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Its time to decrease the AD requirements for Stronghold buildings

rannonhurannonhu Member, NW M9 Playtest Posts: 41 Arc User
Due to the recent changes, I believe the amount of AD we need to make progression is too much. I think devs should consider at least a 50 % decrease, or give us more ways to get blue or purple vouchers. (Green is almost worth nothing)

Comments

  • dodgododgo Member, NW M9 Playtest Posts: 870 Arc User
    plus 1
  • mayorofartamayorofarta Member Posts: 57 Arc User
    If your goal was to drain AD from the economy would you decrease it? My belief is they'll let it work its magic AD sink powers for 1-2 more weeks after potency price decrease.

    I don't think anyone playing the game considers the amount of AD required logical anymore. Everytime I contribute AD in the coffer since economy changes I feel so stupid and deceived. My suggestion is to stop contributing AD till they adjust it.
  • vteasyvteasy Member Posts: 708 Arc User
    thats fine, but add the vouchers (blue and above) to major HE's across neverwinter
  • mayorofartamayorofarta Member Posts: 57 Arc User
    Adding (a small chance for) vouchers will only result to a smaller decrease in the required amount of AD and you'll find yourself grinding even more. Don't give them ideas.
  • cambo1682cambo1682 Member, NW M9 Playtest Posts: 164 Arc User
    The Stronghold AD costs are a huge roadblock for any guild that is not medium to large, arguably also for full guilds as well. I know many players who opted out of full Tiamat boons, it's just not practical and too much frustration built into getting those last two boons. I can honestly see this mod going the same way as players hit the burnout wall or cling to what AD they are able to gather for their own progression first, and then *maybe* the SH after. I really hope this doesn't become another wasted mod due to something so obviously out of ballance now.
  • acro33acro33 Member, NW M9 Playtest Posts: 79 Arc User
    I think increasing the amount of Dungeoneering Shards for each dungeon completed should also be implemented. A dungeon isn't something you just run through like a Skirmish or a PVP match, it takes time and the awaded shards are not in any way near fitting for the amount of work you put into a dungeon. Had the reward been this for a standard dungeon, then I wouldn't say anything about it, but for an epic dungeon it is far too little.
  • nymerosnymeros Member Posts: 72 Arc User
    rannonhu said:

    Due to the recent changes, I believe the amount of AD we need to make progression is too much. I think devs should consider at least a 50 % decrease, or give us more ways to get blue or purple vouchers. (Green is almost worth nothing)

    I'm fully agree with you, a rebalancing is necessary given the changes implemented!

    Words are like arrows. Once loosed, you cannot call them back
    Co-Leader of G r A v i t y X G a m e - Founder of the 1st Legit LFG and member of NW_Legit_Community
  • klangeddinklangeddin Member, NW M9 Playtest Posts: 882 Arc User
    Maybe toning down the required structures by 2 at all ranks? i.e. Guild Hall rank 3 will rank require 2 structures instead of 4, ecc ecc until the 10 structures required of level 20 (rather than 12).
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