I haven't seen either triple or double kills flag during GG PvP
Civil Anarchy Officer
Fabled Alliance
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drkbodhiMember, NW M9 PlaytestPosts: 2,378Arc User
I saw one BiS players in my party get more than 3 kills... I asked them if they got a triple kill. What I got in return was a laugh... and a comment that it has been broken since the beginning of M6. They have never gotten a double kill or triple kill in GG.
It seems that ever since they changed the way that GG was played... it was broken in the process.
Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
Leadership Council of Civil Anarchy
SYNERGY Alliance
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ryoshinetteMember, NW M9 PlaytestPosts: 488Arc User
I see. Thanks. Should be fixed then. But if it exists so long - prolly dev's dont care about that.
Ryoshin GF (4.2k) .Suicide Squad.
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drkbodhiMember, NW M9 PlaytestPosts: 2,378Arc User
Considering that the stats for GG are not recorded and not not been recorded since m6 started... I do not believe it is a high priority.
Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
Farming that dreaded 1,000 NPCs used to be possible, though challenging.I can easily clock 40-50 kills per run if I commit to killing NPCs only.
Now it's absolutely impossible to farm the NPCs guarding Nodes #2 and #4 after their HPs were boosted to make them "ultra-tanky". This would be worst for the low DPS classes/builds.
Max anyone can unlock for GG PVP post MOD 6 will be 7/10.
Farming that dreaded 1,000 NPCs used to be possible, though challenging.I can easily clock 40-50 kills per run if I commit to killing NPCs only.
Now it's absolutely impossible to farm the NPCs guarding Nodes #2 and #4 after their HPs were boosted to make them "ultra-tanky". This would be worst for the low DPS classes/builds.
Max anyone can unlock for GG PVP post MOD 6 will be 7/10.
It's still possible. The thing is, when people go to take 2 or 4 from the enemy's control, most seem to be locked into this mode of thinking that; "Oh, geezums, darn it, it's so annoying to try and target those defenders dancing around in the midst of those big-arsh brutish NPCs! We'll never take this node!! Dammit!"
The thing is, these NPCs are far much weaker than most WoD or IWD HE elite-mobs. As a TR I can take them down one by one taking little less than 30 secs each, and I'm not even one of those 15~20k power TRs. Unless the enemy team has a really powerful DC defending the node, in most cases a heavily defended node 2/4 is the PERFECT opportunity to for people to rush the NPCs.
In many cases even if they have a good DC it can't cover all the NPCs. Obviously you're not going to be able to single out the defenders weaving around the NPCs, so just go and attack the NPC, kill all of them, and then kill the players, and take the node.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
Farming that dreaded 1,000 NPCs used to be possible, though challenging.I can easily clock 40-50 kills per run if I commit to killing NPCs only.
Now it's absolutely impossible to farm the NPCs guarding Nodes #2 and #4 after their HPs were boosted to make them "ultra-tanky". This would be worst for the low DPS classes/builds.
Max anyone can unlock for GG PVP post MOD 6 will be 7/10.
It's still possible. The thing is, when people go to take 2 or 4 from the enemy's control, most seem to be locked into this mode of thinking that; "Oh, geezums, darn it, it's so annoying to try and target those defenders dancing around in the midst of those big-arsh brutish NPCs! We'll never take this node!! Dammit!"
The thing is, these NPCs are far much weaker than most WoD or IWD HE elite-mobs. As a TR I can take them down one by one taking little less than 30 secs each, and I'm not even one of those 15~20k power TRs. Unless the enemy team has a really powerful DC defending the node, in most cases a heavily defended node 2/4 is the PERFECT opportunity to for people to rush the NPCs.
In many cases even if they have a good DC it can't cover all the NPCs. Obviously you're not going to be able to single out the defenders weaving around the NPCs, so just go and attack the NPC, kill all of them, and then kill the players, and take the node.
Still. 1000 is pretty nasty. I couldnt see myself getting it on my Paladin very easily. or my Cleric. My GWF had an easy time though.
