1st of all, i never ever leave a work in unstable state. That said, i make an edit i use as a "memory mark", which i check next time i am about to continue editing (this may go dozens changes back), to know where i stopped, and save. Thus i never, with the exception of a crash or dc after a more extended edit, leave the foundry without manual save (considered stable state), thus never load autosave.
That said, sometimes happens i am offered to load autosave or, whats more weird, loading the project with one action unsaved (one undo available) and the save button enabled (even without autosave notification - load dialog). One of the circumstances under which this may occur is playtesting my project live right after exiting the foundry, without restarting the client as a whole. That said, even that there are not as heavy issues doing so compared to the past, i strongly suggest restarting the game client after any foundry editing, if for nothing else then for the heavy performance issues.
So here goes my question, if there is a way to dump or print to "chat/console" the recent changes/changelog (as exact and specific as possible), to determine what the undo action would be about to rly undo.
Also wonder, even that it happened to me a couple of times in the past and i never found an issue, if the game client can actually "damage" the foundry project outside of the foundry editor (as i said, when playing the foundry project live without restarting the client after editing).
Twould not be an issue under "normal" circumstances, but i cant rly check much in my foundry due to its huge complexity, i hate even the editing itself already. Also additional "stable state" extra save slot would be nice, which we could load when in doubts or in need of a major project-state (version) revert. I know i usually act as a "proud foundry hacker who find out just about everything by self", but am pretty lazy as well XD.
A bit nosy NW-DKG7E99X6
"Hardcore" exploration journey and dungeon crawl. Read its description prior to trying it.
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