Hello, I am
@shyleyah I play Alumana Fallenstar a 2,8k CW. I have played her for two years now. I've been around to see many, many class changes. A few bother me.. this will be the first time I address a major issue so bare with me..
As you all know playing a CW our main role is CC or Crowd Control. A major hindrance as it stands to doing our Class job is most mobs and heavy hitting Npc's are control immune. Also another major factor to any type of control is the pervious Nerf to Arcane Singularity. Most of our Crowd Control prowess comes from this daily. It allows us to control mobs over a great distance. Currently in Neverwinter Control Wizards like myself are encouraged to do more Crowd Control, as Mod 6 requires us to work as a team. Each member preforming their class job. This is more important now in Mod 6 then ever before.The Developers have essentially tied our hands by adding more control immune mobs, and nerfing Arcane Singularity to a point it's a hit and miss.
I am sad I play a control class who cannot effectively do it's class job. We have come to a point in the course of neverwinter with paladins, and DC's who do not display much thought or care for our class. They push in a non - tactical manor, which is destructive to our remaining means of DPS and CC. In a perfect world the dev's may read this and fix these unnecessary hindrances to our class job. Yet, this is reality and I know they won't or might not. I am writing this to address these issues and see what my fellow Neverwinter C-dubs and Magi think about these issues.
Kitty ^.^
Comments
Pay attention to your timing and if you still find yourself lacking control (in PVE) look at your build and companions. Spell Twisting and Icy Veins are the best combo when it comes to CC, but that means you can't be Rene (I know, I know - it's the only viable path for cw, how can someone say otherwise?! <- sarcasm).
As to Arcane Singularity - personally I used to love it before nerf, after nerf it was bad, but I started hating it with passion after I also started playing a tank (GF). Thoose mobs immune to half cc powers right on top of your head or behind you... at least it was quick death. Not to mention if you let them, smart tanks will group most mobs for you.
Also if you constantly stay far away from the fight, don't be surprised healers don't pay much attention to you. I don't know much about paladins, but DCs' range is limited. If I have to choose between healing tank + whoever is close to them or chasing around CW, I will just let the wizard die and stick to tank and co. (granted the group is not all 3k+ and they actually need heals).
Include HR's in your parties. Their "Cordon of Arrows" groups mobs up nicely.
I fully agree with OP's disappointment with too much control resist being given to mobs. (I particularly hate WoD).
Avariel Merilwen: Burn baby, MoF/Rene
Aejun The Silver: Devoted to Healing, DevOP/Justice
Mina Rosepetal: Super Natural, Pathfinder/Melee
Frost: Benchwarmer, Soulbinder/Fury
CWs are already the most powerful CC class in game. It's just that none of the PvE content require that level of CCs at all. That being said, ultimately, there won't be any time where a real support type or 'specialized' type of build will ever be favored over DPS centered builds -- not unless the devs totally rebuild mob AI/reaction/attack pattern from scratch, and into something more challenging than just the mega-HP brute with slow and boring attacks that 1-shot you if are too stupid to be hit by something that's telegraphed from a mile away.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
Also, take the push out of OF. There is no good reason for it.
HR roots - again I'm not sure, I will need to drag a guildie with me some time and check. But if you have HR why use singularity? As it was already mentioned in one of the posts, they have Cordon of Arrows, they can group mobs better than cw using Singularity.
Push on OF is the only real downside of that spell and you can still work around it by pushing them all in one direction (preferebly to a wall). It dazes only so they will group on person with highest threat again (if you don't cast another cc right after it).
Use Oppressor or roll a HR!
Finished reading...