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Stronghold problem - what if?

ryoshinetteryoshinette Member, NW M9 Playtest Posts: 488 Arc User
We all know that selling accounts etc. is forbidden. DON"T DO IT !!
But I had some thoughts about value of stronghold.

Imagine how many player's work, resources, time and money are needed to bring your stronghold - let's say to lvl 16!!
Absurdly huge amount.

And let's imagine, that our guild master is not a good guy, and some day he is kicking all members, remaining alone.
One person, 16 lvl stronghold - tempting isn't?

Is there any mechanism designed by dev's protecting against such a situations?

I'm not trying to convince any1 to do that. Just I'm asking - what to do if it will happen?
Ryoshin GF (4.2k)
.Suicide Squad.




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Comments

  • icyphishicyphish Member, NW M9 Playtest Posts: 1,255 Arc User
    Why would he kick the members? He still gets the same benefit of Stronghold regardless he kicks someone or not...?
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    Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
  • ryoshinetteryoshinette Member, NW M9 Playtest Posts: 488 Arc User
    Read between the lines. O.o
    Ryoshin GF (4.2k)
    .Suicide Squad.




  • dsn1118dsn1118 Member, NW M9 Playtest Posts: 682 Arc User
    edited September 2015
    He is plannig to sell the SH:) and I think it is very possible situation especially if someone gets hold of the guild leaders password:)
  • muuli01muuli01 Member Posts: 32 Arc User
    edited September 2015
    If Guild LEader kick all players from guild, noting happens because players did hurt her cat feelings in chat so all deserves kick and guild updated policy is line with that, o:)

    Camp leader makes rules and others just OBEY.
    dsn1118 said:

    He is plannig to sell the SH:) and I think it is very possible situation especially if someone gets hold of the guild leaders password:)

    You cant sell ... OMG you can if it is empty...

    I´ve seen "guild sellings" with AD ingame, pretty nice price in GMOP´s, is that "gray area"... but all efforts, all time all...

    HOW MUCH he want?!!!! >:)

  • ryoshinetteryoshinette Member, NW M9 Playtest Posts: 488 Arc User
    Lol. i don't want to sell, I'm regular member, even not officer.
    Just asking ;)
    Ryoshin GF (4.2k)
    .Suicide Squad.




  • wentriswentris Member Posts: 542 Arc User
    edited September 2015
    I think there is no protection from that. But I dont how it is protected in other games that have guild castles/strongholds - in my previous one that was a problem as well. Dishonest guild leaders and dramas were 1 thing, but as mentioned - account protection is another issue. If somebody stole guild leaders account... only support could help.
  • aenuanaenuan Member, NW M9 Playtest Posts: 13 Arc User
    edited September 2015
    Probably devs are not supposed to set up these type of rules, leader of guild rule guild and it's members.
    https://youtube.com/channel/UCsHy_ly0HtwhAT2T3OEiowg - yt channel with some records from PVP 5v5
  • regenerderegenerde Member Posts: 3,050 Arc User
    Only join a guild, where you know the guild leader personal... problem solved.
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    "What ifs" never solve anything and only serve to stress things out for the person who's ego is feeding them this "What If" situation. Everything is possible with the proper planning and action. Worrying about 'What If' is a bunch of HAMSTER created to make your own life seem worse than it is. Why bother leaving the house, waking up in the morning, eating or even breathing... if you are concerned with 'What If'?​​
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  • kvetkvet Member, NW M9 Playtest Posts: 2,700 Arc User
    What if purple pigeons flew under the pink bridge at half past 7:30 carring a flibertyjibbit that was being chased by a mellow mongoose?
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  • luks707luks707 Member Posts: 230 Arc User
    Unless that guild charges you. There is clearly is a problem with guild leaders having too much power now that strongholds are in.
  • looomislooomis Member, NW M9 Playtest Posts: 253 Arc User
    I would care about this problem if I get motivated to play again somehow :expressionless:
  • banaancbanaanc Member Posts: 472 Arc User
    then its your fault for playing stronghold content and donating to guild, because devs couldnt be bothered adding any protection to guild members

