I see a lot of discussion about why the new AD fixes proposed by the Neverwinter devs are good or bad. I'm not sure how many of you have actually done the math, because if the "devs" have they are sadists.
No one is going to log into 50 chars and do three hours of content for 24K AD each, so this is basically the engineered end of the AD farm. Everyone will have to play as if they have a single main char. Long gone are the days of farming dungeons for worthy gear to sell, its all bound. The new system basically leaves your options of AD gain to the 24K RAD you can gain from questing, so that is what the following is based on.
You are capped, a shiny new 70. Awwww, arent you cute. Now, how to get that uber cool BiS gear every guild of note would like you to have in order to be competitive or maybe you just like to have cool stuff, who cares. Under the currently proposed AD system you better have 3 or 4 hours a day for the next 8 years. Nope, that isn't a typo folks, that is how long it will take and that doesn't take in consideration weapon and armor enchants because those are so subjective. I'm also not calculating the cost of the mats to level up the artifacts (like Greater Marks of Power, which cost more than GMOPs do). I'm not figuring in the RP of each enchant, which is considerable, because frankly that adds so much time, it's essentially meaningless. I'm not including mounts, pets, pet enchants, armor kits, overload slot enchants, etc ad infinitum. These things are just the basics. Not everyone is gonna get R12 enchants but I figure that makes up for all the stuff I left out.
4 artifacts total:
- 11 GMOPs each to Mythic equals 44 GMOPs @ 75K ea is 3.3 million AD. @ 24K AD per day is 137 days
- 10 million RP each to Mythic equals 40 million RP @ .33 AD ea is 13.2 million AD. @ 24K per day is 550 days
R12 Enchants for 13 slots:
- 20 GMOPs each enchant X 13 slots equals 260 GMOPs @ 75K ea is 19.5 million AD. @ 24K AD per day is 812.5 days
4 Artifact Gears:
- 4,645,200 million RP X 4 is 18,280,800 RP @ 2 AD ea is 37 mil AD @ 24k AD per day is 1,541 days
So, to sum it all up, it will take:3,040.5 days or 8 Years, 3 Months and 4 Weeks if you are playing free.
-or-
949.5 days or 2 Years and 7 Months plus $7,926 if you are playing with money to burn.So, its up to you dear public, are the proposed changes dumb or malicious? They couldn't possibly mean to make BiS gear impossible for new players to achieve... could they?
edited: Sanitized for your protection
Comments
It is only an Illusion that you can earn everything in the game with time investment. On top of that, the game is buggy and laggy. The last 3-6 month it lacks of content. I heard that Cryptic will only develope 10-12 modules and then the game is done.
I'm not sure why, but Cryptic has implemented huge payment-walls and if you want to get over them you have to pay huge amounts. I don't think this is a well working business method in the long run. The walls are growing and now when they removed AD from leadership and also with SH, they added barbed wire on-top of the walls. So now its actually closer to a P2W game. I mean getting to BiS literally cost thousands of USD. That is way to much money for a game.
I'm very much against the business plan they have so I'm not paying anything at all. I started playing in BETA and I bought an epic mount with ZEN but since then I haven't payed anything. Not only because of they high prices but also because I always have the feeling that tomorrow might be the last day I want to play the game. Most of the content is really bad and the PvP balance is getting worse for each module. Ever since they started with BoP I felt that the game is going in a very wrong direction. And who invests money in something that you don't really trust? Its a very bad business plan they have.
▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁
But what if you are just starting the game? You can play for years and not get gear as good as I already have. Every AD I make from this moment on will be saved up to remain competitive for a long time. As time passes, the number of ppl that can compete with me in PVP dwindles. New players meet me, or others like me, in IWD and die easily. They can never catch up no matter how hard they try. Even if you farmed all day and all night for RP, the 24K a day cap means it will take you three years to get the AD needed for GMOPs alone. New players are being handicapped and then shown what they COULD have had in the form of a hard core trouncing by a legacy player.
That's poor planning and it's terrible for the population. It will stagnate. I dont want to be a BiS player in a sea of casuals. Its boring.
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Ill quit the game because they seem so out of touch with the actual community that it sincerely feels like they dont care. I am not even a player, Im a number. You're a number. He is a number. His overall enjoyment of the game is immaterial. Numbers matter. Bots make AD, punish everyone and ruin an otherwise great game. Literally take every single fun thing this game ever had to offer and kill it. The Foundry is useless. The gateway is useless. Dungeons and their drops are useless. Ive been made into a legacy dinosaur that few people can compete against, let alone an entire party of my guildmates.
"I dont want to be a BiS player in a sea of casuals"
many from your guild constantly play like to be BIS player in sea of casuals. thats what i talk about... no offense
However, this is also the message from cryptic. They're going to wait and see before introducing ways to earn AD from other sources.
This reeks of a change being made without full insight into it's impact on the community. It feels that they've lost touch (even more) with what makes their player base tick. This is in the context of an already lowered population.
I don't think there is time to wait and see before making counter adjustments to balance things out, because more players will leave off the back of the decision. For some (genuine players) it'll be because their LS army is dead and buried, and for some it'll be because they can never catch up with other players no matter how hard they work for it
I've already started to see players give up from my guild saying that was the last nail in the coffin. They feel hopeless about this decision, because cryptic have given them nothing to hope for. Their model of earning AD from playing the game is just not valuing their time. The rewards are stingy given the costing for the advancement of characters.
No one sensible would expect their characters to be BiS over night, and eliminating the short cuts to achieve this IS a good thing, but the have forgotten their community.
What they needed to do, was to be proactive with their further adjustments.
They needed to have a plan. They shouldn't be making it up as they go along! and that's how it feels at the moment.
It's all very well everyone being in the same boat, but if that boat is empty all these changes to remove bots and make things fairer just won't matter anymore!
#CuttingOffYourNoseToSpiteYourFace
Before this change all you needed was the ability to level a toon to unlock professions and a chunk of time to invest in 20 character slots to create a botted AD income. You didn't even need to maintain it with a computer that could run the game. Now if an Astral Diamond trader or "botter" as you all call them, wants to maintain an edge he's going to have to play the game to make the AD. And yes, I know some will say that the bots play the game with fancy scripts....I don't see it and I really think thats a boogeyman statement so if you disagree with me then agree to disagree.
Except PvP completely screws that because there a lot of it is about having the best gear.
And the financial model seems to be about pushing the best gear. (Actually the financial model doesn't seem as coherent as that, but anyways.)
But if you're a PvE player I don't think this change is really all that terrible. We can go back to complaining about when dungeons are coming back.
* Ok, I'm also concerned Cryptic doesn't know their own game well enough to make that work.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
I don't understand PVE players not using leadership applauding. At the moment you progress your toon because of leadership farmers.
You can farm elol - win the artifact - sell it for 1.6mio AD - buy 16 gmops and progress your toon.
In the future - you farm elol - win the artifact - but the prize will drop to about 160k-300k AD - you can only buy 1-3 gmops.
The only reason some people sell profession stuff for high prizes in AH is because of leadership farmers, who don't care because they earn large amounts of AD per day.
People hoping for a decrease of fixed prizes in near future will probably be disappointed. Cryptic will be monitoring the amount of AD in game and will decrease the fixed prizes, when they see a steady decrease in the global amount of AD - BUT all people with millions of AD will immediately stop spending ADs resulting in a deadlock - Cryptic waiting for people spending AD and players waiting for Cryptic to announce a decrease in fixed prices.