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General issues seen by a TAble top DM/GM

tonitruslipistonitruslipis Member, NW M9 Playtest Posts: 17 Arc User
First, the que you have set up, it seems now that people are popping in and out and if i understand the way it works now, if you have a member of the party leave that is a dc, another dc should be the first one, if this is true how does a TR equal a DC?? another issue, how is a healing Pally equal to a tank pally? thats the first issue, your que does not work as designed. as for people bailing on the party, do the same as you do with the PVP, they bail on the party, they get locked for doing dungeons for x amount of hours, i would say no less then 2 hours. next, your main bosses should be hard but not impassable wish i have found to be more the case then not, 1 hit deaths makes people not want to playeither you need to re-evaluate your hardness levels of your dungeons, the bosses still need to be redueced like you states you did to the add, oh speaking of adds they still do one hits oh 85k or better, if one hits are crits, then you need to look at the % chance because it seems to happen alot.

Comments

  • skitzopyroskitzopyro Member Posts: 125 Arc User
    Leaver Penalty is a terrible thing to implement... The game is time gated and if you screw someone out of skirmish/dungeon time they are going to quit the game. Some teams are incapable of completing dungeons and its not your fault for leaving.
  • edited July 2015
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