So with the recent updates to the ad system at first i thought they were a good idea, thought the removal of AD from leadership to be a good thing, i used leadership to get some AD but not all of my AD came from it. Now the game has given players two roles to succeed in Neverwinter and become halfway useful. Either you can play 4-5 toons a day to get your AD from Skirmishes, Dungeons, and PVP, which you can make maybe 100k to 150k depending how many characters you do this on, which might i add racks up some in game hours. Or you can be a wallet warrior and spend hundreds on zen to convert to ad because the exchange rate has dropped so much. The amount of AD a player can aquire has been reduced, thats fine, the price of greater marks of potency have dropped thats a good thing, closes the game between rank 7 and rank 12 a little bit. But the cost of everything else is still ridiculous, if you have a companion you like the cost of upgrading from blue to purple is still outrageous. Mount upgrades, i have a medium tiger, my favorite mount based off looks, but 1.4 million AD to upgrade him to 110% speed? Then you got transmutes, i think the Elven Helm for just about every class looks ridiculous, i much prefer my Hood of the Wild, but 50k ad for a transmute? if your going to lower the amount of AD a player can generate to bring the economy back into balance you should balance out some other things as well, hell golds useless, make mount and companion upgrades doable with a gold option. Make transmutes cost gold, do something to maybe balance this out.
I'm probably gonna get trash talked for posting this but eh, i'm not a troll so your flames don't scare me.
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Comments
1. Make transmutation cost gold instead of ADs, (they did this with enchantment removal, so it isn't unprecedented).
2. Lower mount training and companion upgrade costs.
3. Lower Stronghold AD requirements.
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I've spent tons trying to keep the same look for my DC ever since mod 5 BI armor, I couldn't stand how that looked on him, it looked great on my other toons but made him look fat.
Each new mod has about three armor changes to get to BIS times four pieces of armor times 50,000 AD to transmute each piece= 600,000 AD per mod per character, That's way too much to be set back just because I found an interesting look.
oh yeah tack on even more to dye it the right color because all your new armor has already been dyed and that comes through when you transmute, that can cost upwards of 16,000 AD for each piece so cost is more like 792,000 AD per mod per character.
Please lower the cost so everyone will be able to have some fun experimenting with transmutation.
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