I received several comments and messages in regards to my post on another forum post and was asked to make my own post about it to put up for discussion. This is my post and ask for your opinion on it. Please keep replies civil and in good taste if you disagree. It's a discussion not a mud slinging contest.......
I would like to join in on the conversation with my two cents. I don't think there should be a class separation in the game based on money spent. However, as I have discussed in other posts this a MMO. And players starting today should respect that. They shouldn't expect to be at the same gs or higher or even the same content in a week that took alot of us since day one to achieve. I do get the reasoning why they made it this way as Draven pointed out in one of my earlier posts. I don't agree with the company's decision to go that route. But I understand why. Since my post about tiamat I have given alot of thought as to what could make it more like an MMO again and give every player a sense of accomplishment and make their time and effort seem like it meant something. One thing came to mind. Campaign progression.... Simple as that think about it. If you wanted to go slay the Dragon in whispering caverns you could just go and do it. But if you wanted to get the rewards for it you needed to get your campaign to that point so you could get the missions. Leave the well open to the 10k guys cause we were ALL there once ourselves and how are they going to learn unless they are around us learning what gear set ups work and what doesn't. How rotation of powers and encounter effect the damage and buffs instead of button mashing. We all learned from other people working together.....got sidetracked.... Friends could still play with friends just make one change..if you want to run the Dragon run or the :05 and :25 after runs cool. Collect your reward for the heroic encounter. If you want to run tiamat that's cool go run it learn what needs to be done. But there will only be a heroic encounter award waiting for you until you progress your characters campaign to that point. That way it still makes your time in this game worth it. Anybody that sees someone walking around in draconic templar will know he or she has put time and effort into the game and probably knows what they are doing. This is an MMO not Destiny. If you don't understand why that makes a difference....then you truly don't understand what a MMO is or how it was supposed to be played. I still do think the T2 armor drops and artifacts are to frequent and need to slow down as to make the dungeons worth while for EVERYONE to play again. I doubt that there will be any changes to the way the game is now but I think this would make alot of the day 1 and other everyday grinders happier and make them feel like their time and effort meant something.
Thanks for reading
Rise from the Ashes guild leader
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Nice idea though
Neverwinter Toons:
Archael 70 HR
Stajans 70 GF
Member of Timed Out
I only got to 60 a day or 2 before Tiamat. I saved my ad from leveling and sales, bought an epic set I could afford along with jewelry. after all that I was about an 11k GS. My first Tiamat run was the closest to beating I got the first week. During that week I was able to continue to save ad, and thanks to the t2 price drops was able to piece together a 2&2 t2 set. Learned more from forums about the soft caps and arpen. So moved and changed enchants. Continued to attempt Tiamat, thinking I was growing, but still failed. It was so frustrating, and all the spam messages of gs and general blame.
I apologies for all that but felt some back story was needed. So now more to topic.
What I saw in all those failures had nothing to do with gs. It was people not knowing about the black dragon glitched head and ruining the run. It was people not knowing how to use gems, took me 4 runs before I even grasped what the first round was for. It was people not stopping under 25%, not moving together from head to head, and the biggest one was quitters and campfire sitters. People giving up because the cleric protection wasn't going fast enough. I saw 10-16k gs all who were guilty of all these things.
Over the weekend I finally beat it for the first time, and continued to about 10 times with just a single failure due to the head glitch. There were gs from 10-16 in all, but what there were none of was camp fire sitters or quitters. People knew what to do, and executed. The other thing I noticed this weekend different was the gs spam and hate and there were more "do this not this" messages explaining what needed to be done to win.
i think it is good as it is, I think a change in mentality is needed to help new comers rather than exclude and keep them in the dark. I feel like the want/desire for these changes is from a selfish perspective because of the gear price drops or leveling of the playing field in pvp. People were making millions from gear and dominating pvp and now they aren't.
Education and help is the answer.
The major problem I see is that IMHO the Devs are now making it a race to 60 or putting in artificial catch up sequences such as the volume of T2 equipment drops. As I've said and seen before, I'm sure there are stats somewhere showing how end level user zen purchases are higher so I get making money and all that. But the Cleric's for instance - there is a quest deep into the Neverdeath zone questline that mimics the behaviors of the Cleric phase just without the AOE attacks. People surely skip right past this questline and so don't fully grasp the concept. For that matter, why wasn't there an earlier quest (or at least a memorable one if there was, because I've done them all and sure don't remember) involving something like the Dragon Souls. Some of these concepts are so foreign to users, especially if they haven't read or watched any kind of guide.
Seriously, someone with better editing skills than myself should make a literal how-to video showing where you get the Souls from, how they can be equipped including the empty tray spot method, when and how to use them, etc. I honestly believe that would make so much difference.
But I really truly believe, in my heart of hearts, there should definitely be some speed bumps along the way to level cap and end game that provide players with the tools and understanding they need to become contributing members of the NW community. Right now, even the new/casual/uninformed players who generally mean well end up doing the equivalent of "griefing" and that is truly frustrating for end game players who have put in the time and effort.
I could see how forcing campaign progress as a requirement would help, but I also would be frustrated if I was the guy like me that didn't understand the campaign aspect when it unlocked and was forced to sit out 3 weeks more on top of leveling to 60.
I was in sort of the same boat in the sense that I didn't start it until I was a ways into my 40's. I also tried to slow play my 1-60 so I could learn what I needed to learn along the way. But this game teaches you very little - you get certain things in broad strokes but you really have to dive into the out of game community to get a clear picture. Things like the campaigns seem like after thoughts. Again, I understand the thought process of not handing everyone everything on a silver platter - you want them to figure out things for themselves which is part of the MMO process. But just don't all the sudden go back on that and let people who have played for a weekend power level themselves and have access to the best gear in the game when they still don't understand the process.
With bleedingblue's idea, the casual or new players (or even young players) could come in an experience all the game play that me or you or anyone else could, but there would be speed bumps that they would have to commit the time towards if they wanted to truly represent the end game community.