Warlock rework or at least adjustments seem to be on the table, right now. For some interesting perspective, take a look at the Neverwinter warlock (mod4/5/6) versus the description of the D&D warlock.
Description of warlock from D&D in Bold. Comments/comparison to Neverwinter in italic.
"Warlock can deliver various effects through Warlock's Curse." Hit. Neverwinter warlock has all kinds of curse.
"Warlocks use either Constitution or Charisma for their attacks and intelligence for special bonuses. Tieflings and gnomes have racial bonuses to both intelligence and charisma (two key warlock attributes). " Hit/yes. Except there is no gnome race yet.
"Unlike sorcerers and wizards, who approach arcane magic through innate ability or a book of learned magic, a warlock invokes magic through their darkened soul. Since warlocks are not users of true spells in the traditional sense, they can use their invocations while wearing light armor." Neverwinter certainly got the low AC part of warlock right. Unfortunately NW fell short on features D&D warlocks have to compensate for this.
"Warlock's role is striker, meaning they are designed to deal heavy damage while avoiding retaliation." That 'while avoiding retaliation' part still needs some work.
"The major difference that Warlocks have from all other D&D magic users is their ability to use their invocations at will, without a limit on the number of times an invocation can be cast." Miss. In Neverwinter, warlock's tray cooldowns are about 2x as long as a wizard's tray. A wizard can spam spells much faster and their cast speed is for each spell is also faster.
"The Warlock's other class features allow them to gain concealment whenever they move a sufficient distance. Warlocks also have many exotic powers that have bonus effects; such as Eyebite which makes the warlock invisible for one turn if it hits." Interesting. So a key compensation for warlock being squishy is some form of temporary stealth/concealment. Neverwinter warlock missed out on this. Shadowslip CC immunity fits this aspect, partially.
Many of the Warlock's powers allow them to move as part of an attack or to move in an unusual manner, such as flight or teleportation. Parital/mostly miss. So, most of warlock's encounters should be able to be cast and used while shadow slipping - not just a very limited few like infernal spheres. Warlocks cannot teleport in neverwinter, aside form a little blink using a TR sigil.
So the D&D model for the warlock is that they are very fast and heavy damage dealers with low to no cooldowns and manage their inherent squishiness with unusual or exotic powers of mobility/concealment/control/teleportation.
Well, in the last 20 something odd years of playing and making Warlock characters, the ones in this game sure doesn't play like I expected it to. We should not have to build up to damage as a "True" striker class", in the respect that we are suppose to be more so like Rogues, just with casted abilities instead of melee. I had a problem with them in the beginning, picking "Belial" as our Dark Patron ("A bottom feeder Arch Devil who is scared of his own daughter.").
There is a lot of things not right with this class "One being the Soul puppet for a infernal pact, where is my spined devil lackey or my Pit fiend?", and we all can see it throughout this game. While I will not complain about PvE with the Scourge Warlock, even that could be tweaked as again, I have to gear to the teeth in mythics in order to accomplish the same type of damage as a GWF and Rogues in purple gear.
PvP on the other hand, you have to be severely geared in order to really matter in and even then, it turns into a cat and mouse game with every other class you go up against (Warlocks are feared and mistrusted in DnD, their abilites HURT!). In my opinion, while there is a lot of things given name to resemble and mimic a DnD Warlock taking on a infernal pact, the way it looks and feels is not.
Again, where are the devil type minions? (@#$% that litch, we are not Necromancers.).
I may not be considered by most the BEST PVP Warlock on the server but, I am the most HATED amongst them.
Very, very interesting. You got my full support on this Sophi, there's many in game applications that would work really well from these things... coming straight from the DnD book!
As for where the devil minion part? I got this covered, you can too
I am the monk, martial skill transcends the battlefield
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
Very, very interesting. You got my full support on this Sophi, there's many in game applications that would work really well from these things... coming straight from the DnD book!
As for where the devil minion part? I got this covered, you can too
Not to high jack Sophi's thread, but I have the Enriyes, the Magus, the Zhentarim Warlock and working on the Book Imp right now. I am talking about an actual summoned minion that I can use in PvP and don't need to purchase for Zen or AD. Soul puppet is not a Warlock's minion it is a Necromancer's and we are a far cry from Necromancers in this game.
