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temporarily remove 3 task limit for leadership

banaancbanaanc Member Posts: 472 Arc User
atm leadership is completely ruined by removal of AD, many tasks are useless and requirements/times dont reflect rewards, 4h task can have better rewards than 24h task, so while you are reworking leadership(at least i hope you will be doing that) temporarily remove 3 task limit, so ppl can do the few useful tasks left and level up it faster - since now there is no reason for leadership to take 3x longer to level than other tasks

Comments

  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    edited September 2015
    There is a reason to do the longer tasks.

    Because you're already doing as much of the shorter tasks as you're allowed.


    Anyway, if you're having difficulty, here's a hint: the sets of tasks I run are Escort a Wizard's Senechal, Protect Magical Goods Market, and Guard Clerics of Ilmater. If you have the professions to run each twice a day, you get a total of (at least) 3000 artifact RP, 3000 artifact equipment RP, and 3000 enchantment RP.
  • phrendonphrendon Member Posts: 92 Arc User
    I agree. If you still want to level up leadership, it should not take as long. The profession XP should be made equal to the other professions now.
  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    That part I agree with.
  • banaancbanaanc Member Posts: 472 Arc User

    There is a reason to do the longer tasks.

    Because you're already doing as much of the shorter tasks as you're allowed.


    Anyway, if you're having difficulty, here's a hint: the sets of tasks I run are Escort a Wizard's Senechal, Protect Magical Goods Market, and Guard Clerics of Ilmater. If you have the professions to run each twice a day, you get a total of (at least) 3000 artifact RP, 3000 artifact equipment RP, and 3000 enchantment RP.

    im doing those tasks, but artifact RP are a waste of inventory space, and my weapon/armor enchants are @ max, gear enchants are too expensive for the little benefits they provide so that task isnt as needed also, would be much better if ppl could focus on getting whatever RP they need, at least til they think of what to do with leadership

  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    Well, you do realize you can use artifact RP as non-artifact RP at 1/5 the rate, right?
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  • sm0ld3rsm0ld3r Member Posts: 236 Arc User

    Well, you do realize you can use artifact RP as non-artifact RP at 1/5 the rate, right?

    Leadership has already been nerfed into the ground, so no need to lose 1/5 of your RP if you only need 1 type of RP.

    The only reason Leadership had the 3 task limit was they didn't want you running 9 Destroy Enemy Camp. So now they should at least let you run the kind of RP you want without limiting you to 3 at a time.
  • deathbeezdeathbeez Member, NW M9 Playtest Posts: 789 Arc User
    It's obviously broken and was hastefully modified. I just think of it being another dead thing in this game and refuse to look at it. Artifacts and mod 5/6 gear broke all the rest of the crafts.
    Really the only thing worth anything is alchemy and maybe jewelry if you got the $ to get 4 purple assets for 60% success.

  • panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
    We will be taking a look at some of the Leadership task inconsistencies shortly and will very likely have improvements before the next module releases, but no release date as of yet.
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  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    Go panda go!
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    panderus said:

    We will be taking a look at some of the Leadership task inconsistencies shortly and will very likely have improvements before the next module releases, but no release date as of yet.

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  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    I'd better start prepping a gaijin 4koma response.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    Don't know why people are throwing a party... he said no release date as of yet, as in it's going to be a long time.
  • regenerderegenerde Member Posts: 3,051 Arc User
    edited September 2015
    panderus said:

    We will be taking a look at some of the Leadership task inconsistencies shortly and will very likely have improvements before the next module releases, but no release date as of yet.

    What about filling all former rAD slots in Leadership with Stronghold Vouchers?

    And what about improving the loot from Leadership troves, may be based on character level and profession rank of that task?
    Character level 10-30, white with a chance for green items
    Character level 31-60, green with a chance for blue items
    Character level 61-70, blue with a chance for purple items
    Post edited by regenerde on
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  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    Before the next module release is ... disappointing, but at least it's a vague timetable.
  • novakk1novakk1 Member Posts: 53 Arc User
    Yeah ,
    Great job making people like me and all my friends quit because you did not have looked at the inconsistencies before you killed leadership
  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    edited September 2015
    I'm pretty sure that even if there weren't inconsistencies, most of the people who left would have still left, and the people who haven't left but say they left would still be here just as much as they're claiming.

