test content
What is the Arc Client?
Install Arc

Vorpal is more than useless than poeple think in pvp.

mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
edited September 2015 in PvP Discussion
A perfect vorpal add 50% critical severity to the player. Tenacity resists 40% critical damage. THat means a player with vorpal has 10% damage boost on criticals. A player with other enchant critical resistance tenacity hit him directly to character sheet critical severity. PLAYER with vorpal has +10% damage on criticals player without vorpal has -40% damage on criticals.

AT level 12 version you debuff your enemy -2% damage and damage resistance( not official answer if stacks as you keep critical).

I WILL say also something about feytouched here as i did to other threads. THE feytouched user should have -22% damage(in calculation i add the +18% buff) on critical hits. THe weird here is we see feytouch user to deal more than the vorpal damage which is +10% on critical hits.

40% critical resistance is atm the average tenacity stat.

Comments

  • chambermancerchambermancer Member Posts: 63 Arc User
    Yes and no. It depends on the class and build. TRs have a base crit severity of 75% as opposed to 50% of most classes. They also have multiple feats which boost it further and you can get the dragon boons, potions, and food buffs to boost it more. On paper, a HR can get over 160% crit severity with their melee feat plus vorpal, in which case that -40% from tenacity doesn't mean much. I don't play a healer, so correct me if I'm wrong, but vorpal also works to boost crit heals last I knew.
  • grimahgrimah Member Posts: 1,658 Arc User
    edited September 2015
    that maths is bad, so your saying if you dont use vorpal your crits are not effected by the debuff?

    its more like vorpal is 40% less effective. so its more like a 30% bonus.
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • rustlordrustlord Member Posts: 1,454 Arc User
    I disagree. Vorpal is still BiS for a TR, and Feytouched comes to a close second. We can't NOT have 100% crit rate in stealth, and most of our class feats, power interactions, bonuses are triggered by being in stealth... so that NOT building for crits to circumvent tenacity hurts more than it helps. TRs are more or less locked into crit builds regardless. That's also why we got sh*t burst apart from one or two broken piercing damage.
  • beatannierbeatannier Member, NW M9 Playtest Posts: 692 Arc User
    edited September 2015

    A perfect vorpal add 50% critical severity to the player. Tenacity resists 40% critical damage.

    There are some misapprehensions in your calculations.
    First of all, Vorpal increases Critical Hits' Severity by 50%, not adds 50% Critical Severity.
    Secondly, Critical Hit Resistance is multiplicative, not summative (there was a meaty history behind this I toke a significant part in):
    PVP: Armor Penetration Resistance now correctly works as expected against players.
    Tenacity: Armor Penetration Resistance is now multiplicative. Base Armor penetration resistance is now 20% to compensate.
    Tenacity: Damage Resistance and Critical Resistance from Tenacity are now correctly multiplicative.
    Source: Patch Notes: NW.45.20150515a.6

    Correctred math:
    Vorpal adds +50% severity on Critical hits.
    Above amount is lowered by ~40% Critical Hit Resistance (multiplicative, not additive).
    Critical Hit Resistance is lovered by Armor Penetration (multiplicative, not additive).
    Armor Penetration is lovered by Armor Penetration Resistance (multiplicative, not additive).

    Because of there are many variables, I'll post example of me in pvp vs ~BiS (60/40% Tenacity) set.
    I have a "real" ~75% avg Critical Chance in pvp and ~70% Arpen right now.
    Striking a Critical Hit, it's increased by +50%. Futher, it's lovered by 40% lovered by 70% lovered by 60%.
    70% ×− 60% = 28%
    40% ×− 28% = 28.8%
    50% ×− 28.8% = 35.6%
    35.6% × 75% = 26.7%

    It's almost 30% (and will be more on maxed out character), not 10%.


    On the other hand, Feytouched provides only +18% damage (and is wasted if you change your foe within 20s), also providing −18% damage taken. Those enchants are just different, no one is simply better than other.
    This said, I think both options are viable (Vorpal provides more damage, but Feytouched provides more defense).
    I prefer more damage, thus I play with Vorpal, but it all depends on your playstyle and again, both options are viable.
  • This content has been removed.
  • chambermancerchambermancer Member Posts: 63 Arc User
    morenthar said:

    Although, I have no problems killing most anything or anyone, generally speaking.

    Well, no you're a TR. You could kill anything with a rusty spoon with that class.
  • rustlordrustlord Member Posts: 1,454 Arc User
    morenthar said:

    Although, I have no problems killing most anything or anyone, generally speaking.

    Generally speaking, I'm calling the cops! :<
  • This content has been removed.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    In pve a tr doesnt really performs good or at least what i can easily solo on my hr is a nightmare for my tr.
    The main problem is having all single target at wills.
    Btw vorpal is definitely not bis for everyone but tr
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    Btw the more the poeple get fey the better for my team. QUiz : IF a premade use plaguefire-fey-vorpal-terror-holy avenger vs full fey who will win?
  • beatannierbeatannier Member, NW M9 Playtest Posts: 692 Arc User
    The better team.
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    So, between a T Vorpal and a P Terror, which would be better for a GWF with a 40 per cent crit? I don't have the cash to upgrade the Terror to T. I have an alt that gets the loser.
Sign In or Register to comment.