Well the price of Leadership assets (Man-at-arms etc) are sinking like a stone, the ZAX backlog has dropped from 3 million to just over 1 million in less than 12 hours, looks like the in game economy is being shaken about by the upcoming change to leadership on the Gateway, Where will the economy land, any smart bets?
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It would be mine, if I hadn't spent an ungodly amount of money on this game since beta opened.
I have a ton of suggestions how to save the economy... all they have to do is ask me. Each of them is a tried and true method to turning around an economy.
I read a lot about the rise and fall of economies... because I feel there are very valid faults in many Industrial economies... in current events.
And Rhori is correct... the bots will move to PE... and sit.
Until Cryptic offers more choices for AD... that require a bit more effort than botters are willing to script... botters WILL ALWAYS be a problem. The issue has gotten worse in M6... since they removed the LP dailies and the larger salvage rewards for purps.
You have created a bigger need for AD and restricted the amount available. Which ALWAYS creates an ILLEGAL BLACK MARKET... ALWAYS.
they should make the profession window in-game show up in random places across the screen so scripts cant be used. but i think opening them on safe mode makes the profession window larger than the safe-mode window (800x640 or w/e that size is) which will overtake the randomization of the prof.window because the buttons will always show up in a specific place.
Mine as well.. I had high hopes for the new mod.. but it has just been one drama after another.. It's summer here.. so I hardly play any more due to being outside.. but now the gateway is being nix'd.. just like the game was.. I just hope there is a game to come back to in the coming weeks!
Then they need to actually better the rewards for playing the game, dungeons, skirmishes, foundry quests, etc...
also, ALL rp should be BoA and actually make it so one can earn enough RP by playing the content.
the problem is that there is already so much AD in botters hands that the damage is already done, and I don't know if it can be solved without resorting to much more drastic measures.
The first of these two suggestion would benefit the whales, and the whales Pvt PayPal the RL money spenders only, who could bypass that cap. Those would leave soon-ish, too, as eveyrbody else would earlier...
The second suggestion would benefit the no-lifers people who do little else in their probably ample spare time but play this game.
Casuals? Meh...
LShip, while exploitable, gives the people with a busy family, working, or school/college week a go at keeping on par. Of those with the work being the time-consumer, some might actually fling out their CCs - initially. Because if you remove LShip income, few of with busy lives and not-so-much money as to afford Cryptics, erm, "exclusive" prices will stay. And when the game is deserted, the big spenders also get bored and go away. Followed at last by those who do little else outsinde Neverwinter.
Having the in-game minigame called "Professions" as a balancer is IMHO one of the wisest design choices manifested in this game. Games where only "Pros" and "Payers" can compete get stale for casual players rather fast, and are hence neither long term fun nor business...
...a different rap, however, is WHAT you get for Dungeon runs or Skirmishes currently - thats abyssmally underwhelming for sure and should be improved. Especially regarding loot that is sellable. Because, after all, many of the AD-purchasable items are progression relevant (MoPs, AuCubes,...) and hence AD have to be acquired. Playing the game, as you define it, increasingly falls short of giving you this income since Mod 6 came over us, and the realization of this has IMHO driven even more of the longtime players out than the Faerûn-wide grindification....
Claiming that people that so few available time can't do a single skirmish and prefer to invoke do professions can't get enough AD that way really is not looking at the big picture.
Each character should provide enough RP/AD on its own to get to BiS on a fair period (which would depend on how often we get new BiS equipment).
If they really want us to spend money to get BiS equipment then they're doing it awfully with their ridiculous prices.
then why wouldnt they do the same, so it wont hurt legit players than removing? i know it wont stop the bots but it would slow down alot, but with captaches? it wont stop them, they can "speed dial" to bypass it with programs they wrote.
pretty much exactly what i have said, and would of said again..
As ever, Cryptic devs reach for the stick rather than the carrot to solve a problem.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
And what if i tell you they banned a few bots and removed they ad from the game also they banned some exploiters and removed they ad to?
