In my opinion the paladin is just fine but a few of the combat skills and feats need to be redesigned and nerfed a little bit.
"Power tends to corrupt, and absolute power corrupts absolutely." "Great men are almost always bad men." “If God is all-powerful He cannot be good, if God is good He cannot be all-powerful!”
I am currently playing a GF atm for the first time tbh. after playing a paladin all the way to 70. To me it does feel a little squishy but i think GF is a balance between GWF and Paladin. So think Paladin being a Pure tank class was intended.
So atm i do think the GF could use a slight defense buff. because it seems the deflect stat not really cutting it for the GF.
"Power tends to corrupt, and absolute power corrupts absolutely." "Great men are almost always bad men." “If God is all-powerful He cannot be good, if God is good He cannot be all-powerful!”
if the GF is squishy, play a protector GF and not a Conquerer.
I am GF prot with 9.5k defense 5k deflect elemental ward purple set from epic 70s. 114k hp
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cromejohnsenMember, NW M9 PlaytestPosts: 207Arc User
Are you referring towards the tankyness of a GF tank in PVE or PVP ?
Because in PVE a good played GF is always more welcomed than a Paladin of same skill. 9,5k Defense is quite low. How much lifesteal do you have? Are you playing a Swordmaster GF?
Would make the class unbalanced in PvP. GFs i see in PvE do their job just fine... Paladins are overperforming at the moment in terms of surviability in my opinion...
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santralafaxMember, NW M9 PlaytestPosts: 2,896Arc User
I am currently playing a GF atm for the first time tbh. after playing a paladin all the way to 70. To me it does feel a little squishy but i think GF is a balance between GWF and Paladin. So think Paladin being a Pure tank class was intended.
So atm i do think the GF could use a slight defense buff. because it seems the deflect stat not really cutting it for the GF.
Based on this analysis, the GF needs BOTH damage and defense buff. But paladins are hunky-dory! xD
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santralafaxMember, NW M9 PlaytestPosts: 2,896Arc User
Speaking of which, I think the GWF really needs a shield-maiden with a tower shield to protect him, cause he is way too squish. She should look really hot, too, as befits a powerful warrior.
Actually i almost died a few times, but once i got to a certain point in my level everything else was a breeze.
"Power tends to corrupt, and absolute power corrupts absolutely." "Great men are almost always bad men." “If God is all-powerful He cannot be good, if God is good He cannot be all-powerful!”
Gee, at least read properly. The OP wasn't asking for more damage, but for more resistance. And I have to say I agree. Without Shield Block Guardian Fighters are sitting ducks, and with Stamina drain overload enchants it's as if Guardian Fighters didn't have block at all.
Let's not mention that in PvE having to hold down SHIFT 80% (being conservative here, probably closer to 95% :P) of the time is not exactly fun and the class could use a quality of life change in this aspect. At least a proper block toggle (not the one done via macros, that one is unproper as the states invert if your block is cancelled by lack of stamina or CC).
tbh the paladin is MORE tanky than the GF and they dont need the shield block. y is this so?
To go back to the OPs secondary question, many of us believe the Paladin is overpowered and needs serious tweaking. It has only been around since April of this year. I had been a Conqueror GF, but with immortal Paladins now, I did not see any point to the GF class. So I switched to GWF.
Why the Paladin hasn't been balanced yet confounds many of us.
My jest at givng GF a damage AND defense buff was to suggest they would need that to be equal to the Paladin.
With the Paladin auras, their shield doesn't even seem necessary. It's for decoration.
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santralafaxMember, NW M9 PlaytestPosts: 2,896Arc User
GF isn't squishy at all. With a Conqueror 2.2k I can tank ECC easily.
Paladins on the other hand can do anything and beat mine Conqueror in DPS without effort. Paladins are very unbalanced and it's a shame that months passed and devs have done NOTHING about it.
I don't find the Paladin so great at DPS, when I would fight them with my GF I couldn't hurt them through the perma-bubble and they would slowly gnaw me down with that little mace of theirs. Several minutes long fights unless I just let it go and cap somewhere else.
A possible solution for the Guardian fighting re-balancing. Been looking at the ability score on the GF and thinking that it needs a few changes.
Str ability score should have dmg bonus, resist. ignored, stamina reg. Con ability score should have Dmg Resist. Dot resist, aoe resist Dex ability score should have Deflection chance, Movement speed.
i think that should do it.
"Power tends to corrupt, and absolute power corrupts absolutely." "Great men are almost always bad men." “If God is all-powerful He cannot be good, if God is good He cannot be all-powerful!”