    I mean, yes, it's an inconsistency. But people use it as an example of dev incompetence, not as a serious "this makes my gameplay worse" argument.
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    panderus said:

    We will be taking a look at some of the Leadership task inconsistencies shortly and will very likely have improvements before the next module releases, but no release date as of yet.

    This is somewhat OT, but if you're looking at leadership, could you also take a (small) look at Alchemy? Is there a reason why I can't buy a Distilled Potion of Superior Healing from a Mythic Aurora's Catalogue?
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  • icyphishicyphish Member, NW M9 Playtest Posts: 1,255 Arc User
    @panderus thanks superpanda, its great to hear from you after a long while, and if I may add, Strum is a great mod :)
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  • sabre10sabre10 Member, NW M9 Playtest Posts: 340 Arc User
    edited September 2015
    panderus said:

    We will be taking a look at some of the Leadership task inconsistencies shortly and will very likely have improvements before the next module releases, but no release date as of yet.

    Well, disappointed of course that there's going to be a wait, but at the same time reassured that it's part of your plans.

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  • mattsacremattsacre Member Posts: 330 Arc User
    regenerde said:

    panderus said:

    We will be taking a look at some of the Leadership task inconsistencies shortly and will very likely have improvements before the next module releases, but no release date as of yet.

    What about filling all former rAD slots in Leadership with Stronghold Vouchers?

    And what about improving the loot from Leadership troves, may be based on character level and profession rank of that task?
    Character level 10-30, white with a chance for green items
    Character level 31-60, green with a chance for blue items
    Character level 61-70, blue with a chance for purple items
    What is it with you and the stronghold voucher thing? :)

    Strongholds is a GUILD content thing, I.E. group. Yes, it has individual material sinks, but that's other content drops from OTHER quests and mobs.

    There is nothing more "solo" content wise ---by design---- than professions.

    Leadership has never been slaved to, and I hope never is, guild content. Keep guild to guild and solo to please.

    I agree about improving the loot lv an chances for upgrade. But once again, tied to profession rank not character lvl. That's sort of the point of professions, leadership more than any other. So you don't have the time to play your toon each day for hours and lvl him up...well enter leadership.

    Leadership let's you get a trickle of xp and a trickle of RP (formerly some AD as well) and stuff that aids you when you DO have time to actually knuckle down and lvl up your character. The other professions were intended, but never were really fleshed out or functioned as such to also aid in your journey leveling up. They were kind of intended to get you some gear as you went, but they never kept pace, and the gear never was so good that you couldn't get far better just adventuring.

    But no, please don't slave leadership to stronghold content.
    Maybe, and I throw this bone out with trepidation, once leadership is maxed to 25, that profession xp you don't need anymore can be turned into something strongholds could use. Maybe THAT can be the vouchers you so desperately seek.

    But, better yet, like other content has had added, maybe another "profession" can be added to support strongholds. Say a Quartermaster skill. IWD got the dark ice crafter, summerfest has something so does gond etc. Maybe a persistant crafter that makes stuff for strongholds would be what you need and not subvert what WAS and SHOULD be leadership again.

  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    Eh, Leadership makes sense with stronghold content.

    But, I mean, you could easily just add a few specific tasks that give stronghold content.
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    well it would be a way to help out the coffers without running mind numbing dailies like wod quests.. today I just broke down and bought a few bags of coins to give instead after I did 2-3 quests on one of my toons.

    Do they realize how boring it is to do this stuff? I doubt it, even after we tell them how boring it is, they still implement regurgitated offal .

    In addition with hoard nerfing and removal of other rp.. its even worse to do these, as it wont advance your toon at all.

    Heralds is ok, but its on a timer and you may or may not hit a good time to do them (plus you need to be there around 5-10 mins before or you wont get into a good instance)


  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    edited September 2015
    Hmmm...

    What if every campaign zone had its own leadership task?
  • regenerderegenerde Member Posts: 3,051 Arc User
    edited September 2015
    And what would be your problem with adding something valuable to Leadership?
    There're a lot of real players out there, that invested time and/or money into Leadership, and used it legit...

    If you have a few Leadership characters, then this will give you something either for your guild or at least for the AH.
    If you don't have Leadership characters, nothing is taken away from you... so what?

    And this could be implemented as fast, as they were with removing rAD from LS too...
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
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