test content
What is the Arc Client?
Install Arc

enough with the knock back knock down stun HAMSTER

givearandomnamegivearandomname Member Posts: 292 Arc User
edited September 2015 in PvE Discussion
this game has just got tiresome to play with every other attack being a knock back stun freeze or some other sort of control.

example just did iwd daily kill biggrin am a pally so low dps fight takes a while solo I was curious so I counted was knocked down 62 times and stunned/frozen 23 times.

yes can avoid them with sanctuary but not when the boss does it and the adds and they circle you sanctuary does nothing if there behind you.

its just getting tiresome nobody has fun being stun locked that's reason swtor redesigned there whole stun system for pvp etc being stun locked ruins the fun

if I wanted to play pinball from the balls perspective I wouldn't be playing this game.
Namin Soulburner
NW-DHNVMMGVJ Dragons horde part one.
http://youtu.be/0KbqTWeJqxc

Comments

  • dsn1118dsn1118 Member, NW M9 Playtest Posts: 682 Arc User
    You stunned knocked down that much because fight took too long.Try entering Biggrin and another scenario minidungeons with a DPS.Most of these maps tweaked so people should choose a little more groupfight then soloplay
  • namelesshero347namelesshero347 Member Posts: 2,109 Arc User
    Tanks and heals should always do the instances with a group. It is way faster and less aggravating.
  • givearandomnamegivearandomname Member Posts: 292 Arc User
    should do dragons with group to just for the added buffs but that don't happen most people only join group long enough to get into locked instance then drop and go solo people just won't group for anything and iwd is even more annoying cause your split by faction get tired of waiting spaming zone for people in time takes to find group I can just do it myself.

    and its not just the instance quests its all encounters about every other attack is some sort of control heck yeti only 2 out of 3 attacks are control type attack wolfs constant tossing you around its not just the instantces its all npc.
    Namin Soulburner
    NW-DHNVMMGVJ Dragons horde part one.
    http://youtu.be/0KbqTWeJqxc
  • jaegernljaegernl Member, NW M9 Playtest Posts: 455 Arc User
    edited September 2015

    this game has just got tiresome to play with every other attack being a knock back stun freeze or some other sort of control.

    example just did iwd daily kill biggrin am a pally so low dps fight takes a while solo I was curious so I counted was knocked down 62 times and stunned/frozen 23 times.

    yes can avoid them with sanctuary but not when the boss does it and the adds and they circle you sanctuary does nothing if there behind you.

    its just getting tiresome nobody has fun being stun locked that's reason swtor redesigned there whole stun system for pvp etc being stun locked ruins the fun

    if I wanted to play pinball from the balls perspective I wouldn't be playing this game.

    Biggrins knockdown is perfectly resistable by Paladin Sanctuary. You're completely CC-immune when it's up, barring a bit of movement stuff (like getting pushed back a little when Dragons do their Wing attack).

    Biggrins moves are very clearly visually indicated. Big red circle? He does his stomp. Overhead axe? Step sideways. Red cone? Life-leech and pull. It's not rocket science. The only annoying part of the fight are the Skeletal Wolves who will grab you. You might not see them charging it up, as it's quite short, and you are focusing on Biggrin.

    May I suggest this in the future, when fighting CC heavy mobs while soloing: Use Relentless Avenger to build your AP and keep Heroism going as much as possible. You'll have complete CC immunity.
    Isaac the Adequate - Level 70 Oath of Protection Paladin
    Aurelius the Awkward - Level 70 Pathfinder Ranger
    We have looked into reports of players experiencing connection problems and have been unable to identify any server, data center, or client-side issues. We believe this may be ISP related.
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User

    this game has just got tiresome to play with every other attack being a knock back stun freeze or some other sort of control.

    example just did iwd daily kill biggrin am a pally so low dps fight takes a while solo I was curious so I counted was knocked down 62 times and stunned/frozen 23 times.

    yes can avoid them with sanctuary but not when the boss does it and the adds and they circle you sanctuary does nothing if there behind you.

    its just getting tiresome nobody has fun being stun locked that's reason swtor redesigned there whole stun system for pvp etc being stun locked ruins the fun

    if I wanted to play pinball from the balls perspective I wouldn't be playing this game.

    That's why I only run eLoL if a guildmate specifically asks me for help. I truly hate it.
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
  • jaegernljaegernl Member, NW M9 Playtest Posts: 455 Arc User
    hustin1 said:

    this game has just got tiresome to play with every other attack being a knock back stun freeze or some other sort of control.

    example just did iwd daily kill biggrin am a pally so low dps fight takes a while solo I was curious so I counted was knocked down 62 times and stunned/frozen 23 times.

    yes can avoid them with sanctuary but not when the boss does it and the adds and they circle you sanctuary does nothing if there behind you.

    its just getting tiresome nobody has fun being stun locked that's reason swtor redesigned there whole stun system for pvp etc being stun locked ruins the fun

    if I wanted to play pinball from the balls perspective I wouldn't be playing this game.

    That's why I only run eLoL if a guildmate specifically asks me for help. I truly hate it.
    The Lostmauth fight is the easiest for a Paladin. The fireballs follow a set pattern/route, the Roar is easily recognizable and Sanctuary makes you immune to it, and if you get caught by the falling rocks (which, since the ArP/DR fix shouldn't even scratch a Paladin) you should blame yourself for not dodging the red, barring any lag related issues.

    However, his giant red circle fire balls - generally at 2-3 locations - are not resistable by Sanctuary and will knock you on your behind. I'm guessing that's a bug. You'll still be alive, though. No problem there.
    Isaac the Adequate - Level 70 Oath of Protection Paladin
    Aurelius the Awkward - Level 70 Pathfinder Ranger
    We have looked into reports of players experiencing connection problems and have been unable to identify any server, data center, or client-side issues. We believe this may be ISP related.
Sign In or Register to comment.