i did not read the entire thread, bla bla bla
, because this is a mmorpg.
Small Strongholds for small guilds, with small benefits. Medium Strongholds for medium guilds, with medium benefits. Big Strongholds for big guilds, with big benefits.
No point in sizing down a guild.
But everyone would at least get some benefits (and of course equipment) out of Strongholds.
A "MMORPG" with less dungeons to play through.
A "MMORPG" with a lot of boring and repetitive grind in it.
A "MMORPG" that is kicking solo and casual players out of the door.
A "MMORPG" with huge login and game crashing issues since Strongholds.
My guild has officially given up on Strongholds. For a small guild its simply absorbing too many assetsneeded to feed gems and Artifact equipment.
"For Sale, crappy pile of stones with lumber mill nearby. Slight orc infestation, but plenty of deer to eat. Pleasant staff with the exception of a rather shifty ranger."
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revan06100Member, NW M9 PlaytestPosts: 205Arc User
You know when they first announced Strongholds, I was excited. More guild content (something I felt was sorely missing in the last mod). And having played STO a bit, I imagined it would go a little like their Fleets. I was spot on.
Recently STO has implemented something called Armadas, which many of you smaller guilds may very well be interested in. You might want to check it out over here and here.
I imagine if something like this is implemented, it will be a little while before we see it in game, but my point is... there is still hope for smaller guilds.
Even if they allow alliances between small guilds and some magic combination of Strongholds structures and progress, it won't be the same or even equal to a simple big guild.
Therefore no point in wasting any resources on that one.
If they want to do something, then they should reduce the resources needed for building the basic structures and getting them to a reasonable level... and i doubt, that they are willing to that just right now, with the Stronghold packs in the ZEN store.
They might increase the rewards from the events on the Stronghold maps, and that might be all we will see until Underdark is released.
Comments
Small Strongholds for small guilds, with small benefits.
Medium Strongholds for medium guilds, with medium benefits.
Big Strongholds for big guilds, with big benefits.
No point in sizing down a guild.
But everyone would at least get some benefits (and of course equipment) out of Strongholds.
A "MMORPG" with less dungeons to play through.
A "MMORPG" with a lot of boring and repetitive grind in it.
A "MMORPG" that is kicking solo and casual players out of the door.
A "MMORPG" with huge login and game crashing issues since Strongholds.
My guild has officially given up on Strongholds. For a small guild its simply absorbing too many assetsneeded to feed gems and Artifact equipment.
"For Sale, crappy pile of stones with lumber mill nearby. Slight orc infestation, but plenty of deer to eat. Pleasant staff with the exception of a rather shifty ranger."
You mean 100 000 right ? lol
Recently STO has implemented something called Armadas, which many of you smaller guilds may very well be interested in. You might want to check it out over here and here.
I imagine if something like this is implemented, it will be a little while before we see it in game, but my point is... there is still hope for smaller guilds.
Therefore no point in wasting any resources on that one.
If they want to do something, then they should reduce the resources needed for building the basic structures and getting them to a reasonable level... and i doubt, that they are willing to that just right now, with the Stronghold packs in the ZEN store.
They might increase the rewards from the events on the Stronghold maps, and that might be all we will see until Underdark is released.