The problem in short:
Since this mod, Tenebrous are not working as normal when using multiple enchants of this kind.
Normally if you have 2 or more Tenebrous enchantments slotted you will do x% of your current HP as Dmg for each enchant.
every 18 seconds.
Now something is broken and only 1 will do it's x% of dmg.
It's a known bug for a while now and still nothing has changed. Can you fix this or set the changes back to an older version?
Sounds like a simple fix to me.
Faust.
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Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
I hope this answers your question.
-me-
Tested with a toon that had 24658 hitpoints.
1% of that is 246.58
With 1 lesser tenebrous equipped: 247
With 2 lesser tenebrous equipped: 247
With 3 lesser tenebrous equipped: 247
So, that feels a little broken, but I thought perhaps rather than stacking, perhaps they proc individually. So, I hit the dummy exactly 80 using 3, 2 and 1 tenebrous.
In all three runs, based on ACT parsed data, tenebrous proc'd 3 times per run.
What I did:
1: Using a lvl 62 SW, fully respec'd with no feats or boons selected and with no gear with any special properties or companions summoned, slotted 1 lesser tenebrous.
2: Attack a target dummy using Hand of Blight Melee exactly 80 times (20 sets of 4 attacks).
3: Check the number of procs in ACT for "Tenebrous Power"
4: Slot one an additional tenebrous and do steps 1-3 again.
Expected result:
One of two things should happen here, either one could be considered OK.
1: The tenebrous should stack and proc as a unit, much the same as how Dragon Hoard or Fey Blessing does. In this case, I would expect the damage done per proc to have been 740.
2: The tenebrous should proc individually, each doing 247 damage. In this case, I would expect to see three procs for one enchant, six procs for two and nine procs for three.
Observed result:
I found in all three 80-hit runs, regardless of the number of tenebrous enchantments I had slotted, the power proc'd 3 times for 247 damage each time.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
Call me Andy (or Strum, or Spider-Man)!
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@lwedar - I sure hope so! All we can do is ensure the information is given to QA for official validation and then onto the dev's work queue for a fix. Work is prioritize against everything else. I'm attempting to help move things from the "pile of stuff people have mentioned might be broken" to the "list of things that we can replicate and confirm as broken"
For a developer to track down a bug, it's not helpful to simply know that something may not be working - they need to know for sure it's broken (or they won't waste their time chasing it down) and they need to understand exactly what it's doing that it's not supposed to do. My effort here is centered on helping that along by wrapping some details around these reports. It's up to the developer team to actually take action... so far, they seem to jump on things once they become "low hanging fruit" - the lower I can make these, the more likely they'll fix it... so, here's hoping!
EDIT: I'm sure the QA team is pretty much heads down on Stronghold... so... hopefully I'm helping them out too
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
Thanks a lot.
And now we wait.
-me-
Call me Andy (or Strum, or Spider-Man)!
Follow Neverwinter on Twitter: NeverwinterGame
Like Neverwinter on Facebook: Neverwinter
Follow me on Twitter: StrumSlinger
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
Call me Andy (or Strum, or Spider-Man)!
Follow Neverwinter on Twitter: NeverwinterGame
Like Neverwinter on Facebook: Neverwinter
Follow me on Twitter: StrumSlinger
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
Strum,
While I agree it wasnt ideal how it was working. This is makes it really lack luster... I guess id ask you submit this for reconsideration. Some possible suggestions would be to re-work the ICD but make it a lower % chance to proc making stacking more of these worth while. Players already stack so many DoTs that increasing the rate is really a moot point.
Just is pretty lack luster when your ACT this enchant and track its DPS....
Heck even adjusting this to something like: removing the ICD, each attack hits your target for an additional 5% (at rank 12) of your weapon damage.
Stacking 6 of these then would be 30% weapon damage with each hit (same as Trans Holy Avenger). Just an idea. Tenebrous is really lack luster now....
hmm, test are showing there is no increased rate of proc if you stack them. I think that part might be bugged still
Call me Andy (or Strum, or Spider-Man)!
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It wont matter Andy. The % chance is high enough where the issue isnt the proc % but the ICD.
I think there is a confusion around that. If it has an ICD of say 15 seconds but can only proc once during that time and its initial proc % is 5%. Stacking 3 of them going to 15% your still limited to the ICD so it doesnt matter.
Now if you REALLY buffed up tenebrous enchants and gave them each like a 1% chance to proc and then reduced the ICD to like 4 seconds and THEN made it so each one increased the % chance to proc, it could be much better. Because then the limiting factor would actually be the % chance to proc since its SO low.
But with an ICD so high, increasing the % chance is worthless..... Youll ALWAYS get the proc even with just 1 enchant within the ICD.
This cool-down resets once every 16 seconds.
Normally it hits on the first hit of your attack and then sits and waits until the server says it is off cool-down.
So Making the cool-down shorter based on the number of enchants will be hard. So you have to remove the server CD to a local one.
Or just set it back to what it used to be, since npc's in dungeons have a ton of health and in pvp you still do no dmg thanks to the high tenacity and negations (+ Tene no longer ignores armor.)
And 5% or rank 12 is low is you look at it this way.
Rank 10 is 330 stat points and a rank 12 is 700.
Tene rank 10 is 3% and rank 12 is 5% Should this not be like 7% or so?
-me-
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
If you read the original answer to the change it said and I quote;
the change was made to spread out the damage but not make it less.....
Now everybody that tried having up to 7 Tenebroughs knows that it procs the same amount of times as having 1.
The change is NOT working with an increase in proc chanse during a set period of time!!
Once again Sturm can you explain exactly what the devs did with the time stamp because what ever they did 1 it does not work as intended by the answer given by Crush and 2 if only 1 ever procs during a set period of time what kind of % does having several add?
In my test, I didn't account for stacking to ONLY increase proc %, but I could easily re-do the test by putting a paperweight on my mouse (to save my finger) and just hit for 5 minutes straight with different numbers of enchants. My guess is, the number of procs would be the same no matter what - because the chance of a proc isn't THAT different and the ICD is so long that the counts would even themselves out.
Ayroux's suggestion is a good one. 1% per rank per enchant (with it starting at Rank 7 as usual) with an ICD of 5 seconds. That prevents multi-procs and it prevents damage stacking, while still giving a reason to stack multiple and higher level versions.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance