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How much damage will winning PVP Guilds be able to do to losing Stronghold Structures ?

qexoticqexotic Member, NW M9 Playtest Posts: 841 Arc User
The title pretty much sums it up. Just how much damage will winning PVP Guild teams be able to inflict on the losing teams stronghold structures ? Will the damage possible be restricted to the PVP Towers or will they be able to wreak damage on other structures ? Given the amount of resources required to build anything in Strongholds, this information needs to be made available now so that Guilds can decide whether they want to PVE exclusive or part of the expensive world of PVP.

It's a sad fact that the playground bully contingent in PVP (NB: that isn't all PVP players/Guilds, just a significant minority) will take great pleasure in inflicting the absolute maximum amount of damage possible on weaker Guilds once the PVP element of Strongholds is unveiled later this year. Before that happens, Guilds need to be given fair warning about what they can expect if they allow any PVP play within their stronghold and the possible cost in resources this will involve to repair the resultant damage.

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  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited July 2015
    PvP is consensual... and not required in SH. I wish you guys would read all of the literature on the Mod.​​
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • qexoticqexotic Member, NW M9 Playtest Posts: 841 Arc User
    magenubbie wrote: »
    First, PvP is optional. If you don't want to get ran over, don't PvP.

    Second, there's a blog comin up soon that'll explain how PvP will work in Strongholds. We'll have to wait for that to see what actually happens to a winning/losing team.
    I don't PVP so no problem there. The PvP is optional aspect only applies to individual players though. Any player at any time has the free choice of whether or not they play PvP but for Guilds it will not be that simple. For a Guild with a stronghold they will have to decide from Day 1 if they are going to be PVE only or join the wonderful, potentially far more expensive world of PvP. If they go in with the idea 'we can always opt out later if the cost gets too high', they may well find they don't actually have that option.

    Yes, this is pure speculation until Cryptic reveal all about the possible ramifications and consequences of allowing/participating in PvP. But Cryptic needs to make this information available BEFORE Strongholds goes live on 11th August so that Guilds can weigh up the pros and cons of PvP involvement from Day 1 of building their strongholds. Otherwise, for example, a Guild with a small group of determined PvPers could find that the consequences of putting up just a single PvP Tower to allow them to participate could be that other structures used by the PVE only members comes under threat of damage or destruction.

  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    I'm a little concerned about the mention that a close loss will have rewards, and winning big will have better rewards - something like that.

    If you give someone a reason to win by a large margin....even if that reason is only to deprive others of a better reward...let the corpse camping and grieving begin.
  • qexoticqexotic Member, NW M9 Playtest Posts: 841 Arc User
    drkbodhi wrote: »
    PvP is consensual... and not required in SH. I wish you guys would read all of the literature on the Mod.​​
    I do read the literature that is made available but before Guilds consent to allow PvP they need to know what the consequences of doing so will be and that information needs to be made available before any strongholds start being built so the Guilds know exactly what they are consenting to. That particular little detail is the one that keeps being overlooked.
  • edited July 2015
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  • vinceent1vinceent1 Member, NW M9 Playtest Posts: 1,264 Arc User
    since pvp is optional, everybody will turn it off to prevent pvp guilds roflstomping them. end of pvp in stronghold module )))))

    p.s. you can still get some pve bonuses ))
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  • darkstarcrashdarkstarcrash Member, NW M9 Playtest Posts: 1,382 Arc User
    edited July 2015
    greyloche wrote: »
    thats awesome. so, get two "sister" guilds. to only PvP with each other. have one side win, then let the other side win. everyone wins. Game the system.

    That's not so different from what can happen right now: letting the losing team cap a few nodes in Domination, splitting your guild into Ten Towners and Arcane Brotherhood and fighting each other in IWD to get PVP campaign accomplishments...
  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    Even with random queues, PVP will always have a few who find the need to rig the system somehow. You could even remove their names, classes, make them all look like minions...and 2 teams will still figure out a way to game the system together.
  • dfncedfnce Member, NW M9 Playtest Posts: 509 Arc User
    edited July 2015
    greyloche wrote: »
    I'm a little concerned about the mention that a close loss will have rewards, and winning big will have better rewards - something like that.

    If you give someone a reason to win by a large margin....even if that reason is only to deprive others of a better reward...let the corpse camping and grieving begin.

    thats awesome. so, get two "sister" guilds. to only PvP with each other. have one side win, then let the other side win. everyone wins. Game the system.
    That actually work that way in other game. Not many people played pvp because of imbalance and bug abuse, so hardcore pvpers in first step put structures with one faction, in second relog to twink in another faction to destroy them. Profit.
    EX-DL-BtS / ITF-KC-KB / BF-HD-IBS / FtF-IT-ST-Dis / CA-GW-PG
    "When no appropriate rule applies, make one up."
    — (The unwritten rule)


  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    I am getting tired of all the "Sky is falling" whining. There are about 75 to 100 players who were picked to alpha the SH PvP. I had not been able to enter, in the first round due to the times it was happening. I do have access to the forum section. I find it amusing and partly annoying that people are creating a shitstorm over nothing. You will all find out what it will be like when it comes out.

