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Fighting the Bots or the Players?

tripsofthrymrtripsofthrymr Member, Neverwinter Moderator, NW M9 Playtest Posts: 1,624 Community Moderator
edited September 2015 in General Discussion (PC)
At least 1,970 instances of Ghost Stories bots



Three (3!) full instances in Protector's Enclave at 8:30PM Pacific (a prime playing time). Some of these are bots invoking.



Only 34 instances in total of Protector's Enclave



Caritas Guild Founder (Greycloak Alliance)

Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
Post edited by tripsofthrymr on
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Comments

  • rollingonitrollingonit Member Posts: 1,322 Arc User
    edited September 2015
    That's just crazy. Every angle you look at it, it's just bad. (except botted goods, RP)

    We can pretend.
    Fox Stevenson - Sandblast
    Oh Wonder - Without You

    Do not go gentle into that good night.
    Rage, rage against the dying of the light.
    - Dylan Thomas
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    I decided this was something I had to see for myself and just checked it out with my main. Wow, you weren't kidding. Two thousand instances??? No wonder the servers lag.

    Devs, you have some work to do...
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  • d4rthd00fusd4rthd00fus Member Posts: 453 Arc User
    Well at least they fixed the invisible walls in SH Siege no one gives a flying fig about. Patch priorities firmly in order. Cryptic leadership with heads planted firmly in the sand. Player count at an all time low. Guilds emptying out. Morale of the remaining players slipping. Bots business as usual. Good show cryptic. Almost feel bad watching this trainwreck from the sidelines, but no way in hell I'm playing this mess.
  • fdsakhfduewhfiuffdsakhfduewhfiuf Member Posts: 604 Arc User
    I doubt the changes were aimed at bots. They were aimed at the posibility to easily generate AD - also by players.
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  • namelesshero347namelesshero347 Member Posts: 2,109 Arc User

    I doubt the changes were aimed at bots. They were aimed at the posibility to easily generate AD - also by players.

    I just saw someone in PE bragged about how he got 12 months of VIP for free. Of course cryptic wants to kill the leadership army. These RP-farming bots are a nuisance, but their impact to cryptics bottom line is nothing compared to all the VIP people can get for free from a leadership army.
  • urabaskurabask Member Posts: 2,923 Arc User

    I doubt the changes were aimed at bots. They were aimed at the posibility to easily generate AD - also by players.

    I just saw someone in PE bragged about how he got 12 months of VIP for free. Of course cryptic wants to kill the leadership army. These RP-farming bots are a nuisance, but their impact to cryptics bottom line is nothing compared to all the VIP people can get for free from a leadership army.
    I doubt this is as much of a problem as you make it out to be. Any Zen in game was still bought with money. The problem is probably more that there were people hoarding Zen. So the fact that all these people are buying up Zen for VIP 12 is a good thing for cryptic. It clears up some of the glut of Zen some people had. If Cryptic can clear out all the exploited AD at the same time they might finally be able to start fixing things.
    I8r4ux9.jpg
  • tripsofthrymrtripsofthrymr Member, Neverwinter Moderator, NW M9 Playtest Posts: 1,624 Community Moderator
    edited September 2015


    I just saw someone in PE bragged about how he got 12 months of VIP for free.

    I could have gotten VIP for free, from my leadership squad (I have 15 toons) and from running crafting on the professions that happened to be somewhat profitable since open beta (sadly, none really are anymore), and from playing the game on multiple toons since open beta.

    Even through I could have gotten VIP for free, I spent real money to signal that the direction of the game seemed to be recovering. After this mindless change to Leadership*, I wish I had not.

    *I'm all for reforming Leadership so that it generates AD for a reasonable number of toons but not for an army. However, the way it was changed is simply a slap in the face to players that spent countless hours leveling Leadership, and in my case real money for assets, until it finally started returning a profit.

    Caritas Guild Founder (Greycloak Alliance)

    Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
  • zukn75zukn75 Member Posts: 364 Arc User
    Anyone else seeing the irony of Neverwinters supposedly busiest area being a ghost town and the graveyard being overflowing? Ghost Stories indeed, the tales of those who are no longer with us. /mourn.
  • tripsofthrymrtripsofthrymr Member, Neverwinter Moderator, NW M9 Playtest Posts: 1,624 Community Moderator
    zukn75 said:

    Anyone else seeing the irony of Neverwinters supposedly busiest area being a ghost town and the graveyard being overflowing? Ghost Stories indeed, the tales of those who are no longer with us. /mourn.

    Maybe I got it wrong. Perhaps they are not bots, but Ghosts of Gamers Past.
    Caritas Guild Founder (Greycloak Alliance)

    Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
  • mynaammynaam Member, NW M9 Playtest Posts: 937 Arc User

    zukn75 said:

    Anyone else seeing the irony of Neverwinters supposedly busiest area being a ghost town and the graveyard being overflowing? Ghost Stories indeed, the tales of those who are no longer with us. /mourn.

    Maybe I got it wrong. Perhaps they are not bots, but Ghosts of Gamers Past.
    LOL that put a smile on my face something this game have not managed to do this week . Thank you
    There are more than BIS players in this game
    RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
    FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
    Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)



  • stabbathstabbath Member Posts: 350 Arc User
    Careful. they'll take away ad from invoking next.
  • solerrosolerro Member Posts: 46 Arc User
    stabbath said:

    Careful. they'll take away ad from invoking next.

    I fully expect they will.

    Their approach to this change suggests the devs fundamentally do not understand their playerbase as they just alienated a large amount of it.

