Present qeueue system is disastrous, it's a waist of time.
If several ppl will leave group frequently instance is not filling with new participants - so usually party need to wait infinite amount of time or disbanded.
Please do something about it.
Not sure why it is so hard. Priority is a healer (DC/OP), second priority is a tank (OP/GF)....if not filled after a certain amount of time, take anyone.
Or, just let people invite the person they WANT instead of relying on a queue. You know, like most games do.
If several ppl will leave group frequently instance is not filling with new participants - so usually party need to wait infinite amount of time or disbanded.
This was done to discourage kicking low iLvl characters. Of course now it is easier to just leave the instance.
Sadly, many DC are still stuck in the DPS mentality. When someone says something about the lack of heals, they leave. Party starts wiping because of lack of heals, they leave. End up wasting everyone's time.
or...just give the ability to invite to the party while you are in said dungeon/skirmish, etc.
That would be more disastrous with current playerbase.People will get in groups of 3 and can kick other 2 to invite friends or guildies when they reach the dngeon boss
Sadly, many DC are still stuck in the DPS mentality. When someone says something about the lack of heals, they leave. Party starts wiping because of lack of heals, they leave. End up wasting everyone's time.
I agree with you that some DCs can't heal for a living.
However, DC is an easy target to get blamed when things don't go well.
Sometimes, if a teammate chose to stand in the red circle all the time, or likes to run alone and play hero, it's not really the DC's fault if they die a horrible death.
In many occasions, the DCs left because the players described above are the ones who complained that the DCs "cannot heal", making it extremely frustrating for the DCs.
As one of my DC friend always say "There's only one thing I can't heal... Stupidity..."
True you can't fix stupidity. But I forgot to mention the lack AS. With how crappy the queuing logic is, quite often you end up in a party with one DC and no tank, or a GWF as the tank. For crying out loud, there is no better time to be using AS. Even my 2.7K GF, who can get one- or two-shotted by critters if block is not up, appreciates a bit of cushion AS provides.
True you can't fix stupidity. But I forgot to mention the lack AS. With how crappy the queuing logic is, quite often you end up in a party with one DC and no tank, or a GWF as the tank. For crying out loud, there is no better time to be using AS. Even my 2.7K GF, who can get one- or two-shotted by critters if block is not up, appreciates a bit of cushion AS provides.
Astral Shield is a necessity with melee comrades, Astral Seal is never a necessity. I think he is talking about the first.
Astral Shield. It good for non-melee comrades when they get aggro and needs to dodge. Moving within the shield lessens the chance of getting one-shotted if you miss a dodge or run out of stamina. It's pretty much a necessity unless there is a good GF/OP tank or the party is high-DPS with good CC
If people leave voluntarily the party the game must find subs. The new system equiparate kicked people with leavers. It's bad.
Well, its better than having low iLvl people getting kicked as soon as they arrive in the instance. A solution to leavers may be to impose a leavers penalty, maybe 15 minutes. The penalty would encourage people to play a bit before deciding it's a lost cause. If one had to leave for some RL issues, then the penalty doesn't matter.
A good DC customizes his/her load outs depending on the team and situations.
New DCs, may just do a dungeon run using the load outs they use when soloing.
If Astral Shield is required by the team, let the DC know and have him equip the skill (provided he has invested power points in the skill). Even so, strategic placement of the shield takes practice and knowing the fighting patterns of your teammates as well.
@namelesshero - Sounds like you've some bad luck with queue matching (you queue solo for a dungeon?). I'd encourage you to form a party with your guild mates so you've better control on the type of classes in the party. Or try shouting in LFG, Legit, or the many community channels out there to configure a party composition nearer to your desired mix. Good luck!
The community channels aren't active enough, the lfg channel is only in PE (which is pretty empty atm) and only takes 2.5+, and the queue is about a 20% chance of getting a group that will finish.
Whatever changes were made to the queue aren't working. People leave right at the start now if they don't like what their inspect shows, and then it takes forever to fill.
This game needs a server wide dungeon LFG system as well as realistic ILevel requirements for the queue and possibly a leaver penalty.
The community channels aren't active enough, the lfg channel is only in PE (which is pretty empty atm) and only takes 2.5+, and the queue is about a 20% chance of getting a group that will finish.
Whatever changes were made to the queue aren't working. People leave right at the start now if they don't like what their inspect shows, and then it takes forever to fill.
This game needs a server wide dungeon LFG system as well as realistic ILevel requirements for the queue and possibly a leaver penalty.