  • anim3kanim3k Member, NW M9 Playtest Posts: 60 Arc User
    Is very simple solution.Guild leader can kick person from guild in 2 wayrs:
    1-Guild members is unactive from 21 days
    2-Guild leader or officers cant kick person from guild if he posses rank 2 or above ,without a "VOTEKICK"
    Thats " mean, if u need kick a guild member, u need "majority" votes from G.Leader and 4-5 highest ranks officers//members :).
  • banaancbanaanc Member Posts: 472 Arc User
    edited October 2015
    anim3k said:

    Is very simple solution.Guild leader can kick person from guild in 2 wayrs:
    1-Guild members is unactive from 21 days
    2-Guild leader or officers cant kick person from guild if he posses rank 2 or above ,without a "VOTEKICK"
    Thats " mean, if u need kick a guild member, u need "majority" votes from G.Leader and 4-5 highest ranks officers//members :).

    there would be problems with guilds where a lot of ppl arent too active, there are better suggestions in the other thread, and there are ppl who need to be kicked asap

  • regenerderegenerde Member Posts: 3,050 Arc User
    edited October 2015
    As mentioned in the other thread, Devs should tie donations to the player account, and not just to the guild.

    You kick the player, you kick the donations out of the door too.
    + Donations will be refunded as Stronghold Vouchers, but you wouldn't get any more guild marks for donating those resources to another guild.
    + The loss would be set "main contribution target", and everything would be put on hold until that loss is refilled.

    Therefore it would be in the best interest of the guild leader, to
    a. make sure that his guild members are happy, and
    b. to make sure that he doesn't invite every- and anyone right from the streets of PE.

    We can discuss back and forth about better regimes for guilds, but what we need right now is an easy to implement solution for this issue.
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
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  • dsn1118dsn1118 Member, NW M9 Playtest Posts: 682 Arc User
    edited October 2015
    well then members will start holding the power on themselves.Do this or I will leave and I can screw you 2 days of work or more if the abuser can get like 5-10 members from your guild.What will you do if one player leaves the game?Our guild has 5 members which donated approximately10m AD and probably not coming back to the game.At one point guild leader will kick them
  • luks707luks707 Member Posts: 230 Arc User
    Found on another thread that STO has fixed this problem a while back: http://www.arcgames.com/en/games/star-trek-online/news/detail/1004730-legacy-of-romulus-dev-blog-_41
    This needs to come to Neverwinter ASAP. Atm we are all to vulnerable to ha ck ers.
  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    I love how cold people can be. I'm sure you guys are all comfy in your guild that includes all your personal BFFs. You donate knowing that if Johnny 2 blocks away screws you, you can call his mom and complain, and therefore you don't see the huge problem this creates.

    The guild stronghold is essentially tied to 1 person. Fully decked out accounts go for a pretty penny (people are lazy). I can only imagine the added incentive having a full Level 20 Stronghold would add.

    Having something tied to a guild, a guild in which 1 person has ultimate authority, is a mistake that should have never went live. The guild system has always been a little flawed, but since it was also not "required", it didn't really matter. Now that "flawed" system is tied to a very lucrative Stronghold.

    Just imagine if you will, someone basically deleting all your characters that you spent money on, you spent time on, you spent effort on....GONE. Nothing you can do, just gone. Nothing you did wrong, just gone. THAT is Strongholds, X150. People are putting their time and effort and money into a Stronghold, that can be taken away in an instant by 1 person.

    Skip Strongholds? Not an option if you want to even partially stay current with gear. The boons, the gear...not easily obtained, and not all guilds will even get that far...ever. So saying "join another" while an option, is a depressing one - all that time and effort wasted to line someones pockets.

