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Neverwinter PvP - An honest evaluation

saskdaddysaskdaddy Member Posts: 205 Arc User
edited September 2015 in PvP Discussion
PvP is supposed to be a chance for players to match skills against players (roughly) their level and abilities. In this, Neverwinter fails on numerous counts.

1: The 'matching system'... I don't know what method is used to 'match' players, but it doesn't work, plain and simple. You are continuously matched against players either way above, or way below your level and abilities. It's very rare a PvP match is ever close or contested. Most times, it's a slaughter one way or the other. This is 'fun' for no one (exept maybe those that feel some need to stroke their e-peen).

2: CC Skills ... these do not belong in PvP as they are now. No player should have the ability to completely incapacitate another player. At the most, these skills should be defensive, lasting NO longer than 1 second, and have a cool down of at least 30 seconds. They should not be skills that make it absolutely impossible for another player to fight. These skills that freeze you, or root you, or stop you from even being able to move while your HP is dwindled down to nothing, have NO place in pvp. That is not matching skills, that's simply being slaughtered while you are unable to even move. Combine this with players that feel a need to use these CC skills, when they outnumber an enemy 5(or more) to 1, and what you have is not PvP, it's a waste of time.

3: SZ sitters and people that leave a PvP match because they are losing, should suffer some kind of penalty. Not only is it the height of poor sportsmanship, it's unfair to every other member on that team. I've had more matches than I can count, where my 'team' is glued to SZ, or hiding in the tunnels refusing to move, while the rest of us are routinely slaughtered because we're outnumbered. You can't always win, but quitting because you're losing and thereby putting the rest of your team at a disadvantage, should cost you something. Not sure what, but there should be some sort of penalty for being selfish.

I don't know about others, but I PvE in order to gain the items/abilities to be able to PvP. While I know a lot of people like PvE (and that's cool), there's a lot of us that play games to be able to PvP. The PvP in Neverwinter, the way it is now, is not PvP. It is not an opportunity to match skills with other people (roughly) your level and ability.
PvP in Neverwinter is a simple matter of which team has the most CC skills. It doesn't matter how strong your character is, if you can't even move, you're going to die... eventually. Having CC skill after CC skill stacked upon you, so you are routinely killed without ever even having had the chance to fight or defend yourself, is not PvP.

This was not 'fun' for anyone, and is a perfect example of a pvp 'match'

Post edited by saskdaddy on
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Comments

  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    saskdaddy said:

    PvP is supposed to be a chance for players to match skills against players (roughly) their level and abilities. In this, Neverwinter fails on numerous counts.

    1: The 'matching system'... I don't know what method is used to 'match' players, but it doesn't work, plain and simple. You are continuously matched against players either way above, or way below your level and abilities. It's very rare a PvP match is ever close or contested. Most times, it's a slaughter one way or the other. This is 'fun' for no one (exept maybe those that feel some need to stroke their e-peen).

    2: CC Skills ... these do not belong in PvP as they are now. No player should have the ability to completely incapacitate another player. At the most, these skills should be defensive, lasting NO longer than 1 second, and have a cool down of at least 30 seconds. They should not be skills that make it absolutely impossible for another player to fight. These skills that freeze you, or root you, or stop you from even being able to move while your HP is dwindled down to nothing, have NO place in pvp. That is not matching skills, that's simply being slaughtered while you are unable to even move. Combine this with players that feel a need to use these CC skills, when they outnumber an enemy 5(or more) to 1, and what you have is not PvP, it's a waste of time.

    3: SZ sitters and people that leave a PvP match because they are losing, should suffer some kind of penalty. Not only is it the height of poor sportsmanship, it's unfair to every other member on that team. I've had more matches than I can count, where my 'team' is glued to SZ, or hiding in the tunnels refusing to move, while the rest of us are routinely slaughtered because we're outnumbered. You can't always win, but quitting because you're losing and thereby putting the rest of your team at a disadvantage, should cost you something. Not sure what, but there should be some sort of penalty for being selfish.