I'm not sure most of this will do anything. The lfg chat is still filled with the people that are looking for a group. People that weren't looking used to (in general) have a separate tab for lfg etc, because if they didn't the text would go to fast. People being in other zones is essentially the same thing to having lfg not in your current tab. It means you aren't looking. I'm not convinced making it global would change anything. It's not like this game has raids where you need to get 25-40 people set and people want something else to do while the group is filling.
Leaver penalties don't in general work. I've seen this in other games. People still inspect and if it's not an acceptable group to them they bail, as they see 15-60mins of doing something else as better than 15-60mins of failing, and that is what they are convinced will happen.
Finally the ilvl stuff. That's been a complaint since the first day. There are multiple sides to the argument though. Overall I believe in keeping the reqs low and allowing failure.
There are terrible DC, as there are terrible tanks and terrible DPS...
A gold DC should know what to use and when he needs AS
Normally in a PUG group AS is nearly allways needed
Even running with guildmates I take AS to prevent tank from beeing onehittet, and T2 is the best place to be onehittet
AS+BoH+DG is the best healspec imo
Running a damagespec in T2 is no Option
They need to implement a LFG panel like DDO. You can set which quest you want to run, which class you need, and the level range. It's by far the best LFG of any MMO. This game would improve tons if you could do that. I don't know who thought up the current queue, but it's terrible.
They need to implement a LFG panel like DDO. You can set which quest you want to run, which class you need, and the level range. It's by far the best LFG of any MMO. This game would improve tons if you could do that. I don't know who thought up the current queue, but it's terrible.
Did you know that wow has copied it now? I found that really interesting.
or...just give the ability to invite to the party while you are in said dungeon/skirmish, etc.
That would be more disastrous with current playerbase.People will get in groups of 3 and can kick other 2 to invite friends or guildies when they reach the dngeon boss
I have a feeling this would happen FAR less than you'd expect with the current dungeons.
They need to implement a LFG panel like DDO. You can set which quest you want to run, which class you need, and the level range. It's by far the best LFG of any MMO. This game would improve tons if you could do that. I don't know who thought up the current queue, but it's terrible.
Did you know that wow has copied it now? I found that really interesting.
Anything would be an improvement over the sit around and pray method currently involved.
The community channels aren't active enough, the lfg channel is only in PE (which is pretty empty atm) and only takes 2.5+, and the queue is about a 20% chance of getting a group that will finish.
Whatever changes were made to the queue aren't working. People leave right at the start now if they don't like what their inspect shows, and then it takes forever to fill.
This game needs a server wide dungeon LFG system as well as realistic ILevel requirements for the queue and possibly a leaver penalty.
People being in other zones is essentially the same thing to having lfg not in your current tab. It means you aren't looking. I'm not convinced making it global would change anything. It's not like this game has raids where you need to get 25-40 people set and people want something else to do while the group is filling.
Not true for me. I often queue up a dungeon and then start doing non-instanced dailies or HEs. For something like Kessels, could take 10-15 min for the queue to pop.
If there was a global LFG, I would post my LFG occasionally and wait for an invite while I quested. I wouldn't be actively scanning for LFMs.
Someone mentioned the DDO grouping panel. I agree, I played DDO for many years and it was the best.
> However, DC is an easy target to get blamed when things don't go well.
True this.
My girlfriend is a heal DC and she gets blamed when click-happy GWFs leave caution to the wind and charge in with an empty determination bar and die in 3 seconds.
People like to blame others for their mistakes. Nothing new there.
As for the PvE queue. My opinion is it takes a long time because far less are queuing for said content.
If you queue for MotH,DR skirms during the AD event it pops pretty fast. But other then that, it's a long wait now.
I'm a GF, and party with a heal DC, so both reqs are filled. And we've waited up to 50 minutes for eCC (never finished it). eLOL is about a 20 min wait.
I don't get why Kessels is a really long wait. It's good $ short of selling res stones from drag runs.
The queues were already very slow pre-Mod7. So it's not a `everyone is doing SH` thing.
Not trying to be a downer but maybe far less people are playing then thought, and many of those player per hour stats are just from logging in for leadership and invocation.
Comments
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
Or, just let people invite the person they WANT instead of relying on a queue. You know, like most games do.
This was done to discourage kicking low iLvl characters. Of course now it is easier to just leave the instance.
Sadly, many DC are still stuck in the DPS mentality. When someone says something about the lack of heals, they leave. Party starts wiping because of lack of heals, they leave. End up wasting everyone's time.
