I am 100% its a bug.
Whenever an instance has 18 or more players, some adds/mobs/monster such as Demolitionist are much much harder to kill.
They have the same defense/hp/power as the boss you have to challenge in fiery pit.
I have experienced this with my Cw and Tr who are both lv70 now and currently having the same issue with my paladin.
This is not only in fiery pit but many other places too.
When there are 18 or more players in an instance, this bug cause most adds/mobs/monsters/whatever you call them rek us with few hits. Glad my lv65 paladin with 55.864 Hit points, 6000+ defense and 2000+ deflect can take most of the damage but srsly, the level 65 demoitionist for example can kill me my paladin with 6 or 10 hits and hitting them feels like you aren't doing any damage and takes long time to kill them << is this normal? i guess not !!
Anyways, whenever i go to another instance with 16 or less players in it, everything is normal until the instance becomes full again.
This bug should be fixed asap because it's really annoying and almost impossible for other classes who have low defense to complete any quest(s)
-me out.
Warlock- Lv80. || Rogue - Lv80. || Wizard - Lv80. || Paladin - Lv80. || Cleric - Lv80. || Ranger - Lv70. || Barbarian - Lv70. || Fighter - Lv70.
¨˜ˆ”°¹~•-.„¸ρℓαуιиg иєνєяωιитєя ѕιи¢є 2015¸„.-•~¹°”ˆ˜¨
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Not a fan of carpal tunnel.
I was convinced the HE was rigged.
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
I blame the lag...that's it!
Fiery pits, there was a group of 3 enemies which acted as if they had more dmg resistance than even heroic encounter version of ads. It took 12 rotations of my encounters just to kill one of the 3.
coming back later on and encountering the exact same group of 3 ads, they were normal again and killed within my first rotation.
Not sure what actually triggers it, but I only encountered the issue once in the 40+ hours of leving.
I was level 66 and a level 62-3 player started a fight with one of the Duergar Traitor mobs and died, I got attcked by them, and I did less than half the damage I did if I started the fight.
I guess the enemy-scaling is kinda iffy under those circumstances?
Occasionally people get into a fight with such mobs and it comes as big surprise where these epic mobs could quickly tear down an unexpecting party. Epic wolves seems to have at least 5 times more HP and they are hitting probably twice as hard.
Though, as I said earlier, in dungeons/skirmishes with supposedly fixed mobs that leveling seems to be happening.