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Instead of Gear Score required for Tiamat (requested by other users)

bleedinblue755bleedinblue755 Member Posts: 177 Arc User
I received several comments and messages in regards to my post on another forum post and was asked to make my own post about it to put up for discussion. This is my post and ask for your opinion on it. Please keep replies civil and in good taste if you disagree. It's a discussion not a mud slinging contest.......

I would like to join in on the conversation with my two cents. I don't think there should be a class separation in the game based on money spent. However, as I have discussed in other posts this a MMO. And players starting today should respect that. They shouldn't expect to be at the same gs or higher or even the same content in a week that took alot of us since day one to achieve. I do get the reasoning why they made it this way as Draven pointed out in one of my earlier posts. I don't agree with the company's decision to go that route. But I understand why. Since my post about tiamat I have given alot of thought as to what could make it more like an MMO again and give every player a sense of accomplishment and make their time and effort seem like it meant something. One thing came to mind. Campaign progression.... Simple as that think about it. If you wanted to go slay the Dragon in whispering caverns you could just go and do it. But if you wanted to get the rewards for it you needed to get your campaign to that point so you could get the missions. Leave the well open to the 10k guys cause we were ALL there once ourselves and how are they going to learn unless they are around us learning what gear set ups work and what doesn't. How rotation of powers and encounter effect the damage and buffs instead of button mashing. We all learned from other people working together.....got sidetracked.... Friends could still play with friends just make one change..if you want to run the Dragon run or the :05 and :25 after runs cool. Collect your reward for the heroic encounter. If you want to run tiamat that's cool go run it learn what needs to be done. But there will only be a heroic encounter award waiting for you until you progress your characters campaign to that point. That way it still makes your time in this game worth it. Anybody that sees someone walking around in draconic templar will know he or she has put time and effort into the game and probably knows what they are doing. This is an MMO not Destiny. If you don't understand why that makes a difference....then you truly don't understand what a MMO is or how it was supposed to be played. I still do think the T2 armor drops and artifacts are to frequent and need to slow down as to make the dungeons worth while for EVERYONE to play again. I doubt that there will be any changes to the way the game is now but I think this would make alot of the day 1 and other everyday grinders happier and make them feel like their time and effort meant something.


Thanks for reading
Rise from the Ashes guild leader

Comments

  • mische201mische201 Member Posts: 22 Arc User
    Thanks nice opinion how it should be!!!!
  • patsfirepatsfire Member Posts: 833 Arc User
    I have to say, some of those points are valid and make sense. But, I truly think that there should be a GS cap of at least 13k on fighting Tiamat. I get your point of letting 10ks in and have them LEARN their character and what needs to be done. But, fighting the current END GAME is not the time nor the place to be LEARNING your character. Thats what the T1s-T2s-CN-Epics progression is for, and if you have not yet done those things, then you should not be able to face Tiamat imo. I know some 10ks may have a better build than some 13k+, but I sont think 25 10ks could beat Tiamat, while 25 13ks could.

    Nice idea though
  • danny3421danny3421 Member Posts: 135 Arc User
    I like your ideas, your ideas are really good. But it might have been better in feedback as well! ;)
  • draven165draven165 Member Posts: 255 Arc User
    Has anyone commented or suggested a 2 tier approach for Tiamat like the Shores or Lol? 10K and 13.5k separate Queue's with separate reward scales just like the 2 unlocked campaign zones? Everyone still gets to do the fight so no one is missing out but it appeases both crowds. Just a thought.
  • kitaarkitaar Member Posts: 48 Arc User
    I was thinking the same thing Draven...
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  • ketthooverketthoover Member Posts: 68 Arc User
    I am new to mmo's as I am not a pcer. My early experiences were not of this mmo level in Diablo 3 and destiny.

    I only got to 60 a day or 2 before Tiamat. I saved my ad from leveling and sales, bought an epic set I could afford along with jewelry. after all that I was about an 11k GS. My first Tiamat run was the closest to beating I got the first week. During that week I was able to continue to save ad, and thanks to the t2 price drops was able to piece together a 2&2 t2 set. Learned more from forums about the soft caps and arpen. So moved and changed enchants. Continued to attempt Tiamat, thinking I was growing, but still failed. It was so frustrating, and all the spam messages of gs and general blame.