On a note, I have many ideas for Warlocks in the game for the three paths that would not put us over the top (make us very danagerous in PvP but not over powered.).
I'll contribute to the thread once I write this out, good read, Sophi.
-Kymos
I may not be considered by most the BEST PVP Warlock on the server but, I am the most HATED amongst them.
"Unlike sorcerers and wizards, who approach arcane magic through innate ability or a book of learned magic, a warlock invokes magic through their darkened soul. . [/i]
Untrue! Sorcerers doesn't need to memorize spells. Their casting is also CHA-based (instincts) and not INT based(learning) as Wizards.
stock and stone I can master, but there's a Wizard to manage here!
"Unlike sorcerers and wizards, who approach arcane magic through innate ability or a book of learned magic, a warlock invokes magic through their darkened soul. . [/i]
Untrue! Sorcerers doesn't need to memorize spells. Their casting is also CHA-based (instincts) and not INT based(learning) as Wizards.
Did anyone actually claim sorcerers need to memorize spells? BTW as far as my stance on it goes, the distinction between sorcery and wizardry is the difference between learning an art and learning a science.
As a closing comment, I continue to be amazed by your dedication to jumping on every SW thread and throwing in a wad of usually malicious nonsense. Are you some sort of a CW community PR officer? XD
The source said Sorcerers are learning spells from books. Well not really.
Okay, let's read again
"Unlike sorcerers and wizards, who approach arcane magic through innate ability or a book of learned magic, a warlock invokes magic through their darkened soul.
It just takes a few points in Comprehend Languages (English) to interpret what the source said correctly.
Comments
Sopi SW Youtube channel pvp brickabrack
There is a lot of things not right with this class "One being the Soul puppet for a infernal pact, where is my spined devil lackey or my Pit fiend?", and we all can see it throughout this game. While I will not complain about PvE with the Scourge Warlock, even that could be tweaked as again, I have to gear to the teeth in mythics in order to accomplish the same type of damage as a GWF and Rogues in purple gear.
PvP on the other hand, you have to be severely geared in order to really matter in and even then, it turns into a cat and mouse game with every other class you go up against (Warlocks are feared and mistrusted in DnD, their abilites HURT!). In my opinion, while there is a lot of things given name to resemble and mimic a DnD Warlock taking on a infernal pact, the way it looks and feels is not.
Again, where are the devil type minions? (@#$% that litch, we are not Necromancers.).
-Kymos
As for where the devil minion part? I got this covered, you can too
It is my my life style, my doctrine and my state of mind,
You fight well, but without focus and discipline, you will fall.
More threads by me / Click on it
My Support Warlock/Temptation Thread
Not to high jack Sophi's thread, but I have the Enriyes, the Magus, the Zhentarim Warlock and working on the Book Imp right now. I am talking about an actual summoned minion that I can use in PvP and don't need to purchase for Zen or AD. Soul puppet is not a Warlock's minion it is a Necromancer's and we are a far cry from Necromancers in this game.
On a note, I have many ideas for Warlocks in the game for the three paths that would not put us over the top (make us very danagerous in PvP but not over powered.).
I'll contribute to the thread once I write this out, good read, Sophi.
-Kymos
-Kymos
Misinformation! In D&D (5.0+) this heavily citated(by SWs&GWFs) striker-controler concept was long purified...
Untrue! Sorcerers doesn't need to memorize spells. Their casting is also CHA-based (instincts) and not INT based(learning) as Wizards.
Which is probably why a SW fails at either.
Did anyone actually claim sorcerers need to memorize spells? BTW as far as my stance on it goes, the distinction between sorcery and wizardry is the difference between learning an art and learning a science.
As a closing comment, I continue to be amazed by your dedication to jumping on every SW thread and throwing in a wad of usually malicious nonsense. Are you some sort of a CW community PR officer? XD
Okay, let's read again
"Unlike sorcerers and wizards, who approach arcane magic through innate ability or a book of learned magic, a warlock invokes magic through their darkened soul.
It just takes a few points in Comprehend Languages (English) to interpret what the source said correctly.