    Bot farmers, with their account armies, will not be hurt by the latest rounds of changes as much as the players and unfortunately it shows.
  • mynaammynaam Member, NW M9 Playtest Posts: 937 Arc User
    solerro said:

    stabbath said:

    Careful. they'll take away ad from invoking next.

    I fully expect they will.

    Their approach to this change suggests the devs fundamentally do not understand their playerbase as they just alienated a large amount of it.

    Bot farmers, with their account armies, will not be hurt by the latest rounds of changes as much as the players and unfortunately it shows.
    One positive thing about all the people leaving this week is I have not LAGed in WOD since the ad nerf. That includes DR and Tiamat. I guess it is because there is only 5 instances open thus less load on available resources.

    They will propably remove the AD then after a small time remove evoking all together since it helps botters to level.
    There are more than BIS players in this game
    RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
    FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
    Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)



  • silence1xsilence1x Member Posts: 1,503 Arc User
    stabbath said:

    Careful. they'll take away ad from invoking next.

    LOL - take it away. I'm never online long enough these days to invoke more than once anyway. :)

    I aim to misbehave
  • nimandiirnimandiir Member, NW M9 Playtest Posts: 90 Arc User
    O M G... L O L *cries
  • rapo973rapo973 Member, NW M9 Playtest Posts: 831 Arc User
    edited September 2015
    They are fighting both.
    Bots are still there, players are decreasing dramatically.
    At least one target is achieved: good job

    Oltreverso guild leader
    Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
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  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User

    At least 1,970 instances of Ghost Stories bots



    While the number of GS instances is surprising, what isn't is the fact that many who have run that lair know well that GS has become the new AR. The constant cacophony from the healer companions that spawn and despawn is clear for all to hear standing outside the entrance.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • dfncedfnce Member, NW M9 Playtest Posts: 509 Arc User
    Sometimes i wonder who these bots are really are.

    Many rules of the game favor them, basically written under their dictation.

    Their full immunity, bold and well established behavior is astonishing.

    They don't need to share their profits with stockholders.

    They don't need to pay taxes to governments.

    EX-DL-BtS / ITF-KC-KB / BF-HD-IBS / FtF-IT-ST-Dis / CA-GW-PG
    "When no appropriate rule applies, make one up."
    — (The unwritten rule)


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  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,463 Arc User
    It is not about bots. It is just a pre-text, an excuse to do something to hurt free to play players in the name of fighting the bots.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
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  • novakk1novakk1 Member Posts: 53 Arc User
    edited September 2015
    I have reported ghost stories bots like 1 year ago still no action to this day rofl.
    They are probably run by 1-2 devs responsible for the changes for some side tax-free money.
    No wonder everyone stops playing.
  • soltaswordsoltasword Member Posts: 290 Arc User
    I think I finally understand how Cryptic works, told in story. Cryptic is like a parent who hears their kids fighting. Goes and checks to see what about and they are fighting over the same toy. A normal parent takes the toy away, problem solved. Cryptic burns down the house and every house in a 3 block radius to solve the same problem. Except for the leadership change which was close to nuking a small country. Maybe they took that go big or go home slogan a bit more seriously than well, pretty much everyone else did.
    No, I got it. It was a typo in the copy and paste memo to the devs. It was supposed to read, do something about getting rid of the bots, but it ended up saying do something about getting rid of the players. So, that's what they did.
  • mattsacremattsacre Member Posts: 330 Arc User
    I totally agree with your point and many of the lower posts, but let me modify 1 thing for you that maybe you didn't consider.

    The instances of PE may be greatly reduced for another reason. People logged their toons all to guild stronghold to not have as much lag as they invoke and set professions. They can do mail and bank from stronghold as well, I do this to not get all lagged and spammed by gold/AD spammers.

    The only toon that has to be in PE is your "start' toon, the first you log on will start in PE and you have to gate to the stronghold, but thereafter you can log on all other toons were you parked them, in my case my stronghold. So the only toon I would counted as a instance towards the ones in PE would be the one I first logged on, it would only be there for 30 sec. or however it took me to gate :)
  • dufistodufisto Member Posts: 537 Arc User
    mattsacre said:

    I totally agree with your point and many of the lower posts, but let me modify 1 thing for you that maybe you didn't consider.

    The instances of PE may be greatly reduced for another reason. People logged their toons all to guild stronghold to not have as much lag as they invoke and set professions. They can do mail and bank from stronghold as well, I do this to not get all lagged and spammed by gold/AD spammers.

    The only toon that has to be in PE is your "start' toon, the first you log on will start in PE and you have to gate to the stronghold, but thereafter you can log on all other toons were you parked them, in my case my stronghold. So the only toon I would counted as a instance towards the ones in PE would be the one I first logged on, it would only be there for 30 sec. or however it took me to gate :)

    that would make sense if it happened immediately after the sh release not immediately after the ad nerf.
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  • soltaswordsoltasword Member Posts: 290 Arc User

    Except for the leadership change which was close to nuking a small country

    It was needed.

    It really wasn't needed as to how much ad you need in the game to level up all your gear. Want to level a companion to 40, that will be 2.4 million AD please. Want to upgrade that mount, 600k at WB or 300k or more at AH for level 2, and there are 2 levels higher now. One could on and on about this but just to make a long story short, you need millions of AD in game to get and level up your gear. You can't even get close now just playing the game the way they have made it at the moment. Every single quest in the game needs to give AD. Dungeons/skirmishes/pvp need to go back on hourly events with double ad ( meaning 12k for dungeon, 12k for 3 skirmish plus 2k every skirmish instead of 1k like it was, don't do pvp but double for it as well ) and that would help out with the massive amount of ad needed in the game. Short of that, they need to just bring back making ad with leadership.

This discussion has been closed.