    I don't know about others, but I PvE in order to gain the items/abilities to be able to PvP. While I know a lot of people like PvE (and that's cool), there's a lot of us that play games to be able to PvP. The PvP in Neverwinter, the way it is now, is not PvP. It is not an opportunity to match skills with other people (roughly) your level and ability.
    PvP in Neverwinter is a simple matter of which team has the most CC skills. It doesn't matter how strong your character is, if you can't even move, you're going to die... eventually. Having CC skill after CC skill stacked upon you, so you are routinely killed without ever even having had the chance to fight or defend yourself, is not PvP.

    This was not 'fun' for anyone, and is a perfect example of a pvp 'match'

    CC is one thing you forgot to mention the super damage from the famous fey enchant and the global "class feature" lostmauth vegeance.
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    Quite astute observations.

    When I have PvP'd before it was straight damage vs. survivability, skill vs skill. Quite honestly WoW, may have had the best balance in PvP when I played. There is no expecting that to happen here.

    I only know the rogue side of things... so I will share them.
    A contesting rogue needed to be visible, as soon as the rogue entered stealth the node became uncontested. A rogue was capable of one-shotting anyone who turned their back to them. I remember one-shotting a tank who started screaming at me for doing it. I did it from behind, which was required for the one-shot backstab mechanic.

    There is no such thing as that here. Where classes have their roles... as in D&D. Despite this being a D&D based game there really isn't the D&D mechanics associated with the classes, that one would expect. Somehow at some time things turned to what this has become.​​
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • saskdaddysaskdaddy Member Posts: 205 Arc User
    drkbodhi said:

    Quite astute observations.



    When I have PvP'd before it was straight damage vs. survivability, skill vs skill. Quite honestly WoW, may have had the best balance in PvP when I played. There is no expecting that to happen here.



    I only know the rogue side of things... so I will share them.

    A contesting rogue needed to be visible, as soon as the rogue entered stealth the node became uncontested. A rogue was capable of one-shotting anyone who turned their back to them. I remember one-shotting a tank who started screaming at me for doing it. I did it from behind, which was required for the one-shot backstab mechanic.



    There is no such thing as that here. Where classes have their roles... as in D&D. Despite this being a D&D based game there really isn't the D&D mechanics associated with the classes, that one would expect. Somehow at some time things turned to what this has become.​​

    The part I really don't understand, is it's a PWE game, same as Jade Dynasty (which I played for over 2 years). In JD there's more classes, and in the entire game, there is only ONE class with a single skill that can immobilize an enemy (and when using this skill, you can't attack the enemy or they get released).
    There are stuns, and paralise skills, but items that are easily obtainable to make yourself immune from these effects. and even if you're not immune, they are very short in duration and have cool downs to ensure they can't be spammed.

    It's absolutely ridiculous to have skills that can completely stop a player from moving or defending themselves for 5 seconds or more, while a score of others beat on them. That isn't pvp, it's not even close to pvp. There is NO skill involved in killing someone frozen to the ground or suspended in the air. It's nothing more than pure button mashing.

    I said it in my first post, pvp victories are decided by whichever team has the most CC effects and toons using CC effects.... there is absolutely zero skill involved. A level 1 character can kill a fully maxed out level 70 character, if it's immobilized for a long enough period of time. And that, isn't skill, and it isn't pvp.

  • cesukecesuke Member Posts: 311 Arc User
    What is ridiculous is my 110% RI rogue still hitting 0s on many ppl and "Guardian Fighters" and Paladins that are supposed to be defensive hitting 50k + on me with encounter powers... with Burning Armor obviously... btw i hate perma too... stealth may break if u attack from range.

    People still complainning for Lashing Blade... i have 3900 IL and 2.1 GWF outdamage me x2 in PVE...
  • saskdaddysaskdaddy Member Posts: 205 Arc User
    edited September 2015
    cesuke said:

    What is ridiculous is my 110% RI rogue still hitting 0s on many ppl and "Guardian Fighters" and Paladins that are supposed to be defensive hitting 50k + on me with encounter powers... with Burning Armor obviously... btw i hate perma too... stealth may break if u attack from range.

    People still complainning for Lashing Blade... i have 3900 IL and 2.1 GWF outdamage me x2 in PVE...