If you want to be honest this change will not remove instant 1000000000 AD from the game
One of the few redeeming features this game had was that it did not matter too much that they broke at least one character class every mod (and usually made another one OP). I could drop my newly unplayable Temptation Warlock into the support ranks and just shrug it off. I have at least one of each class and, at any given time, I don't do anything more than invoke and reset professions on most of them. But, I also have limited total time for playing. So, every time Cryptic comes up with another way to battle "bots," less of my play time goes to playing.
And that is the way that valuable casuals - the ones with jobs and other time constraining activities that make it reasonable to occasionally purchase big blocks of Zen - leave a game. The things they have been doing to try and "keep up" become too much of a chore, and suddenly they realize it has been a long time since they actually got much fun out of the game and start looking around for a new leisure activity.
Xp crushed, leadership crushed, ad from dailies crushed, Storm Spell change... How about doing something players ask of you for once. Like fix OP sanctuary, or GWF tab, or how about the random one-shots by various dorks of the weakest variety in T2's? Give some daily's back that generate AD. Whatever, anything. Maybe giving SW's some love for pvp? So many things ignored.
I dont even care anymore. First year of this game was fabulous. Second year? Not so much.
ROFLcopter.
What about playing most Skirmishes is not pressing a few buttons repeatedly?
The saving grace about LShip is that it can a) be done at your convenience time, b) without getting aggravated by competence-deficient teammates e.g. tossing everything around across half the map, and c) it is a different kid of grind. Removing it will get you a game full of Wallet Warriors and No-Lifers, and real Newbs.
Normal-life, money-conscious players who play for the fun of it are the heart and soul of each MMO, and most companies understand this and cater to that clientele - by e.g. stuff like LShip. These players neither want endless grind to progress, nor exorbitant in-game- nor RL-currency cost for decent gear, nor do they want to be forced into repetitive extra-grind to get their in-game currency.
With Mod 6 most of these commodites have gone from NW, and it's cost them half of their server population as far as we can assess it from instance count and Steamcharts data - in what IMHO seems to be a push for increased monetization and focus on getting that from the 20% of players who bring 80% of the income. Game development decisions hint at that, P2W prducts hint at that, and Strongholds hits at that, too.
Also, the professions based income makes gameplay more gameplay - earning all those tokens for campaign progress is work-like enough. getting your pocket mone exclusively out of the same sort of gameplay that you'd in rinciple would want to do for fun just will fatigue the pleasure found in that even faster. Clicking stuff that moves until it stops is, while somewhat satisfying as a pastime, just as repetitive and a drag as the selection of tasks from a pulldown menu. By using the latter to achieve part of the daily pensum, the former becomes to some extent more enjoyable...
Don't get me wrong - I'm all for giving better rewards for playing, and there should be a significant fraction of this that is either sellable or AD themselves. But switching off byline income will IMHO just damage the game and the playerbase - or what's left of that...
I'll try guessing:
There are 4 kinds of Leadership users:
* Gold-Sellers: There will be no change here. A quick peak in the usual shady corners of the internet shows that professions support already is on the feature list of the kits sold there.
* Players who Gateway-botted for their own use: Dead species; none of them will spend money for a game-client bot. Some of them will switch to buying from Gold-Sellers. Very few will buy Zen. A good number will rage-quit.
* Players who used the Gateway manually: Starving. Some may buy Zen, but more will lose interest in NWO.
* Players who did not use Gateway (or Leadership): Will see no real difference other than the server being emptier from day to day.
I expect the AD price for Zen to go down fast for the first week(s) or so, then come back up (but not quite to 500) as the economy stabilizes. On the auction house, things that people want to get rid of will fall in price because there will be less money to buy them. Things that have value because they are important for game play will stay in the same ball park.
My hope is that these changes won't cause ALL of those to suddenly be non-profitable ventures.
As far as I understood the patch notes non-Leadership professions shouldn't be affected.
And re. Gemmed stuff... ...well, when everybody leaves, prices there will fall, too.
Maybe a good indicator is the RP-Market. We had a long time 1 RP for 2 ADs while the RP in the Zen Market was 1 RP for 6,6 AD. This could mean it drops to around 200 AD per Zen.