That would be more disastrous with current playerbase.People will get in groups of 3 and can kick other 2 to invite friends or guildies when they reach the dngeon boss
I agree with you that some DCs can't heal for a living.
However, DC is an easy target to get blamed when things don't go well.
Sometimes, if a teammate chose to stand in the red circle all the time, or likes to run alone and play hero, it's not really the DC's fault if they die a horrible death.
In many occasions, the DCs left because the players described above are the ones who complained that the DCs "cannot heal", making it extremely frustrating for the DCs.
As one of my DC friend always say "There's only one thing I can't heal... Stupidity..."
Seal or shield? Which one are you talking about?
Astral Shield. It good for non-melee comrades when they get aggro and needs to dodge. Moving within the shield lessens the chance of getting one-shotted if you miss a dodge or run out of stamina. It's pretty much a necessity unless there is a good GF/OP tank or the party is high-DPS with good CC
Well, its better than having low iLvl people getting kicked as soon as they arrive in the instance. A solution to leavers may be to impose a leavers penalty, maybe 15 minutes. The penalty would encourage people to play a bit before deciding it's a lost cause. If one had to leave for some RL issues, then the penalty doesn't matter.
New DCs, may just do a dungeon run using the load outs they use when soloing.
If Astral Shield is required by the team, let the DC know and have him equip the skill (provided he has invested power points in the skill). Even so, strategic placement of the shield takes practice and knowing the fighting patterns of your teammates as well.
@namelesshero - Sounds like you've some bad luck with queue matching (you queue solo for a dungeon?). I'd encourage you to form a party with your guild mates so you've better control on the type of classes in the party. Or try shouting in LFG, Legit, or the many community channels out there to configure a party composition nearer to your desired mix. Good luck!
Whatever changes were made to the queue aren't working. People leave right at the start now if they don't like what their inspect shows, and then it takes forever to fill.
This game needs a server wide dungeon LFG system as well as realistic ILevel requirements for the queue and possibly a leaver penalty.
I'm not sure most of this will do anything. The lfg chat is still filled with the people that are looking for a group. People that weren't looking used to (in general) have a separate tab for lfg etc, because if they didn't the text would go to fast. People being in other zones is essentially the same thing to having lfg not in your current tab. It means you aren't looking. I'm not convinced making it global would change anything. It's not like this game has raids where you need to get 25-40 people set and people want something else to do while the group is filling.
Leaver penalties don't in general work. I've seen this in other games. People still inspect and if it's not an acceptable group to them they bail, as they see 15-60mins of doing something else as better than 15-60mins of failing, and that is what they are convinced will happen.
Finally the ilvl stuff. That's been a complaint since the first day. There are multiple sides to the argument though. Overall I believe in keeping the reqs low and allowing failure.
A gold DC should know what to use and when he needs AS
Normally in a PUG group AS is nearly allways needed
Even running with guildmates I take AS to prevent tank from beeing onehittet, and T2 is the best place to be onehittet
AS+BoH+DG is the best healspec imo
Running a damagespec in T2 is no Option
Did you know that wow has copied it now? I found that really interesting.
I have a feeling this would happen FAR less than you'd expect with the current dungeons.
Anything would be an improvement over the sit around and pray method currently involved.
I did not know that. Never played WoW. But I can see why they would copy it. It's by far the most efficient and simple way to find a group.
Not true for me. I often queue up a dungeon and then start doing non-instanced dailies or HEs. For something like Kessels, could take 10-15 min for the queue to pop.
If there was a global LFG, I would post my LFG occasionally and wait for an invite while I quested. I wouldn't be actively scanning for LFMs.
Someone mentioned the DDO grouping panel. I agree, I played DDO for many years and it was the best.
True this.
My girlfriend is a heal DC and she gets blamed when click-happy GWFs leave caution to the wind and charge in with an empty determination bar and die in 3 seconds.
People like to blame others for their mistakes. Nothing new there.
As for the PvE queue. My opinion is it takes a long time because far less are queuing for said content.
If you queue for MotH,DR skirms during the AD event it pops pretty fast. But other then that, it's a long wait now.
I'm a GF, and party with a heal DC, so both reqs are filled. And we've waited up to 50 minutes for eCC (never finished it). eLOL is about a 20 min wait.
I don't get why Kessels is a really long wait. It's good $ short of selling res stones from drag runs.
The queues were already very slow pre-Mod7. So it's not a `everyone is doing SH` thing.
Not trying to be a downer but maybe far less people are playing then thought, and many of those player per hour stats are just from logging in for leadership and invocation.