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Foundry Lockboxes

myrkolithmyrkolith Member Posts: 212 Arc User
edited August 2015 in The Foundry
I just figured I would put all my ideas up here and just see what people think and hopefully the devs will read these as well.

I know that you guys tend to put most of your time and effort into the things that make you money, which make sense in business, but sort of leaves the Foundry out in the cold waiting for the wolves to devour it.

So my suggestion is this, make a second Lockbox that is seperate from the dropped ones (You could also change it from time to time like you do with the regular ones) It would require a lockbox key to open just like the normal boxes but would only drop each time someone completes a Daily quest Qualified Foundry Quest 15+ min.

Toss some unique rewards in there and now people will play Foundry to get them, while spending cash to open them, now instantly Foundry can make you money and profit. It works for us as Authors, since people will play Foundry more often as it's the only way to get the box, also it works for you since you have a new option for revenue and all you have to do is create a new Lockbox.

Thanks for reading as usual...

@strumslinger
Conduit of Time: 7 Chapter Campaign in progress (Currently Chapter 6 Released)
Search @Longshire for 12 Foundry Quests, all are story driven adventures
Story -- Medium/Heavy, Combat -- Light/Medium, Lore -- Medium/Heavy
Post edited by myrkolith on

Comments

  • torontodavetorontodave Member, NW M9 Playtest Posts: 992 Arc User
    You can add tags like @badbotlimit @panderus @commanderander @goatshark to get visibility.

    A lockbox reward from Foundry would be nice. I liked the other suggestion about Foundry Currency for strongholds too though.
    NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments
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  • myrkolithmyrkolith Member Posts: 212 Arc User
    I'm hoping they would implement both, the lockboxes to help Foundry in general, and the Strongholds thing to make it relevant sooner. I would think creating items for the lockbox would take some time, so something they could do after Mod 7.

    The second suggestion was also originally an idea for longterm Foundry rewards, as once they had a mechanic in place for first time of the day Foundry chest gives x bonus reward, they could have changed from time to time, from strongholds to something relevant to Mod 8 -- Underdark etc.

    But I think the lockboxes would be better in the longrun, since the mechanic for them is already in place.

    Plus if they were excusive to the Foundry, then literally everybox that was opened would be direct funds made possible by the Foundry and it's authors.
    Conduit of Time: 7 Chapter Campaign in progress (Currently Chapter 6 Released)
    Search @Longshire for 12 Foundry Quests, all are story driven adventures
    Story -- Medium/Heavy, Combat -- Light/Medium, Lore -- Medium/Heavy
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    I hae lockboxes and there isn't anything in it for me, so I would disagree.
    but on the other hand, if these lockboxes make more people actually play quests then we authors would get something at least, plays :D
    2e2qwj6.jpg
  • myrkolithmyrkolith Member Posts: 212 Arc User
    Yeah I don't really like lockboxes either, but people pay to open them, which means money. Then they might put some effort into the Foundry again, instead of months and months wth no new assets, and bugs that have been going for months now, like the teleporter issue in preview mode.
    Conduit of Time: 7 Chapter Campaign in progress (Currently Chapter 6 Released)
    Search @Longshire for 12 Foundry Quests, all are story driven adventures
    Story -- Medium/Heavy, Combat -- Light/Medium, Lore -- Medium/Heavy
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