Its well known we are very underpowered compared to other classes. Our CC is none existant with no stuns and long casting times for our one root spell.
Warlocks are also the squishiest class of all the classes. Our only contributions to groups is our dps and of course our healing if your speced that way.
I have been asking myself the question what does the SW bring to the table? Another question would be what changes to our class do players want.
I'm hoping all will join in on the discussion not just those who play the SW class.
I'll start with things I do not want. Please do not try and improve the wraith pet its buggy we have no control over it and more often than not it causes problems we really need something else besides this class mechanic.
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Comments
The dev's have indeed at least acknowledged that the warlock needs looking into so maybe there is a buff of some sort on the cards. But as xbox players we have to prepare for what the pc players have experienced (a difficult time) before we can begin to expect any buffs
I have not played the pc version but iv seen other players and mod 6 will make us warlocks rethink how we build our class. But we also have a lot to look forward to (sigil of devoted artifact for example) that will make our existing builds more efficient. And let's not forget that the xbox mod 6 will include the newest patches from pc mod 6 (making content slightly easier). So not all doom and gloom...
GT: b0red gamer
LGPG Alliance
Reagents of Death - Leader
CW - Phoenix lvl 70 4034 (Main)
GF - Spectre lvl 70 4012 (Main)
GWF - Ice lvl 70 4010 (Main)
SW - Zor lvl 70 3230 (Main)
OP - Box lvl 70 3002 (Retired)
PS4
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GWF - Ice lvl 70 3875 (Main)
GF - Spectre lvl 70 2669 (Alt)