Ok nice HRs are working as both archer(I know archer tree broken as hell) and melee close combat fighter type but they have the only best sides of both fighting types.Close combaters need some sort of stun/trap mechanism as a squishy class to survive against brutes like GWFs or GFs but they also have the skills for distance fighters like 100% aim,some sort of weird invisibility, also pull back or jump to enemy and this is where things get broken.One player shouldnt stun enemy from distance and come close and have the ability to burst down most tanks.Mod5 TRs had one disadvantage they had to get close to stun you and you might have a chance to hit them back but this is not the case for HRs so my suggestion that they should make the skill which apply roots are like their Seismic Shot with smaller aim window so people can at least have the advantage to dodge their root skills or have a chance to miss it while jumping around with their weird form.Now I know HRs will start to whine but this is my honest opinion
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The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
Also change of the skill might solve this problem more than nerf the class since not all of them plays Trapper
some people need just trying to level up one hunter and go pvp with him to understand the gravity of the situation the class sucks very hard at low level pvp, u need to be level 45 to start having some real benefit of the combat tree to maybe 3 or 4 talent useful her and all of them are advanced, the rest is just waste of points