    I apologies for all that but felt some back story was needed. So now more to topic.

    What I saw in all those failures had nothing to do with gs. It was people not knowing about the black dragon glitched head and ruining the run. It was people not knowing how to use gems, took me 4 runs before I even grasped what the first round was for. It was people not stopping under 25%, not moving together from head to head, and the biggest one was quitters and campfire sitters. People giving up because the cleric protection wasn't going fast enough. I saw 10-16k gs all who were guilty of all these things.

    Over the weekend I finally beat it for the first time, and continued to about 10 times with just a single failure due to the head glitch. There were gs from 10-16 in all, but what there were none of was camp fire sitters or quitters. People knew what to do, and executed. The other thing I noticed this weekend different was the gs spam and hate and there were more "do this not this" messages explaining what needed to be done to win.

    i think it is good as it is, I think a change in mentality is needed to help new comers rather than exclude and keep them in the dark. I feel like the want/desire for these changes is from a selfish perspective because of the gear price drops or leveling of the playing field in pvp. People were making millions from gear and dominating pvp and now they aren't.

    Education and help is the answer.
  • lvlkarmalvllvlkarmalvl Member Posts: 131 Arc User
    I supported the idea in the previous thread, and still support it or something like it. Draven's point out two tiers of Tiamat is also a good point.

    The major problem I see is that IMHO the Devs are now making it a race to 60 or putting in artificial catch up sequences such as the volume of T2 equipment drops. As I've said and seen before, I'm sure there are stats somewhere showing how end level user zen purchases are higher so I get making money and all that. But the Cleric's for instance - there is a quest deep into the Neverdeath zone questline that mimics the behaviors of the Cleric phase just without the AOE attacks. People surely skip right past this questline and so don't fully grasp the concept. For that matter, why wasn't there an earlier quest (or at least a memorable one if there was, because I've done them all and sure don't remember) involving something like the Dragon Souls. Some of these concepts are so foreign to users, especially if they haven't read or watched any kind of guide.

    Seriously, someone with better editing skills than myself should make a literal how-to video showing where you get the Souls from, how they can be equipped including the empty tray spot method, when and how to use them, etc. I honestly believe that would make so much difference.

    But I really truly believe, in my heart of hearts, there should definitely be some speed bumps along the way to level cap and end game that provide players with the tools and understanding they need to become contributing members of the NW community. Right now, even the new/casual/uninformed players who generally mean well end up doing the equivalent of "griefing" and that is truly frustrating for end game players who have put in the time and effort.
  • bleedinblue755bleedinblue755 Member Posts: 177 Arc User
    I do like the two different tiers to run. However I'll be honest. In most failures i have noticed it isn't low gs players it's the "quiter flight" right after the first dragon run. Or the 17k guys spamming what cheap gear they have in the auction house instead of helping the group. I'd be willing to bet there would be alot more people getting wins if these "quiters" would actually quit quitting and complaining about low gs. your actual GEARSCORE has nothing to do with the failure of the runs. What you did with the stats that make up your gearscore does. Examples, and I have seen this one ALOT, a 16k guy with 7k power and only 13% resistance ignored and little to no arp... he/she can swing all day and barely do damage but they got a high gs thou!!! Or the guys you see wearing 2 t2 armor sets to get their gs up but have lvl 4 enchantments in their gear. But they got a 900k gs boost so they look higher than they are..... Gearscore also varies so much based on class another example is. I personally have a lvl 60 of every class and GF class can very easily have a 13k Gearscore and still have rare blues equipped. Doesn't mean that my character is going to run better than a properly equipped and statted 11k HR trapper. Gearscore is what it is its just a number showing how many Stat points you acummilated. Doesn't mean you have them allocated properly and it definitely doesn't mean you know what you are doing. But campaign progression shows us a couple different things. One, the player has invested at minimum a month in the game, 19 days just in campaign progression alone and let's face it unless you only played on double xp weekends you didn't make it to 60 in a couple days so let's be fair and say a week of good grinding under normal conditions to hit lvl 60. Second, based on the first. If you are willing to commit that amount of time chances are you are grasping the game and have looked and talked to other players to find out how the game works. Now before some of you get mad at me for saying you have to commit a month of game play before you get rewarded for tiamat. Let's take a look at something and again I have said this many times. This is not Destiny or COD it is supposed to be an MMO this isn't supposed to be and end game type of game within a week. A true MMO takes time. Alot of time. It's an ongoing story line. For the guys who have played the real DVD. How many months did you play with your character (as long as you had a good DM) before you started to really get some good progression and gear? guaranteed it wasn't in a week. we need to quit catering to the "I have to have it now" crowd and let's make this an MMO. Everyone is complaining about people's Gearscore. It has nothing to do with it. It's about who has spent the time to understand the game and it's mechanics. Campaign progression will weed out alot of those players who are not in it for the game. It's not going to get them all but alot of them. The complexity of this game alone will weed out the rest. The Destiny crowd will not stay. They have been spoiled and won't be able to hack it. And by making it campaign progression to get rewards for tiamat will weed out those players cause within a couple weeks they won't be able to handle it and will be gone till the next mod is released then they will come back for a couple weeks. Realize it's not going to hand you everything and leave again. Then who will be left, those players who truly want to play this game. Then and only then will we see consistent tiamat wins. But to constantly bash the low gs guys in the well isn't why we are losing these runs. Unless you bought your gs. WE ALL WERE 10k at some point and had to grind to get higher. Would you have liked it or did you like it when you were told you can't handle CN cause you werent at least 12k even though the requirements weren't that high. Guaranteed you played it anyway and you may or may not have been the reason why that CN run failed. How many of us have been in a dungeon with a high gs character who was absolutely horrible!!! Again gs isn't everything it's just a number.... A number that is so fluid, based on so many factors.
    Rise from the Ashes guild leader
  • ketthooverketthoover Member Posts: 68 Arc User
    If you base it on campaign progression, I would again say there would need to be a lot of education. I played solo through the whole story and the 2xp helped me accelerate from 49 to 60. I didn't start the campaign until I had been 60 for a day or 2. It's not explained well, I also thought they were actual missions I would have to go complete not a timer.