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urlord283Member, NW M9 PlaytestPosts: 1,084Arc User
GF already got a 50% damage buff, flat, in module 6. Can tank if specced to tank in PvE and is quite powerful in PvP.
Don't understand why you guys keep acting as if the class was in a bad shape. It isn't...
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klangeddinMember, NW M9 PlaytestPosts: 882Arc User
edited October 2015
The way the GF tanks in PvE is ridiculously boring, being forced to hold down shift 95% of the time. In long fights it's not even healthy for your fingers. The damage of a PvE prot tank specced GF is next to zero. Doing a group of mobs in WoD takes me 2 minutes each with 2,4k IL. Black Cultists even manage to get enlarged, something that other classes probably never experience. In PvP, once CCed, you are toast. I can agree with nerfing the GF's burst damage in PvP if it's deemed too high (though I never hit anything for more than 10k, so this must concern certain conqueror builds I suppose), but if that happens, then counters to CC have to be given. In short:
Nerf block and raise out of block DR and max HP. Nerf burst damage and increase CC immunities/counters.
Well what you describe is a rebalance, which is different from the flat buff to tankyness asked by the OP. Which imho is not needed counting the flat damage buff the class got recently (module 6).
The way i see it, right now GF is in a good shape. A PvE player can spec to tank and see results, being invited and being able to do the job in dungeons. In PvP, DPS GFs have enough tankyness and can one-rotate most classes at BiS levels, and in general have probably the best burst, which can be compared to that of a fully stacked GWF.
GF shield is the core mechanic of the class.
1) If your fingers hurt then ask for tab to "toggle" shield on, and then pressing it again you "toggle it off".
2) If you got problems using shield, just practice. Ant-Monster have amazing skills in 1v1 in that matter. Can prevent the opponent from going through his shield/ behind him. You need skill.
Players these days want the game to do all the jub, passively. And when faced with more skill-requiring mechanics, they complain.
Paladin is not a good comparison: the class is overpowered, with overkill survivability.
GF class is currently fine. You are not supposed to be a PvE DPS, so complaints about low sustain damage in dungeons are nonsense. It's a tank class ffs. And i see PvE GF tanks doing their job just fine. In PvP burst damage is omfg very high and the class is overall a fearsome opponent.
Where, exactly, are GFs being "left behind"? Cause Paladin is so blatantly overpowered? Every class is far behind paladins then...
I hope people can take my word for not being biased as I have always advocated fairness, which is why i gave up on the CW even though i was a long term player because it was too overpowered.
Now with the GF i think it is close to balanced, but right now there is content we just feel absolutely inferior to then paladin, especially when it comes to dragonflight (blue dragon in particular). And the black dragon also does absurd one shots 150k damage through shield on a normal claw attack without any of the armor debuff (wtf? bug?)
I don't think GFs should be on the same level as OP because then they would be absurd and faceroll. But they need improvements to their stats, STR,CON,DEX. CON's +HP is pitiful because it only applies to base HP, which does not scale and pitiful since they added so much to armor.
GFs need about +20% boost to their MAX HP (with CON or feats) and innate DR or crit resistance for PvE like it is done in PvP.
Or just nerf those dragons, in other T2 content GFs are fine and can be a little challenge which is what i like.
Where, exactly, are GFs being "left behind"? Cause Paladin is so blatantly overpowered? Every class is far behind paladins then...
its more like one skill is designed by a HAMSTER when i first leveled paladin i didnt take it because i didnt believe smth as op can exist
and the thing that gives pala such edge over gf in tanking is HAMSTER boss fight design - always 856042626 adds with 4690867916982576 red circles and pile of HAMSTER falling on ppls head instead of fighting the actual boss, so its easier just to become invulnerable and ignore the bad design
if there was a nicely designed boss the DP wouldnt be quite useless as long as party can play
and even now running with GF might be faster than with pala(at 3k+)
Comments
but a few of the combat skills and feats
need to be redesigned and nerfed a little bit.
"Great men are almost always bad men."
“If God is all-powerful He cannot be good, if God is good He cannot be all-powerful!”
after playing a paladin all the way to 70. To me it does
feel a little squishy but i think GF is a balance between
GWF and Paladin. So think Paladin being a Pure tank class
was intended.
So atm i do think the GF could use a slight defense buff.
because it seems the deflect stat not really cutting it for
the GF.
"Great men are almost always bad men."
“If God is all-powerful He cannot be good, if God is good He cannot be all-powerful!”
Because in PVE a good played GF is always more welcomed than a Paladin of same skill.