    I am frequently 'matched' with people that I can't even cause damage to, never mind have any hope of killing. I've only been playing about 2 months now, and your iL is much higher than mine (I just got to 2.6K with dbl refine weekend). I've been in plenty of matches where 3 or 4 of us are attacking a single enemy, and the 4 of us never even get his HP below 75% before he systematically kills us one after the other.

    But I still think the biggest problem with the pvp is control effects. People don't even try to pvp.... Lots of times, my team has given up, and only me and maybe one other person are even leaving SZ to keep fighting. We know we have no chance, and we're going to get slaughtered, but we go any way because it's good sportsmanship.
    So, I jump down from SZ into the 7 or 8 enemies waiting for me there, and what's the very FIRST thing that happens? I get hit with frozen, or rooted, or suspended in the air, so I can't move and can't fight back. Even being badly outnumbered, where the kill is assured, people can't pvp and instead depend on effects that prevent the enemy from being able to do anything. They've become so reliant on these control effects that guarantee a kill, they have no idea what-so-ever how to actually play their class.
    I don't blame them, if it's there, people will use it. I blame the game for allowing such stupidity into pvp, where it doesn't belong. People don't even try to fight or pvp, they just mash the 'guaranteed enemy can't move so it'll die' button over and over. And like I said, that isn't pvp.... it isn't anything even close to pvp.

    I have resisted doing so, but next weekend I will invest $100-200 and make myself an elven battle enhancement at max. It's the only way I can think of to be able to make people actually pvp with me using combat skills, instead of just mashing the 'easy kill' button.

  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    Yeah I don't consider using Repel or Entangled all too skillful combat choices. Too many classes, and players, are HIGHLY reliant on their Encounters and not so much on their At-Wills.

    Essentially what the CWs, HRs and SWs do is to stop you and they allow the rest of the team to bet the pinata. That is synergy, but not skill.

    Strip everyone down to their chonies, no jewelry, no artis and with no enchants slotted on their weapons... then we will see skill. There are very few players outside of TRs... that I see skilled enough to beat a TR in an undie fight... I am being 100% serious.

    PvP in NW has never been about skill... it has been about Gear and Domination. Filling some player's cups with superiority complex until it runneth over.​​
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • saskdaddysaskdaddy Member Posts: 205 Arc User
    drkbodhi said:

    Yeah I don't consider using Repel or Entangled all too skillful combat choices. Too many classes, and players, are HIGHLY reliant on their Encounters and not so much on their At-Wills.



    Essentially what the CWs, HRs and SWs do is to stop you and they allow the rest of the team to bet the pinata. That is synergy, but not skill.



    Strip everyone down to their chonies, no jewelry, no artis and with no enchants slotted on their weapons... then we will see skill. There are very few players outside of TRs... that I see skilled enough to beat a TR in an undie fight... I am being 100% serious.



    PvP in NW has never been about skill... it has been about Gear and Domination. Filling some player's cups with superiority complex until it runneth over.​​

    Ya, it's really sad, because it's a good game. But there's no pvp aspect to it, it's simple button mashing of CC effects. The only real pvp I have had, is when I am lucky enough to be fighting alone against another TR. Then it's skill against skill and strategy. I am usually outgeared, but at least I have a fighting chance.

    There's far too many that think they are 'beast' because they rack up kills following CC players and killing people that can't even move. If they 'fix pvp' and remove or drastically reduce these cc effects, I'd say 95% of the people won't have a clue what to do on their toons.

  • cesukecesuke Member Posts: 311 Arc User
    @saskdaddy when u get the Trans Elven... U will cry blood when u still get CCed to death and btw i also use the artifact off-hand weapon that giv additional 50% resist ...
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  • dragoness10dragoness10 Member, NW M9 Playtest Posts: 780 Arc User
    edited September 2015
    RE: 3)

    There curently is a penatly for leaving a PvP match by making the player unable to do any Que for 30 minutes, and the match is an autoloss.

    "There is no such thing as 'true PvP balance' by the mere fact people want to be able to defeat everyone else in every other class by the class they are on at that moment, and then change to another character with another class expecting the same results."
    " I tried to figure out the enigma that was you, and then I realized mastering Wild Magic was easier." - Old Wizard in Waterdeep

    "Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."

