Okay, so I've been gone a year. Since Warlock came out which was a lot of fun to watch as it was revealed and all the testing.
I'll just jump right into it and put all the ideas in this one post concisely, but sorry if I repeat an idea that's already been mentioned.
I was talking with my buddy in game and he was saying "Hey, I have a better job now. I have Zen, but I don't want to waste my -real cash- any more than -my time-... I listened to him tell me how frustrating his Zen purchase was on some things, the benefit wasn't worth spending the money. Anyway, his complaint was about how mounts, for instance, can be Bind to Account instead of Bind on Equip as Artifacts are. I suggested to him maybe we could spend Astral Diamonds to [u]reassign[/u] stuff I buy in the Zen Market on a character that I want end up not playing any more, but it would still be bind to bind on equip and not for auction if that was the original rule. The way I see it, there is so much of a cash economy that spending a little hard earned astral diamonds ought to be worthy effort wise. Anyway.
Idea 1: Reassign Companions, Unbind Items via Astral Diamonds, like upgrading.
Idea 2: Place Orders for Crafted Gear.
^Self Explanatory. And I take credit for it..
Basically, like rings and pants or shirts all that high end craft gear. continue making it bind on pickup but automatically fill orders for ppl who have submited a buy or sell order... And otherwise, it will be stuck in a separate area of crafting like craft gear is in the inventory. It would have it's own section under assets, tools, etc.
Idea 3: Make Additional Bosses, and Team Composition based loot in Dungeons. Plus, open up the "broken ones"... you know you want to.
Okay. Thanks for reading.
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