The title pretty much sums it up. Just how much damage will winning PVP Guild teams be able to inflict on the losing teams stronghold structures ? Will the damage possible be restricted to the PVP Towers or will they be able to wreak damage on other structures ? Given the amount of resources required to build anything in Strongholds, this information needs to be made available now so that Guilds can decide whether they want to PVE exclusive or part of the expensive world of PVP.
It's a sad fact that the playground bully contingent in PVP (NB: that isn't all PVP players/Guilds, just a significant minority) will take great pleasure in inflicting the absolute maximum amount of damage possible on weaker Guilds once the PVP element of Strongholds is unveiled later this year. Before that happens, Guilds need to be given fair warning about what they can expect if they allow any PVP play within their stronghold and the possible cost in resources this will involve to repair the resultant damage.
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Yes, this is pure speculation until Cryptic reveal all about the possible ramifications and consequences of allowing/participating in PvP. But Cryptic needs to make this information available BEFORE Strongholds goes live on 11th August so that Guilds can weigh up the pros and cons of PvP involvement from Day 1 of building their strongholds. Otherwise, for example, a Guild with a small group of determined PvPers could find that the consequences of putting up just a single PvP Tower to allow them to participate could be that other structures used by the PVE only members comes under threat of damage or destruction.
If you give someone a reason to win by a large margin....even if that reason is only to deprive others of a better reward...let the corpse camping and grieving begin.
p.s. you can still get some pve bonuses ))
That's not so different from what can happen right now: letting the losing team cap a few nodes in Domination, splitting your guild into Ten Towners and Arcane Brotherhood and fighting each other in IWD to get PVP campaign accomplishments...
— (The unwritten rule)
Trust me when I say that it will be just like other PvP styles, like GG used to be. I cannot promise that buildings will not be destroyed during the matches, but I doubt that they would punish the losing side by harming their SH buildings.
Your ego is creating so many fantastic options just to mess with you... and based on Cryptic's past actions I can understand, but why stress about the future... 99% of it is all fantasy.
The take up of PvP in strongholds will be much higher if the actual structures remain intact but if participation means a significant amount of rebuilding every time you lose then it will probably be next to non-existant.
If the PvE Stronghold building efforts is unaffected by the Stronghold's characters PvP Stronghold battles then PvP doesn't matter.
Unless losers have to rebuild the damage suffered they don't Crumble and unless the winners have their coffers increased or their participating players are compensated with items they could add to the Guild coffers there is no hope of conquering.
However, if the supplies required and collected or collected (if below the amount needed) for the losing guild's next project go poof and 25% of each of the required amount or lesser collected amount items is transferred to the winning Guilds coffers. Any excess over max could be put in a new Guild Bank Vault area called Stronghold excess collections.
maybe get at best 8 a side during black ice dom and peak time.