    Stop being so cold....
  • weaver936weaver936 Member, NW M9 Playtest Posts: 443 Arc User
    So... the other way around.. Let's put in some "protection" from Moocher/User Guildies joining a guild just because it's a certain level with a certain amount of people or doing certain content. And then them leaving once they find a "better" guild where they can get all of that easier. (just kidding)

    The whole thing is this. EVERYTHING you should get (and be able to keep) from contributing to a Guild SH is Guild Marks. Anything beyond that is and should be RELATIONAL. If you are in a guild that actually values their members.. (that is something you can investigate before investing heavily) and you are a good Guild Member.. then you shouldn't have anything to worry about. Even if you were to get kicked.. the only you can't get from some other guild is the relationships you form in the Guild you are in. And, as has been seen many times, cliques form and group of people leave a guild together and go to others.. so.... REALLY.. as a Regular guild member.. there's NOT much risk in being part of a Guild and Contributing.
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  • bernatkbernatk Member, NW M9 Playtest Posts: 115 Arc User
    First of all, it's fun sharing a big castle with your guildies.
    Second, strongholds will be extended. In STO every major patch brought a new holding. (with limitless resource pit I might add lol...)
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  • flambridgeflambridge Member, NW M9 Playtest Posts: 191 Arc User
    edited October 2015
    regenerde said:

    As mentioned in the other thread, Devs should tie donations to the player account, and not just to the guild.

    You kick the player, you kick the donations out of the door too.
    + Donations will be refunded as Stronghold Vouchers, but you wouldn't get any more guild marks for donating those resources to another guild.
    + The loss would be set "main contribution target", and everything would be put on hold until that loss is refilled.

    Therefore it would be in the best interest of the guild leader, to
    a. make sure that his guild members are happy, and
    b. to make sure that he doesn't invite every- and anyone right from the streets of PE.

    We can discuss back and forth about better regimes for guilds, but what we need right now is an easy to implement solution for this issue.

    +1
    If guy kicked, the donations return into Vouchers. To be used in another guild.
    And if guy leave guild, only a % of donations return.
  • banaancbanaanc Member Posts: 472 Arc User


    If guy kicked, the donations return into Vouchers. To be used in another guild.
    And if guy leave guild, only a % of donations return.

    imho if he leaves there should be an option to leave everything to guild, for ppl who quit the game

  • flambridgeflambridge Member, NW M9 Playtest Posts: 191 Arc User
    edited October 2015
    banaanc said:


    If guy kicked, the donations return into Vouchers. To be used in another guild.
    And if guy leave guild, only a % of donations return.

    imho if he leaves there should be an option to leave everything to guild, for ppl who quit the game
    Fair.
    In Overlord anime, something similar occour.
    When members quit to the game, all itens go in guild coffers by option of members.
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    There is no way I would invest tons with a person I could not trust.
    [SIGPIC][/SIGPIC]
    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
  • goldmoon#5670 goldmoon Member Posts: 73 Arc User
    edited October 2015
    drkbodhi said:

    "What ifs" never solve anything and only serve to stress things out for the person who's ego is feeding them this "What If" situation. Everything is possible with the proper planning and action. Worrying about 'What If' is a bunch of HAMSTER created to make your own life seem worse than it is. Why bother leaving the house, waking up in the morning, eating or even breathing... if you are concerned with 'What If'?​​

    Every IT project, or I can safe to say, every project, "What-if" is a major part of the project initialisation, it's usually called "Risk Management".
    You don't need to worry about "What if" situations, true. Because YOU ARE A USER.
    But as designer, especially for a system designer, your job is required to analysing any possible user behavior and implement strategies based on those "what ifs".

    WHAT IF centre switch/router goes down? Network redundancy
    WHAT IF power supply goes down? Backup Power Supply
    WHAT IF user click this button multiple times? Try...Catch...
    WHAT IF you crash a leased car? Insurance


    The problem is happening right now in game. This is only DEV and Designers' fault. Because THEY CANNOT PREDICT USERS' BEHAVIOR AND IMPLEMENTED A BROKEN SYSTEM.

    They DO have serious problems in IT governance.

  • revan06100revan06100 Member, NW M9 Playtest Posts: 205 Arc User
    Sell a stronghold is very possible. People sell their account by paypal. I don't see why it would be impossible to sell your stronghold the same way.
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