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why vouchers go in to the inventory instead of "other currencies"

banaancbanaanc Member Posts: 472 Arc User
we already have shitton of stuff to put in our bags, i know you want to sell more bags, but dont you think this is overkill ?

Comments

  • regenerderegenerde Member Posts: 3,051 Arc User
    Just guessing here, but may be these new vouchers are based on the existing coupons system?
    And that might be the reason for them ending up in the regular inventory?

    Anyway, perhaps it is an option to tag the vouchers as "resources", and move them to the tradeskill section?
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    regenerde said:


    Anyway, perhaps it is an option to tag the vouchers as "resources", and move them to the tradeskill section?

    Great idea! They could also move it to currencies, though that page is getting kind of full already.
  • karistianakaristiana Member Posts: 34 Arc User
    Either resources or currency would work for me. They are taking up too much inventory space the way it is now.
  • edited September 2015
    This content has been removed.
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    I will throw my support on this. I STILL say make ONE voucher stack-able, that players can decide where its needed the most..

    That would be optimum for me.. too many , WAY too many items are just weirdly implemented, without any thought whatsoever.


  • coliercolier Member, NW M9 Playtest Posts: 119 Arc User
    + on this...we can only have so many bags with so many slots. Then to max out the Bank slots as well and we still need more storage, unbelievable! Maybe eliminate the multiple types of RP...why do we need Not Bound, BTC and BTA. Raise drop rates and make them all BTA and that will help in so many ways. Sorry if this derails the thread....
  • rinat114rinat114 Member Posts: 913 Arc User
    They want you to buy more bags. Why do you think character-bound RP exists?
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