Personally I would reduce it too 100-200 / reduce the mobs tankiness a bit so nondps classes can do it with some effort. Or rework all the PvP campaign because its broken and the rewards are mostly HAMSTER anyway.
beatannierMember, NW M9 PlaytestPosts: 692Arc User
edited September 2015
@cloudius1978Hint: "Kill 1000 NPC" achievement counts killing any non–player entity, not only node golems. Including TR's Bait and Switch's decoys and SW's Soul Puppets.
Yes I'm aware NPC counts include the spawns from TR and SW but these spawns are highly unreliable and dependent on the make of your enemies, farming wise.
Oh well, just wanted to vent that they've removed the only consistent way to farm NPCs. Glad I cleared the campaign on my main toon prior to MOD 6. But the odds of my alternates clearing it is bleak...
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drkbodhiMember, NW M9 PlaytestPosts: 2,378Arc User
I kill at least one or 2 a match. I find it to be a measure of my abilities... whether it is, or not... lol. That I know of... it is party related. Meaning that you get credit for people in your party killing the NPCs. I was in a match where one player was farming them... nothing else but farming them. That raised my numbers a good 20 to 30 NPCs.
I have 7 of 10 for GG and for Dom... and 1 of 10 for IWD. That last one may never be achievable since often I am the only one around during BiD.
Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
Meh. Me, I'm never setting foot in IWD until the Cockatrice and its ilk get fixed.
IWD is deserted, you cant get pvp stuff if you dont arrange "trade_party" for farm it... and Grym pvp achievement is broken allready, cant get it... did that NPC stuff long time ago, was easy to do... certain technique.
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drkbodhiMember, NW M9 PlaytestPosts: 2,378Arc User
Well... IWD BID is broken at times. It is a rare occurrence that when the HE is active that anyone can score any points.
Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
Meh. Me, I'm never setting foot in IWD until the Cockatrice and its ilk get fixed.
IWD is deserted, you cant get pvp stuff if you dont arrange "trade_party" for farm it... and Grym pvp achievement is broken allready, cant get it... did that NPC stuff long time ago, was easy to do... certain technique.
I look for people hiding in the fire. Its fun to see them jump around when they think you don't know where they're hiding.
Comments
It seems that ever since they changed the way that GG was played... it was broken in the process.
Should be fixed then. But if it exists so long - prolly dev's dont care about that.
.Suicide Squad.
Now it's absolutely impossible to farm the NPCs guarding Nodes #2 and #4 after their HPs were boosted to make them "ultra-tanky". This would be worst for the low DPS classes/builds.
Max anyone can unlock for GG PVP post MOD 6 will be 7/10.
It's still possible. The thing is, when people go to take 2 or 4 from the enemy's control, most seem to be locked into this mode of thinking that; "Oh, geezums, darn it, it's so annoying to try and target those defenders dancing around in the midst of those big-arsh brutish NPCs! We'll never take this node!! Dammit!"
The thing is, these NPCs are far much weaker than most WoD or IWD HE elite-mobs. As a TR I can take them down one by one taking little less than 30 secs each, and I'm not even one of those 15~20k power TRs. Unless the enemy team has a really powerful DC defending the node, in most cases a heavily defended node 2/4 is the PERFECT opportunity to for people to rush the NPCs.
In many cases even if they have a good DC it can't cover all the NPCs. Obviously you're not going to be able to single out the defenders weaving around the NPCs, so just go and attack the NPC, kill all of them, and then kill the players, and take the node.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
Personally I would reduce it too 100-200 / reduce the mobs tankiness a bit so nondps classes can do it with some effort. Or rework all the PvP campaign because its broken and the rewards are mostly HAMSTER anyway.
Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
Including TR's Bait and Switch's decoys and SW's Soul Puppets.
Master of Flame Renegade guide: Burn with me!
Yes I'm aware NPC counts include the spawns from TR and SW but these spawns are highly unreliable and dependent on the make of your enemies, farming wise.
Oh well, just wanted to vent that they've removed the only consistent way to farm NPCs. Glad I cleared the campaign on my main toon prior to MOD 6. But the odds of my alternates clearing it is bleak...
I have 7 of 10 for GG and for Dom... and 1 of 10 for IWD. That last one may never be achievable since often I am the only one around during BiD.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance