This game is overloaded with CC, what makes it especially annoying is that it works even if the hit deals close to no damage to you when fighting a group of weak trash mobs.
I think NPC CC should be reworked so that hits that deal low damage to you shouldnt CC, the threshold could be smth like 5% of max hp(kind of like Fortitude save). It makes sense that strong opponents, like dragons, hits would cc you, but it makes no sense whatsoever that some random trash in low level solo map could cc your BiS character that eats deep fried Tiamats wings for breakfast.
When fighting your level(difficulty level not exp level) enemies cc makes fight more interesting - encouraging active gameplay instead of facetanking, but when grinding some low difficulty mobs for a daily or smth, who couldnt kill you even if there were 10 000 of them it is simply annoying. Especially so for tanks and clerics - they are more tanky, but deal extremely low damage so while dps class can kill trash in few hits and be done with it, the support classes have to endure the annoyance for much longer, making questing really frustrating.
This would also add to the feel of character progression making you feel more powerful when monsters that could cc you now cant do much against you, and make daily grind less of an annoyance(THE reason why i hate doing daily quests with a passion), while not reducing difficulty for harder content since the hits would be over the threshold
Another issue is chain cc - when there are more mobs(or falling rocks @ Lostmauth) that just keep ccing your character for ages, there should be diminishing returns on cc
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As for other CCs, I can't really agree - NW tends to be pretty tame with regards to trash mobs use of CC - it just sucks if you are playing a class that either can't get out of the way or doesn't have a power ready to counter it...
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ofc its only for PvE and would only affect NPC