    Trust me when I say that it will be just like other PvP styles, like GG used to be. I cannot promise that buildings will not be destroyed during the matches, but I doubt that they would punish the losing side by harming their SH buildings.

    Your ego is creating so many fantastic options just to mess with you... and based on Cryptic's past actions I can understand, but why stress about the future... 99% of it is all fantasy.​​
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
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  • qexoticqexotic Member, NW M9 Playtest Posts: 841 Arc User
    drkbodhi wrote: »
    I am getting tired of all the "Sky is falling" whining. There are about 75 to 100 players who were picked to alpha the SH PvP. I had not been able to enter, in the first round due to the times it was happening. I do have access to the forum section. I find it amusing and partly annoying that people are creating a shitstorm over nothing. You will all find out what it will be like when it comes out.

    Trust me when I say that it will be just like other PvP styles, like GG used to be. I cannot promise that buildings will not be destroyed during the matches, but I doubt that they would punish the losing side by harming their SH buildings.

    Your ego is creating so many fantastic options just to mess with you... and based on Cryptic's past actions I can understand, but why stress about the future... 99% of it is all fantasy.​​
    If that final comment is aimed at me, then it is way off mark and uncalled for. My imagination, not my ego, came up with one simple scenario based on the information that has been posted in the various blogs about SH PvP which is that losing teams will suffer damage to some of their actual stronghold structures which will have to be repaired afterwards. If this turns out to be correct, then Cryptic need to state this as soon as possible and certainly before August 11th. If only the duplicate Strongholds get damaged or destroyed with the actual buildings that Guilds have spent time, effort, resources and probably some actual money on contructing remaining untouched, then this also should be made clear as soon as possible.

    The take up of PvP in strongholds will be much higher if the actual structures remain intact but if participation means a significant amount of rebuilding every time you lose then it will probably be next to non-existant.

  • grogthemagnifgrogthemagnif Member, NW M9 Playtest Posts: 1,651 Arc User
    The misleading Subtitle of Strongholds is "Conquer or Crumble". In a previous to the July 23rd Dev Blog on Strongholds PvP there was a quote of something like "loser Guilds would lose 100% of the damage dealt in treasure by the winners and winners would receive 25% of the damage they dealt in treasure".

    If the PvE Stronghold building efforts is unaffected by the Stronghold's characters PvP Stronghold battles then PvP doesn't matter.

    Unless losers have to rebuild the damage suffered they don't Crumble and unless the winners have their coffers increased or their participating players are compensated with items they could add to the Guild coffers there is no hope of conquering.

    However, if the supplies required and collected or collected (if below the amount needed) for the losing guild's next project go poof and 25% of each of the required amount or lesser collected amount items is transferred to the winning Guilds coffers. Any excess over max could be put in a new Guild Bank Vault area called Stronghold excess collections.
    qexotic wrote: »
    The title pretty much sums it up. Just how much damage will winning PVP Guild teams be able to inflict on the losing teams stronghold structures ? Will the damage possible be restricted to the PVP Towers or will they be able to wreak damage on other structures ? Given the amount of resources required to build anything in Strongholds, this information needs to be made available now so that Guilds can decide whether they want to PVE exclusive or part of the expensive world of PVP.

    It's a sad fact that the playground bully contingent in PVP (NB: that isn't all PVP players/Guilds, just a significant minority) will take great pleasure in inflicting the absolute maximum amount of damage possible on weaker Guilds once the PVP element of Strongholds is unveiled later this year. Before that happens, Guilds need to be given fair warning about what they can expect if they allow any PVP play within their stronghold and the possible cost in resources this will involve to repair the resultant damage.

  • reds351reds351 Member, NW M9 Playtest Posts: 343 Arc User
    greyloche wrote: »
    thats awesome. so, get two "sister" guilds. to only PvP with each other. have one side win, then let the other side win. everyone wins. Game the system.

    That's not so different from what can happen right now: letting the losing team cap a few nodes in Domination, splitting your guild into Ten Towners and Arcane Brotherhood and fighting each other in IWD to get PVP campaign accomplishments...
    Honestly for IWD there is not other way. I pretty much stay in there all the time and you can't find 3 people together to even get a triple kill.
    maybe get at best 8 a side during black ice dom and peak time.
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