    "Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
  • vinceent1vinceent1 Member, NW M9 Playtest Posts: 1,264 Arc User
    edited September 2015

    i agree with everything said so far and i want to ad something...

    THE AMOUNT OF DODGES.

    I mean, NO ONE EVER asked for 3 dodges or felt that 2 dodges were too little, so why in hell cryptic did that? I think have NEVER being capable of hiting anything that not a GWF with an At Will playing as GF.


    And even my choices as encounters where lost... now i have to use lunging strike, bullscharge and anvil of doom, ALWAYS cause any other skill is useless since its pretty much impossible to connect.

    Before it was fun at least i could count the 2 dodges and then lunging strike my oponent for a rotation.

    Oh and the TRs running away in the MIDDLE of a Crescendo? thats ridiculous!!!

    if you have problem with enemy dodges try iron warrior. its like train with threatening rush and no enemy has a chance if rellied on dodge or movement

  • fatgunsfatguns Member Posts: 410 Arc User
    From when is CC effects a problem? it saves your HAMSTER, it kicks your HAMSTER - works both ways :3
  • saskdaddysaskdaddy Member Posts: 205 Arc User
    cesuke said:

    @saskdaddy when u get the Trans Elven... U will cry blood when u still get CCed to death and btw i also use the artifact off-hand weapon that giv additional 50% resist ...

    You've missed the entire point. PvP is supposed to be a match of skills and strategy.... wits, if you will. That doesn't happen because of the CC effects they let into PvP... where they should never be.

    Any CC effect should be defensive only, giving you 1 to 1.5 seconds to make an escape, and should have a lengthy cooldown so it can't be spammed or stacked with other group members. At NO time should CC effects dictate a PvP match. And in this game, CC effects are the ONLY thing that dictate a PvP match... and that, is just wrong. It takes zero skill to kill someone that cannot move or fight back.... zero skill. And PvP is supposed to be about skill.

  • saskdaddysaskdaddy Member Posts: 205 Arc User
    fatguns said:

    From when is CC effects a problem? it saves your HAMSTER, it kicks your HAMSTER - works both ways :3

    CC is a problem because it prevents players from using their skills. And using skills, is what PvP is for. There's no skill involved, when you can't move. PvP in this game is 'whichever team has the most amount of CC spammers = wins". Gear, skill, strategy, none of them matter. A totally maxed out player can be killed by a level 1 gearless player, if he's prevented from moving for long enough. And if you encounter 2 CC spammers, they can do exactly that. And like I've been saying, that is not PvP.

  • saskdaddysaskdaddy Member Posts: 205 Arc User
    edited September 2015

    "There is no such thing as 'true PvP balance' by the mere fact people want to be able to defeat everyone else in every other class by the class they are on at that moment, and then change to another character with another class expecting the same results."

    I agree that it is very difficult to bring balance to any PvP. I've played enough games to know that certain classes will always hold an advantage over certain other classes. As such, you need a balanced team of multiple classes (usually), to be effective... this is a given.

    However, in no game I have ever played (and I've pvp'ed in a ton of games), does any class have the ability to totally incapacitate another player for 3-5 seconds, with the ability to do so over and over with very little cool down on the skill.
    These types of skills are usually very short in duration and designed for defensive (escape) purposes. They also come with rather long cool downs so they cannot be spammed, it's an 'emergency only' type of thing. Also, (usually) when a player has been affected by one of these types of skills, they get an immune period (so another such skill can not be used on them right away, preventing them from a chance to recover).
    But the worst thing is, these skills are instantly cancelled the moment the incapacitated player is attacked once. I have never seen a single player be able to keep other players totally helpless while swarms of others beat them to death. There are players that regularly go to pvp JUST to follow these CC spammers around, and get easy kills.
    Saddest part is, they think they are 'beast' in pvp, because they kill a ton of players unable to move or fight back. I'd say a good 90% of the people I have faced in PvP, wouldn't have clue 1 how to fight, if all the CC were removed. They've never had to actually use their skills, they just kill people that are frozen to the ground or suspended in the air that can't attack or move away.
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  • alin119alin119 Member Posts: 50 Arc User
    evident you are the ppl who always cry nerf nerf
    let me explain few things
    At the moment CC in PvP its is balanced coz of tenacity . Only OP cc as we already know its comming from HR and should be fast fixed ...
    It is a skill game since u have you dodge or different class ability that can save u from that . Dodge dear GF isnt supposed to be used against you at wills it is used to evade CC and hard hitting skills like Daily .
    Of course do not expect to be able to dodge outplay a team of 2-3 players coz wont work
    And last we have max 3 some 4 skills that can use . Most of classes that use a CC encounter lose in dmg area so thats fair to .
    Good advice learn to play really .... know ur class dont overextend in fights vs x players and youll be just fine .
    THO hope they will fix HR's and GF dmg since our friend forget to mention once GF's got u in theyr rotation ur 90% dead and that isnt require a party just a GF
  • looomislooomis Member, NW M9 Playtest Posts: 253 Arc User


