atm leadership is completely ruined by removal of AD, many tasks are useless and requirements/times dont reflect rewards, 4h task can have better rewards than 24h task, so while you are reworking leadership(at least i hope you will be doing that) temporarily remove 3 task limit, so ppl can do the few useful tasks left and level up it faster - since now there is no reason for leadership to take 3x longer to level than other tasks
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Because you're already doing as much of the shorter tasks as you're allowed.
Anyway, if you're having difficulty, here's a hint: the sets of tasks I run are Escort a Wizard's Senechal, Protect Magical Goods Market, and Guard Clerics of Ilmater. If you have the professions to run each twice a day, you get a total of (at least) 3000 artifact RP, 3000 artifact equipment RP, and 3000 enchantment RP.
The only reason Leadership had the 3 task limit was they didn't want you running 9 Destroy Enemy Camp. So now they should at least let you run the kind of RP you want without limiting you to 3 at a time.
Really the only thing worth anything is alchemy and maybe jewelry if you got the $ to get 4 purple assets for 60% success.
And what about improving the loot from Leadership troves, may be based on character level and profession rank of that task?
Character level 10-30, white with a chance for green items
Character level 31-60, green with a chance for blue items
Character level 61-70, blue with a chance for purple items
Great job making people like me and all my friends quit because you did not have looked at the inconsistencies before you killed leadership
I mean, yes, it's an inconsistency. But people use it as an example of dev incompetence, not as a serious "this makes my gameplay worse" argument.
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Strongholds is a GUILD content thing, I.E. group. Yes, it has individual material sinks, but that's other content drops from OTHER quests and mobs.
There is nothing more "solo" content wise ---by design---- than professions.
Leadership has never been slaved to, and I hope never is, guild content. Keep guild to guild and solo to please.
I agree about improving the loot lv an chances for upgrade. But once again, tied to profession rank not character lvl. That's sort of the point of professions, leadership more than any other. So you don't have the time to play your toon each day for hours and lvl him up...well enter leadership.
Leadership let's you get a trickle of xp and a trickle of RP (formerly some AD as well) and stuff that aids you when you DO have time to actually knuckle down and lvl up your character. The other professions were intended, but never were really fleshed out or functioned as such to also aid in your journey leveling up. They were kind of intended to get you some gear as you went, but they never kept pace, and the gear never was so good that you couldn't get far better just adventuring.
But no, please don't slave leadership to stronghold content.
Maybe, and I throw this bone out with trepidation, once leadership is maxed to 25, that profession xp you don't need anymore can be turned into something strongholds could use. Maybe THAT can be the vouchers you so desperately seek.
But, better yet, like other content has had added, maybe another "profession" can be added to support strongholds. Say a Quartermaster skill. IWD got the dark ice crafter, summerfest has something so does gond etc. Maybe a persistant crafter that makes stuff for strongholds would be what you need and not subvert what WAS and SHOULD be leadership again.
But, I mean, you could easily just add a few specific tasks that give stronghold content.
Do they realize how boring it is to do this stuff? I doubt it, even after we tell them how boring it is, they still implement regurgitated offal .
In addition with hoard nerfing and removal of other rp.. its even worse to do these, as it wont advance your toon at all.
Heralds is ok, but its on a timer and you may or may not hit a good time to do them (plus you need to be there around 5-10 mins before or you wont get into a good instance)
What if every campaign zone had its own leadership task?
There're a lot of real players out there, that invested time and/or money into Leadership, and used it legit...
If you have a few Leadership characters, then this will give you something either for your guild or at least for the AH.
If you don't have Leadership characters, nothing is taken away from you... so what?
And this could be implemented as fast, as they were with removing rAD from LS too...