present ideas but I'll do it anyway.

Some day ago I had a discussion with few friends and we came to an interesting conclusion. PVE aspect of the game can be made a lot more fun and more competitive with rather simple changes.
1. Before entering any epic dungeon - allow team to adjust hardness of the dungeon (basic for t2 is 2000 item lvl - allow them to increase it as they see fit; making opponents have more hp, def and atk), which may slightly affect the reward they get after they are done.
2. Make a leaderboard with parties(party members names) that managed to clear highest item level in each dungeon.

Short and simple.
Easy as that :smile:
With great power comes great electricity bill.

THC
http://www.theholycrusaders.com/
Tagged:

Comments

  • dsn1118dsn1118 Member, NW M9 Playtest Posts: 682 Arc User
    edited October 2015
    Simple? short? They cant even hold our stronghold donations on their database permanently.Dungeon and pvp queues are still broken.Even party invites bug out now.I dont want some absurd implementations which has a high chance of bugging out.I will be happy if they implement new tier dungeons or bring back some recycled ones.By the way what kind of reward are you expecting from dunggeons?T2 dungeons only give marks and some bound purple gear.T1 drops are better on this current system.Atleast you have a chance to get artifacts from t1 dungeons
  • issssshoisssssho Member, NW M9 Playtest Posts: 105 Arc User
    I'm not really expecting anything to happen really, just pointing out a potentially interesting feature.
    However rewards wouldn't be changed much but would only grant certain amount of AD per dungeon - but, that amount would vary on the hardness set by your team (erm, 15000AD for completed 3000item lvl dungeon or more and 40000AD for completed 4000 item lvl dungeon or more) and would only be granted on first dungeon in the day(so you would have to choose wisely not to set dungeon too hard risking the fail and not getting any AD on that day).

    P.S. I'm not really sure with the ad amount; its just the wild guess :persevere:
    With great power comes great electricity bill.

    THC
    http://www.theholycrusaders.com/
  • deathbeezdeathbeez Member, NW M9 Playtest Posts: 789 Arc User
    Difficulty scaling would be a nice feature. Won't happen though.
    You have some that run content with pre-mades an BiS and complain it's too easy.
    And others getting 1-hit killed and wiping at the first sub-boss.

    And usually the people with advantages tell the ones struggling they suck or don't know how to play their class, yata yata.

    Variable, optional, difficulty & reward scaling sounds really nice, but the work to execute that would be pretty big.
    Considering old missing dungeons that require a blanket retooling of difficulty are still missing. Doubt this will ever see the light of day.

Sign In or Register to comment.