    And even my choices as encounters where lost... now i have to use lunging strike, bullscharge and anvil of doom, ALWAYS cause any other skill is useless since its pretty much impossible to connect.

    You're right, I am using these encounters since over a year. I would complain, but - since mod6 - this combination is a bit overpowered.
  • saskdaddysaskdaddy Member Posts: 205 Arc User
    alin119 said:

    Good advice learn to play really .... know ur class dont overextend in fights vs x players and youll be just fine .

    This does nothing at all. All the skills in the world, all the gear, all the dodging will not make a bit of difference. There's too many classes with skills to disable your toon completely, you can't possibly hope to avoid them all. And NONE of them belong in PvP. I keep repeating it, there is NO skill involved in killing a player that can't even move. And PvP is supposed to be about skill.

  • pando83pando83 Member Posts: 2,564 Arc User
    edited September 2015
    What devs should've made was keep PvP as simple as possible. Pretty much making sure to avoid extremes. Be it extreme damage, or extreme CC, or extreme survivability.

    Instead, we have them all. Unresistable piercing nukes, immortal paladins, permaroot, broken enchants, broken overloads and even broken mount bonuses.

    They took a step in the right direction when they took away set bonuses. Took a step in the right direction, imho, when they specifically mitigated damage in PvP only, with tenacity (which still, should be the same on all toons, base, not coming from gear). But then...what a mess. eLoL set, negation, T.Fey, Paladins in PvP, permaroot...

    Extemes are bad in PvP. But we have them all. And in fact, PvP is a mess...
  • alin119alin119 Member Posts: 50 Arc User
    saskdaddy said:

    alin119 said:

    Good advice learn to play really .... know ur class dont overextend in fights vs x players and youll be just fine .

    This does nothing at all. All the skills in the world, all the gear, all the dodging will not make a bit of difference. There's too many classes with skills to disable your toon completely, you can't possibly hope to avoid them all. And NONE of them belong in PvP. I keep repeating it, there is NO skill involved in killing a player that can't even move. And PvP is supposed to be about skill.

    ive made clear we speak about 1 vs 1 pvp
    unless its a HR if u play ur toon better and dodge 1 cc the skirmish its urs . pvp involve more then stomping in the enemy team and try to pull it over .
    I do not know what class u play i assume its a cw right so here its ur odds on eq il :
    cw vs cw who miss the first cc dies
    cw vs tr well here u die TR's op atm
    cw vs hr u die HR god mode
    cw vs sw u win
    cw vs gf prolly u lose unless ur skill its really pro ( gf cant cc but once they hit u ...ur gone )
    cw vs dc none dies ( u win node points )
    cw vs op none dies ( u win node points )
    cw vs gwf u die
    But over this u play as a team so u should place urself in a position that allow u to help ur team and win the game . So its about engage position and team play .
    most of classes will lose to a 2 vs 1 combo either u kill them or simply get the node

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  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    this is no PVP, not a single second
    nothing more to say
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited September 2015
    alin119 said:

