Sooo..
If you guys look ingame, you'll see that Azure Enchantments are a bit funky now, specially the rank 7!
The same enchantment rank 6 provides +180 crit stat;
Rank 7 it provides +190;
Rank 8 it provides +250!!!
I don't know where is the logic, but seems to me that they are scaling wrong!
Some people said me that once I hit 70 they will be "back to normal"... I have hit 70 2 weeks ago and they still add me +190 (I have removed them and added again to see if they "change", no success though")!!!
Is there anyone else having this problem?
0
Comments
Regarding the jump between r7 and r8, the jump is reasonable if you consider the cost to make r7 to r8.
From r7 to r8, you need one GMoP which is 100K AD and 1 extra r7.
From r8 to r9, you need (I think) 2 GMoP and 1 extra r8.
Something they really should remove honestly. Never seen a game where the cost goes up and up and up...then drops way down like this. Easier currently to make R10 into 11 and 11 into 12 than it is to get to 10.
You just found it, nothing new.
I`ve filled`em all way before Module 6 on wiki, see: neverwinter.gamepedia.com/Enchanting#Normal_Enchantments
Master of Flame Renegade guide: Burn with me!
Here is the issue... the stats between 5 and 6 are 40 points. Why are the stats between 6 and 7 not 60 or 80? At least they could remain consistent to the previous numbers.
In addition to that, most stats are worth about 4x less than they were in mod 5. So it's a double fuckover.