Go you! And yeah, I'm pretty sure that "collision thing" is exactly what you're thinking it is. As a no-exploit guild, my officers and I struggled for two weeks whether or not to call that an exploit or a "use of environment".
While fighting the scorpions, I always wondered what the heck people were doing down at the other end. One run, I followed them... as soon as I saw what they were doing I was like.. meh, exploit. "Using the environment" in such a way that you get somewhere you're not really supposed to be where you can attack but the boss can't attack you is totally an exploit. The inverse is, for example, getting up on the curvy tree things in Idris - that I don't really think of as an exploit -- especially since Idris could teleport to you, and there were archers everywhere. But getting somewhere that makes you effectively immune to attacks but where you can hit the boss without impunity... that's an exploit no question. It was doubly annoying for me since the scorpion fight, when done with legit strategy, actually took far less time then when people used this exploit. Anyway, I'm glad they resolved it, removing exploits makes the game better. Period.
But getting somewhere that makes you effectively immune to attacks but where you can hit the boss without impunity... that's an exploit no question. It was doubly annoying for me since the scorpion fight, when done with legit strategy, actually took far less time then when people used this exploit. Anyway, I'm glad they resolved it, removing exploits makes the game better. Period.
Absolutely. It doesn't matter what game it is, but taking the challenge away from something like a boss fight takes all the satisfaction out of, y'know, completing dungeon.
I have a Great Weapon Fighter, Guardian Fighter, Oathbound Paladin, and a Control Wizard on Neverwinter. I've also tried a Devoted Cleric and Trickster Rogue. Let's just say that I can't find the motivation to cap any of them.
The inverse is, for example, getting up on the curvy tree things in Idris - that I don't really think of as an exploit -- especially since Idris could teleport to you, and there were archers everywhere. But getting somewhere that makes you effectively immune to attacks but where you can hit the boss without impunity... that's an exploit no question.
There are a good number of places and spots throughout this game for ranged characters to stand without risk of being attacked. Something I can immediately think of is the cliff over the Thayan encampment near where the black Herald lands. Is standing on that cliff and picking off the mobs in the encampment an exploit?
Pretty gray area on that one.
Regardless, I'm glad it's now "fixed" and that removes the question completely. I agree with you 100%: "removing exploits makes the game better. Period."
Absolutely... I agree, removing ALL exploits from ALL areas will make for a better game for the simple fact that those broke players that refuse to pay hundreds in real money will now have to either do the mindless grind all day for zero rewards, or just quit due to the fact that the success rate for completing an Epic dungeon or skirmish will be will be so low it will not even be worth playing. YAY for the have's and down with the have not's!!
Comments
While fighting the scorpions, I always wondered what the heck people were doing down at the other end. One run, I followed them... as soon as I saw what they were doing I was like.. meh, exploit. "Using the environment" in such a way that you get somewhere you're not really supposed to be where you can attack but the boss can't attack you is totally an exploit. The inverse is, for example, getting up on the curvy tree things in Idris - that I don't really think of as an exploit -- especially since Idris could teleport to you, and there were archers everywhere. But getting somewhere that makes you effectively immune to attacks but where you can hit the boss without impunity... that's an exploit no question. It was doubly annoying for me since the scorpion fight, when done with legit strategy, actually took far less time then when people used this exploit. Anyway, I'm glad they resolved it, removing exploits makes the game better. Period.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
fixed an exploit
There are a good number of places and spots throughout this game for ranged characters to stand without risk of being attacked. Something I can immediately think of is the cliff over the Thayan encampment near where the black Herald lands. Is standing on that cliff and picking off the mobs in the encampment an exploit?
Pretty gray area on that one.
Regardless, I'm glad it's now "fixed" and that removes the question completely. I agree with you 100%: "removing exploits makes the game better. Period."
"...I grab my wiener and charge!" - ironzerg79