Problem i noticed when solo with my healing spec DC with augment companion - combat advantage (CA) is difficult or non-existing thing. I have been playing regularly most of classes (except SW) and their CA is clearly based on mechanics or abilities of particular classes, nothing hard to attain. But this is not a case for DC.
Proposal is to review circumstances when CA is activated for clerics, while making sure that general CA from cc abilities is more reliable.
1. All snare/root abilities should grant sufficient CA period to get benefit from it.
2. If cleric heals himself from damage of enemy attack, this grants short CA period vs attacking enemies. DC ability to self-heal should count as ability of CW to control.
At this moment DC should run with non-augment to get regular CA bonus in solo. Augment companion while grants great DPS stats (loyal avenger), still worse than CA bonus and other DPS classes can have both. Solution can be normal companion with big enough bonding stones (granting even more stats), but such companion is not always desired approach in dungeons
Lets discuss it. Game designers should accept the fact that 15% CA damage bonus is also required by clerics.
EX-DL-BtS / ITF-KC-KB / BF-HD-IBS / FtF-IT-ST-Dis / CA-GW-PG
"When no appropriate rule applies, make one up."
— (The unwritten rule) 0
Comments
I didn't chase CA with DC till moment i tested Squire companion (Paladin Booster Pack) which does its tanking part quite reasonably. Then question to devs would be - why DC needs specific companion type to get CA when playing solo? No chance to get it with Stone/Cat and very hard with anything else.
DC needs alternative condition to archive CA. DC doesn't have stealth, aggro marks (but certainly aggro xD). SW has feat allowing to get CA shortly with critical hits.
— (The unwritten rule)