    I could see how forcing campaign progress as a requirement would help, but I also would be frustrated if I was the guy like me that didn't understand the campaign aspect when it unlocked and was forced to sit out 3 weeks more on top of leveling to 60.
  • lvlkarmalvllvlkarmalvl Member Posts: 131 Arc User
    ketthoover wrote: »
    If you base it on campaign progression, I would again say there would need to be a lot of education. I played solo through the whole story and the 2xp helped me accelerate from 49 to 60. I didn't start the campaign until I had been 60 for a day or 2. It's not explained well, I also thought they were actual missions I would have to go complete not a timer.

    I could see how forcing campaign progress as a requirement would help, but I also would be frustrated if I was the guy like me that didn't understand the campaign aspect when it unlocked and was forced to sit out 3 weeks more on top of leveling to 60.

    I was in sort of the same boat in the sense that I didn't start it until I was a ways into my 40's. I also tried to slow play my 1-60 so I could learn what I needed to learn along the way. But this game teaches you very little - you get certain things in broad strokes but you really have to dive into the out of game community to get a clear picture. Things like the campaigns seem like after thoughts. Again, I understand the thought process of not handing everyone everything on a silver platter - you want them to figure out things for themselves which is part of the MMO process. But just don't all the sudden go back on that and let people who have played for a weekend power level themselves and have access to the best gear in the game when they still don't understand the process.

    With bleedingblue's idea, the casual or new players (or even young players) could come in an experience all the game play that me or you or anyone else could, but there would be speed bumps that they would have to commit the time towards if they wanted to truly represent the end game community.
  • kclowekclowe Member Posts: 157 Arc User
    As someone who's been playing since day one with 1000 plus hrs on the game and a 20.3k gs. Yes no lifer. And yes i payed into the game ($300) but also grinded hard. I think that tiamat has effected the game negatively. The tier 2 items drop so often that to do t2 dungeons have little use other then the extremely rare drops. this has drastically effected the market. Letting low GS players in the fight is frustrating becuase they can be a hindrance but they are not the main problem. People not using the soul gems or using them incorrectly. People quiting because they didnt get the red head on the first round. It can be done in 4 rounds people. Players should be penalized for leaving early like in pvp. Or the player just standing AFC buy the fire place are the problem. The black head not coming up and the white head being killed in the last 5 seconds but not counting as a win is the problem. I believe it would have been smart to have 2 different leveled tiamats just like shores. This would have alleviated alot of these problems.
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