I'm one of those players, who still believe, that Cryptic will wake up and improve this game to by playable.
New module is last chance for me. This is why I have few questions, maybe community have an answer:
- New "the biggest map" seems be awesome. How you plan to reduce lags in this area. Everyone remember what happened with IWD with players rushing heroics. Even now dread ring is barelly playable. Any ideas?
- OP is slow, GF is slow as well. How you plan to balance mobility of different classes? Is it possible, I'm not mentioning new 140% mounts for p2w players.
- Improving your gear is important. There will be new jewels/armour sets in new module, that's sure. Why we can't remove patches from armours and jewels. It's so expensive ! And we can't use it again.
- Plan to bind everything to character is the most iritating feature of this game. Do you test the influence of your decision on server economy? Or just make changes and players will adopt?
- last not least. What about overall balance of classes? vide thread:
http://perfectworld.vanillaforums.com/discussion/1192165/class-balancing#latest I agree with 100% woth this statement.
At the end, thanks for this, we can be alfa testers of released game /sarcasm off
Not enough employee to do it with Cryptic hands? Or another reason?
Comments
2) yes something is being considered.
3) it would be nice
4) its sure they want to limit your daily ad gain as much as possible. I would not expect this to change any time soon.
farming dungeons is no longer a thing... hell.. dungeons are no longer a thing.
i would ask to bring them back and more before thinking to loot and stuffs.
5) class balancing is near to where should be.. well its not good, its not perfect but its the best since 2-3 mods.
i would start doing little changes and bug fix. I dont think we will see many changes balance wise in mod 7.
but i will tell you if something comes up in the next weeks.