    ....
    At the moment CC in PvP its is balanced coz of tenacity . Only OP cc as we already know its comming from HR and should be fast fixed ...
    It is a skill game since u have you dodge or different class ability that can save u from that . Dodge dear GF isnt supposed to be used against you at wills it is used to evade CC and hard hitting skills like Daily .
    Of course do not expect to be able to dodge outplay a team of 2-3 players coz wont work
    And last we have max 3 some 4 skills that can use . Most of classes that use a CC encounter lose in dmg area so thats fair to .
    Good advice learn to play really .... know ur class dont overextend in fights vs x players and youll be just fine .
    THO hope they will fix HR's and GF dmg since our friend forget to mention once GF's got u in theyr rotation ur 90% dead and that isnt require a party just a GF

    thats is, in short, exactly the average player NWO deserves, no clue about anthing
  • fatgunsfatguns Member Posts: 410 Arc User
    saskdaddy said:

    fatguns said:

    From when is CC effects a problem? it saves your HAMSTER, it kicks your HAMSTER - works both ways :3

    CC is a problem because it prevents players from using their skills. And using skills, is what PvP is for. There's no skill involved, when you can't move. PvP in this game is 'whichever team has the most amount of CC spammers = wins". Gear, skill, strategy, none of them matter. A totally maxed out player can be killed by a level 1 gearless player, if he's prevented from moving for long enough. And if you encounter 2 CC spammers, they can do exactly that. And like I've been saying, that is not PvP.

    It is not for you, it is for us. And no a lvl 1player cant kill a bis Guy even if he stays still bcs avelance + heals from boons ;3, CC prevents you from using skills for a reason, if there were no such thing people would blaze away in pure dmg witch will be dumb AF, and you have "CC brakers" like stealth, ITC, duelist flurry, dodges, unstopable, GFs shield, shift/sprint, CC resistance, CWs have tab shield CC resistance bonus and the list goes on and on.
  • alin119alin119 Member Posts: 50 Arc User
    fatguns said:

    saskdaddy said:

    fatguns said:

    From when is CC effects a problem? it saves your HAMSTER, it kicks your HAMSTER - works both ways :3

    CC is a problem because it prevents players from using their skills. And using skills, is what PvP is for. There's no skill involved, when you can't move. PvP in this game is 'whichever team has the most amount of CC spammers = wins". Gear, skill, strategy, none of them matter. A totally maxed out player can be killed by a level 1 gearless player, if he's prevented from moving for long enough. And if you encounter 2 CC spammers, they can do exactly that. And like I've been saying, that is not PvP.

    It is not for you, it is for us. And no a lvl 1player cant kill a bis Guy even if he stays still bcs avelance + heals from boons ;3, CC prevents you from using skills for a reason, if there were no such thing people would blaze away in pure dmg witch will be dumb AF, and you have "CC brakers" like stealth, ITC, duelist flurry, dodges, unstopable, GFs shield, shift/sprint, CC resistance, CWs have tab shield CC resistance bonus and the list goes on and on.


    Lets not lose time with those they just dont understand and in plus when u want to put em to think u get this ....thats is, in short, exactly the average player NWO deserves, no clue about anthing ... lol tards
    Im not BiS im far from it im 3.1k now but my pvp its 670 kills 39 dths and never complain about beeing CC.d .Also to make clear all those are in Pugs dominion im not in pvp guild and i dont premade .
    Serious learn to play learn ur skills and ull be better . Any DC will smile in ur face when ull try 1 person CC em . And u know why ...because theyr not focus as you to kill kill kill they pay attention on what other play and they dodge . So play think further and the dmg and kill will come .
    Thats my last i feel i lose my time with u .. try like for a week and spare pvp with diff classes and then u may learn that CC exp for HR are all dodgeable and playable
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited September 2015
    as I said no comment to ppl who just don´t know anything about other classes, wasted time
    how many calsses do have a dodge in neverwinter? nub
    Post edited by schietindebux on
  • alin119alin119 Member Posts: 50 Arc User

    as I said no comment to ppl who just don´t know anything about other classes, wasted time
    how many calsses do have a dodge in neverwinter? nub

    dodge should be take it like a word not action avoid a cc and pretty much all classes have a shift action dodge flash shield sanctuary ss who actually its consider a avoid dodge block an action
    wise man keep urself out from posts if u just wanna play with the words ..ppl here come for ideas and help not to read ur pathetic post
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