Someone else had briefly mentioned this idea under another topic but I felt compelled to shed some more light on the possibility.
I really enjoy the open-world PVP that has been written into the game with mod 6. And being a TR, I'm usually one to stalk my prey. Looking for new people entering the arena area while they're completing their PVP quests, moving from behind one tree or pillar to the next waiting for the perfect time to strike while they're caught off guard picking black ice or galloping by on their mount, etc. Guerrilla tactics if you will. Love it or hate it, once you're tagged for PVP it's on you keep up on your situational awareness. I have no empathy, I look around as I pick and turn my corners wide. I'm also up for a good 1V1 while both factions watch us go at it on the sidelines without any outside interference, "doesn't always work that way". So the next logical step would be to implement a new mechanic into the game. Being able to inspect a player and choose to duel them into a 1V1 where nobody else can interfere. Like the dual option that Borderlands has. PVP in NW would pretty much come full circle and be more competitive all around. Just some food for thought.
BTW: I would've created this topic in the PVP section but this is feedback for the devs.
*We need more Domination maps BTW.
Super Saiyan God- TR Lvl 70 (PVP)
Unleash The Wolves- HR Lvl 70 (PVE)
<font color="Aquamarine">"Non-Pay-To-Win"</font>
I hunt GWF "Magik" on sight.
0
Comments
What is the point in killing someone who is not even trying to fight? I understand its PvP Zone. But it has a large bit of Black Ice that no other area has, so its great for getting that ice.
So when I am sitting there taking a few hits from someone and constantly spamming, not fighting just mining, over and over again. What is the point in continuing to attack? Do you get something from killing people or something? Maybe I am missing something.
Once again, I understand where you are coming from about it being PvP and you should expect to get in a fight. But like I said, if someone is spamming that all they want is the ice, the decent thing to do would be not kill them and cause them to respawn with an injury and have to go all the back over there. But what am I thinking, there are no decent people that play this game lol
Xerxes - GWF
Eazy - DC
Tyrian - TR
Unleash The Wolves- HR Lvl 70 (PVE)
<font color="Aquamarine">"Non-Pay-To-Win"</font>
I hunt GWF "Magik" on sight.
Unleash The Wolves- HR Lvl 70 (PVE)
<font color="Aquamarine">"Non-Pay-To-Win"</font>
I hunt GWF "Magik" on sight.
Just some more food for thought.
Unleash The Wolves- HR Lvl 70 (PVE)
<font color="Aquamarine">"Non-Pay-To-Win"</font>
I hunt GWF "Magik" on sight.
I think the duel idea is good and once flagged gold as you suggest, they'd be unassailable from those flagged red.
It'd be a cheap way for devs to create a 1v1 setup without creating a new arena, queueing system etc.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
(never played a TR so I don't know if that's a silly comment or not - lol)
There's no fixing people, but some classes can just plain escape!
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Unleash The Wolves- HR Lvl 70 (PVE)
<font color="Aquamarine">"Non-Pay-To-Win"</font>
I hunt GWF "Magik" on sight.
Unleash The Wolves- HR Lvl 70 (PVE)
<font color="Aquamarine">"Non-Pay-To-Win"</font>
I hunt GWF "Magik" on sight.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
What if two players flag themselves for a duel in the PvP zone and can't be interfered with during the PvP encounters but still count toward the ability to capture their team's points but, obv, are unable to be killed by the opposite team. A predefined arena popping up might be a better idea.
Obviously this would only be a problem in IWD or Dwarven Valley, but ijs.
Unleash The Wolves- HR Lvl 70 (PVE)
<font color="Aquamarine">"Non-Pay-To-Win"</font>
I hunt GWF "Magik" on sight.
Unleash The Wolves- HR Lvl 70 (PVE)
<font color="Aquamarine">"Non-Pay-To-Win"</font>
I hunt GWF "Magik" on sight.
Unleash The Wolves- HR Lvl 70 (PVE)
<font color="Aquamarine">"Non-Pay-To-Win"</font>
I hunt GWF "Magik" on sight.
Character:
7thS1n---Trickster Rouge LV 70(perma-Stun build)
7ThH3AL3R-- Devoted Cleric LV 70 (Divine Oracle Haste/DPS build)
7ThM4G3-- Control Wizard
7ThW4rL0CK-- Scrooge Warlock
7THW4R--Great Weapon Fighter
I would love to see something implemented that has been brought up though.