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-Neverwinter Magi for adjustments to CC-

shyleyahshyleyah Member, NW M9 Playtest Posts: 9 Arc User
Hello, I am @shyleyah I play Alumana Fallenstar a 2,8k CW. I have played her for two years now. I've been around to see many, many class changes. A few bother me.. this will be the first time I address a major issue so bare with me..

As you all know playing a CW our main role is CC or Crowd Control. A major hindrance as it stands to doing our Class job is most mobs and heavy hitting Npc's are control immune. Also another major factor to any type of control is the pervious Nerf to Arcane Singularity. Most of our Crowd Control prowess comes from this daily. It allows us to control mobs over a great distance. Currently in Neverwinter Control Wizards like myself are encouraged to do more Crowd Control, as Mod 6 requires us to work as a team. Each member preforming their class job. This is more important now in Mod 6 then ever before.The Developers have essentially tied our hands by adding more control immune mobs, and nerfing Arcane Singularity to a point it's a hit and miss.
I am sad I play a control class who cannot effectively do it's class job. We have come to a point in the course of neverwinter with paladins, and DC's who do not display much thought or care for our class. They push in a non - tactical manor, which is destructive to our remaining means of DPS and CC. In a perfect world the dev's may read this and fix these unnecessary hindrances to our class job. Yet, this is reality and I know they won't or might not. I am writing this to address these issues and see what my fellow Neverwinter C-dubs and Magi think about these issues.

Kitty ^.^

Comments

  • vespera33vespera33 Member, NW M9 Playtest Posts: 18 Arc User
    Cw can have more than enough CC if they actually try to build for it (even a little bit) and try to time CC powers one after another. Most of the time people don't care, they just blow all encounters or OF (daily was full so boom!) because they can.

    Pay attention to your timing and if you still find yourself lacking control (in PVE) look at your build and companions. Spell Twisting and Icy Veins are the best combo when it comes to CC, but that means you can't be Rene (I know, I know - it's the only viable path for cw, how can someone say otherwise?! <- sarcasm).

    As to Arcane Singularity - personally I used to love it before nerf, after nerf it was bad, but I started hating it with passion after I also started playing a tank (GF). Thoose mobs immune to half cc powers right on top of your head or behind you... at least it was quick death. Not to mention if you let them, smart tanks will group most mobs for you.

    Also if you constantly stay far away from the fight, don't be surprised healers don't pay much attention to you. I don't know much about paladins, but DCs' range is limited. If I have to choose between healing tank + whoever is close to them or chasing around CW, I will just let the wizard die and stick to tank and co. (granted the group is not all 3k+ and they actually need heals).
  • s1lv3rdrgnforums1lv3rdrgnforum Member, NW M9 Playtest Posts: 264 Arc User
    vespera33 said:

    Cw can have more than enough CC if they actually try to build for it (even a little bit) and try to time CC powers one after another. Most of the time people don't care, they just blow all encounters or OF (daily was full so boom!) because they can.

    Pay attention to your timing and if you still find yourself lacking control (in PVE) look at your build and companions. Spell Twisting and Icy Veins are the best combo when it comes to CC, but that means you can't be Rene (I know, I know - it's the only viable path for cw, how can someone say otherwise?! <- sarcasm).

    As to Arcane Singularity - personally I used to love it before nerf, after nerf it was bad, but I started hating it with passion after I also started playing a tank (GF). Thoose mobs immune to half cc powers right on top of your head or behind you... at least it was quick death. Not to mention if you let them, smart tanks will group most mobs for you.

    Also if you constantly stay far away from the fight, don't be surprised healers don't pay much attention to you. I don't know much about paladins, but DCs' range is limited. If I have to choose between healing tank + whoever is close to them or chasing around CW, I will just let the wizard die and stick to tank and co. (granted the group is not all 3k+ and they actually need heals).</p>

    Alot of good tips. +1.

    Include HR's in your parties. Their "Cordon of Arrows" groups mobs up nicely.

    I fully agree with OP's disappointment with too much control resist being given to mobs. (I particularly hate WoD).
    Bedlam: Creating chaos as a MI Exec TR
    Avariel Merilwen: Burn baby, MoF/Rene
    Aejun The Silver: Devoted to Healing, DevOP/Justice
    Mina Rosepetal: Super Natural, Pathfinder/Melee
    Frost: Benchwarmer, Soulbinder/Fury
  • kweassakweassa Member Posts: 2,390 Arc User
    CC immune mobs generally represent the attempt of the devs to balance the game content where players became much too dominatingly powerful over given challenges through PvE -- at least among the circles that have left the "all greens and blues" level to become somewhat experienced and adequately geared.

    CWs are already the most powerful CC class in game. It's just that none of the PvE content require that level of CCs at all. That being said, ultimately, there won't be any time where a real support type or 'specialized' type of build will ever be favored over DPS centered builds -- not unless the devs totally rebuild mob AI/reaction/attack pattern from scratch, and into something more challenging than just the mega-HP brute with slow and boring attacks that 1-shot you if are too stupid to be hit by something that's telegraphed from a mile away.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • niadanniadan Member Posts: 1,635 Arc User
    Lol so true.
  • aulduronaulduron Member, NW M9 Playtest Posts: 1,351 Arc User
    Add shard to that. Singularity and shard was the best CC combo, but for the most part, neither are worth slotting anymore, because Sing rarely groups mobs, and Shard is too unweildly to chance using without the damage it used to have.

    Also, take the push out of OF. There is no good reason for it.
  • vespera33vespera33 Member, NW M9 Playtest Posts: 18 Arc User
    aulduron said:

    Add shard to that. Singularity and shard was the best CC combo, but for the most part, neither are worth slotting anymore, because Sing rarely groups mobs, and Shard is too unweildly to chance using without the damage it used to have.

    Also, take the push out of OF. There is no good reason for it.

    Fact that Singularity doesn't pull mobs much is due to their high cc resistance (and I agree it could be toned down a bit), but my main problem with it is that it makes other powers unreliable when it comes to cc. OF still hits thin air, Shard is slow and clunky and will spread mobs again, Icy Terrain - can it freeze with Singularity up? (I admit I'm not sure on that one). Smoke Bomb (tr) will only work after mobs hit the ground, Frontline Surge (GF/GWF) is ok, but good luck finding people using it. So that leaves Steal Time which has a semi-long cast time and the mobs are not being dragged peacfuly...

    HR roots - again I'm not sure, I will need to drag a guildie with me some time and check. But if you have HR why use singularity? As it was already mentioned in one of the posts, they have Cordon of Arrows, they can group mobs better than cw using Singularity.

    Push on OF is the only real downside of that spell and you can still work around it by pushing them all in one direction (preferebly to a wall). It dazes only so they will group on person with highest threat again (if you don't cast another cc right after it).
  • commanderdata002commanderdata002 Member Posts: 312 Arc User
    edited October 2015
    Too much "CW our main role is CC" for my taste!
    Use Oppressor or roll a HR!
    stock and stone I can master, but there's a Wizard to manage here!
  • hmdq#4491 hmdq Member Posts: 508 Arc User
    just how the cw can cc if the ads die in 1-2secs??? main "role" hum i see its a bad escuse for the "dps" oriented ultra"sellfish" buffed and one button smashers brainless classes aka gwfs.
  • halaszsandorhalaszsandor Member Posts: 13 Arc User
    edited October 2015
    " CW our main role is CC or Crowd Control."

    Finished reading...
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