9,5k Defense is quite low. How much lifesteal do you have?
Are you playing a Swordmaster GF?
Paladins are overperforming at the moment in terms of surviability in my opinion...
got to a certain point in my level everything else
was a breeze.
"Great men are almost always bad men."
“If God is all-powerful He cannot be good, if God is good He cannot be all-powerful!”
And I have to say I agree. Without Shield Block Guardian Fighters are sitting ducks, and with Stamina drain overload enchants it's as if Guardian Fighters didn't have block at all.
Let's not mention that in PvE having to hold down SHIFT 80% (being conservative here, probably closer to 95% :P) of the time is not exactly fun and the class could use a quality of life change in this aspect. At least a proper block toggle (not the one done via macros, that one is unproper as the states invert if your block is cancelled by lack of stamina or CC).
Why the Paladin hasn't been balanced yet confounds many of us.
My jest at givng GF a damage AND defense buff was to suggest they would need that to be equal to the Paladin.
With the Paladin auras, their shield doesn't even seem necessary. It's for decoration.
Been looking at the ability score on the GF and thinking
that it needs a few changes.
Str ability score should have dmg bonus, resist. ignored, stamina reg.
Con ability score should have Dmg Resist. Dot resist, aoe resist
Dex ability score should have Deflection chance, Movement speed.
i think that should do it.
"Great men are almost always bad men."
“If God is all-powerful He cannot be good, if God is good He cannot be all-powerful!”
Not a good attacker or defender... Help please
Can tank if specced to tank in PvE and is quite powerful in PvP.
Don't understand why you guys keep acting as if the class was in a bad shape. It isn't...
The damage of a PvE prot tank specced GF is next to zero. Doing a group of mobs in WoD takes me 2 minutes each with 2,4k IL. Black Cultists even manage to get enlarged, something that other classes probably never experience.
In PvP, once CCed, you are toast. I can agree with nerfing the GF's burst damage in PvP if it's deemed too high (though I never hit anything for more than 10k, so this must concern certain conqueror builds I suppose), but if that happens, then counters to CC have to be given.
In short:
Nerf block and raise out of block DR and max HP.
Nerf burst damage and increase CC immunities/counters.
The way i see it, right now GF is in a good shape. A PvE player can spec to tank and see results, being invited and being able to do the job in dungeons.
In PvP, DPS GFs have enough tankyness and can one-rotate most classes at BiS levels, and in general have probably the best burst, which can be compared to that of a fully stacked GWF.
GF shield is the core mechanic of the class.
1) If your fingers hurt then ask for tab to "toggle" shield on, and then pressing it again you "toggle it off".
2) If you got problems using shield, just practice. Ant-Monster have amazing skills in 1v1 in that matter. Can prevent the opponent from going through his shield/ behind him. You need skill.
Players these days want the game to do all the jub, passively.
And when faced with more skill-requiring mechanics, they complain.
Paladin is not a good comparison: the class is overpowered, with overkill survivability.
GF class is currently fine. You are not supposed to be a PvE DPS, so complaints about low sustain damage in dungeons are nonsense. It's a tank class ffs. And i see PvE GF tanks doing their job just fine.
In PvP burst damage is omfg very high and the class is overall a fearsome opponent.
Where, exactly, are GFs being "left behind"? Cause Paladin is so blatantly overpowered? Every class is far behind paladins then...
Now with the GF i think it is close to balanced, but right now there is content we just feel absolutely inferior to then paladin, especially when it comes to dragonflight (blue dragon in particular). And the black dragon also does absurd one shots 150k damage through shield on a normal claw attack without any of the armor debuff (wtf? bug?)
I don't think GFs should be on the same level as OP because then they would be absurd and faceroll. But they need improvements to their stats, STR,CON,DEX. CON's +HP is pitiful because it only applies to base HP, which does not scale and pitiful since they added so much to armor.
GFs need about +20% boost to their MAX HP (with CON or feats) and innate DR or crit resistance for PvE like it is done in PvP.
Or just nerf those dragons, in other T2 content GFs are fine and can be a little challenge which is what i like.
and also the featured satirical comedic adventure "A Call for Heroes".
and the thing that gives pala such edge over gf in tanking is HAMSTER boss fight design - always 856042626 adds with 4690867916982576 red circles and pile of HAMSTER falling on ppls head instead of fighting the actual boss, so its easier just to become invulnerable and ignore the bad design
if there was a nicely designed boss the DP wouldnt be quite useless as long as party can play
and even now running with GF might be faster than with pala(at 3k+)