I'm gonna say I agree that 1-60 monsters aren't for the most part a big challenge. HOWEVER class choice has a heavy impact on how well you get through 1-60. A TR would go through it like a hot knife through butter, and a cleric not so much as OP already pointed out. And that is one reason I don't feel it should be changed to be more challenging, as for some classes it already is.
Also. Story, lore, scenery. Those are the 3 things that defines lvl 1-60 more than anything. With that said I'm getting a feeling that OP just rushed through this content with little to no care for those 3 things due to him stating he would get sleepy from the lack of challenge. Had OP felt some sort of excitement over those 3 things he woulda wanna see more, read more and so on.
There are people like that though with little care for lore and such and that's ok. As for myself (my point of view), I never got sleepy going through this content because I enjoyed the scenery, lore, story, everything, quite honestly because of everything the game has offered, 1-60 in this game is the best leveling experience I've ever had, and I've played hundreds of mmo's. Also I still don't fall asleep during 1-60 even if its not challenging, although there's a different reason for that now though as making a new char to me now is like a breath of fresh air from all the time spent playing on my main.
Also I feel that 1-60 as it is is an excellent "tutorial" to prepare you for when sh*t gets real at 61+. You get plenty of time to work on perfecting your class and utilizing mechanics to It's full potential. Though that depends solely on YOU. What I mean by this is either you're the person who perfects a certain skill rotation and learn to play around this to the full potential, or your'e the person who just hit keys with no thought put into it. Either you're the person that that master using block/sprint/dodge rolls to avoid as much damage as possible or you're the person that just stands there and face tank while you kill. Now which one are you?
For these reasons I feel that the 1-60 challenge is just fine where It's at and shouldn't be touched.
Comments
Also. Story, lore, scenery. Those are the 3 things that defines lvl 1-60 more than anything. With that said I'm getting a feeling that OP just rushed through this content with little to no care for those 3 things due to him stating he would get sleepy from the lack of challenge. Had OP felt some sort of excitement over those 3 things he woulda wanna see more, read more and so on.
There are people like that though with little care for lore and such and that's ok. As for myself (my point of view), I never got sleepy going through this content because I enjoyed the scenery, lore, story, everything, quite honestly because of everything the game has offered, 1-60 in this game is the best leveling experience I've ever had, and I've played hundreds of mmo's. Also I still don't fall asleep during 1-60 even if its not challenging, although there's a different reason for that now though as making a new char to me now is like a breath of fresh air from all the time spent playing on my main.
Also I feel that 1-60 as it is is an excellent "tutorial" to prepare you for when sh*t gets real at 61+. You get plenty of time to work on perfecting your class and utilizing mechanics to It's full potential. Though that depends solely on YOU. What I mean by this is either you're the person who perfects a certain skill rotation and learn to play around this to the full potential, or your'e the person who just hit keys with no thought put into it. Either you're the person that that master using block/sprint/dodge rolls to avoid as much damage as possible or you're the person that just stands there and face tank while you kill. Now which one are you?
For these reasons I feel that the 1-60 challenge is just fine where It's at and shouldn't be touched.