I have a question for the people who are suppose to bring balance to this game. Why is the guard function tied to stamina even if your not in a fight the shield function lasts about 13 sec .....if you are not in a fight. This is his MAIN ability , his greatest strength and greatest weakness. Rogues can cloak all day, shields on CW all day unless someone is hitting on it they are not tied to stamina....shield on Guardian should be no different. If you can't beat the guard down it should not come down because a few seconds of having your guard up. Damage on the shield should be the only thing linked to the stamina. everything seems to be stacked against the GF and in favor of everything else. The only way a GF is a real threat is if what he is fighting is poorly equipped or lower level. In light of that I think the GF is in need of some serious balance limit the cloak and shields to a few seconds as well as any other abilities the classes have, tie all the abilities to stamina and let everyone feel the pain. All or none works for me.
0
Comments
There are number of feats/boons that will help you with making the shield a real wall.
Also do remember that keeping the wall alive means you have to use abilities that will replenish your stamina.
All in all I think that making the shield gauge tied with our stamina was a good thing.
A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based?
2). Yes. I am panzer!
3). Get ACT if you want to celebrate your epeen.
4). Horniness will not stand between me and what I believe - "MM"
I'm conqueror right now, and I don't have guard issues. If you want more guard put on shield talent 4/4 with the offhand feature, and you'll have no problem holding up your shield.
If you don't want to use that, and prefer more damage, then don't use it. You have to pick and choose what you want.
and also the featured satirical comedic adventure "A Call for Heroes".
Because survavibility is your first job in group required PVE runs.You have to survive at any cost in group runs even if that means you do less damage than healer-specced DCs.Your next job is managing aggro.You have to be the one that every mob runs to you after 1-2 secs(There are certain feats and skills which can help you with this but again they arent DPS firendly).At last learn which skills have extra futures.Enforced threat(stamina recovery),Into the fray(DPS buff to everybody.I heard some people thinks this is speed buff LMAO),Aggravating Strike(Aggro),Shield Slam(Stamina Recovery),Guarded Assault+Fighter's recovery(Instant Heal)
I dont like to tell people how they should play but I can certainly say that there is no direct corralation between GFs gear and its stamina bar unless you use +STR belt. You can hold up your shield nearly indefinetely in PVE.All you have to do stand in front of the mobs and spam Shield Slam to them.Slot Shield Talent if Shield Slam isnot enough by itself
By the way Tank build GFs do better damage then any other class there is.I am 2.9K GF and have nearly 45% DR so my party gets 45% damage buff with Into the Fray and that means our party do damage like there is another dpser in the team and even more because and I know there are GFs with 60% damage buff.That means nearly 2 dpser in the team
To replenish it you have to drop your guard, even if for a few seconds, and use Iron Warrior, Enforced Threat, Tide of Iron or Into the Fray to help get it up as fast as possible (Iron Warrior being the best for this, but it leaves you very vulnerable for a couple of seconds).
And keep in mind you're not always allowed to stand still in one place and shield slam all the time, if enemies surround you in droves, you have to adjust your position or you're toast. During the adjustment your guard will keep on going down and eventually Shield Slam won't even manage to delay the inevitable for long enough.
This is not a problem when facing one or two enemies since there's plenty of opportunities to lower shield and replenish stamina with encounter abilities. But when you're facing lots of hard-hitting enemies at once, it can become a problem, especially if there's no healer to keep you up.
p.s. Steel Defense is a must-have too, with blocking so much your dailys should be up every 15-25 seconds (in combat- while being hit) guaranteed even with 0 gear since the ap gain is dependent on the dmg you take. Steel Defense gives u the immunity to cast your 2 stamina recharger encounters. So essentially the only time u are kill-able is when you are casting your daily.
It doesn't, it blocks 80%. And SE avoid it from time to time. So shield won't protect you forever.
Stamina is not a problem.
.Suicide Squad.
As @grimah wrote you shouldn't have any issues with guard if you're using encounters/at wills that feeds it's gauge.
I'm like 2,6k so not near to BIS. IL doesn't matter anyway when it comes to guard. This is just a bit easier to take a hit to use that encounter to bring your guard up. But still I never loose my guard as a Protector, seriously...I'm sure it's almost always at max.
It's a standard build, no rocket science. I can post it here after I'm at home if it helps.
A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based?
2). Yes. I am panzer!
3). Get ACT if you want to celebrate your epeen.
4). Horniness will not stand between me and what I believe - "MM"
You do have controllers for a reason yes? the only situation when you should constantly guard is when you're soloing the dungeon .
Swordmaster's Steel Defense should and will give you few seconds of damage immunity so you have the time to pop this Iron Warrior (VERY long casting speed). I would rather go for ITF or ET as they're much faster to pull off.
A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based?
2). Yes. I am panzer!
3). Get ACT if you want to celebrate your epeen.
4). Horniness will not stand between me and what I believe - "MM"