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Clerics in Tiamat

shamous5678shamous5678 Member, NW M9 Playtest Posts: 5 Arc User
Hello to all clerics.

Im writing this to help DCs get thru Tiamat without being frowned apon. Hopefully this will help anyone that isnt adept with their DC in Tiamat. We all know its a DPS gig. Therefor healers are not the most welcome in numbers that will bring DPS down. Same as GFs and OP healers. So therefor we must continue our role as buff/debuff. Healing should be at a minimum when you concider your slotted powers. We are suppose to be the wise ones here :)

First Im a DPS DC so Iam trying too help all DCs get the job done. So please add any comments for healers

Powers

Searing Light: is very useful as a small heal, damage and a good debuff remember to line the adds up to get maximum output. Good for DPS DCs

Break the spirit; probably the best choice for non DPS DCs Stun and debuff

Sunburst: USE THIS WISELY donot use when CWs have icy terrain down and fighters are doing their thing, you are not helping ,but only wasting the clock if all has to reset and chase adds . Other then that it is great to keep adds off you and knock them off the edges.

Astral Shield; is NOT needed. and supposedly causes lag

Divine glow; is good debuff and heal

Bastion of Health; The only heal i will slot very useful specially with large groups standing infront of the heads. But again buff debuff should be first on your mind. use your dinine wisely heal when u deem absolutely nessesary.

Hallowed Ground; save it up for when the group is fighting the heads ; again in use with your choosen debuff

For at wills ; any is good to get your divinity .

Yes i know ive missed 1 or 2 but these work for Tiamat

I have leaned thru trial and error so I pass this info onto you hopefully your trials will be a success. Just wanted to put my 2 cents in please add to this and do your own trial. everyones style is alittle different.

Because Tiamat and her hoard are mean so you gotta get mean too.

One more thing; take the time to look around the clerics you are defending donot need 3 DCs so be wise and go help another group.

Comments

  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    During "Protect the Clerics" phase, Chains of Blazing Light is good for control/gaining agro on mobs if you can place it at their spawn point. I wouldn't recommend using sunburst in this phase.

    Astral Shield isn't what gets blamed for lag. It's Astral Seal. This is really more focused around people who have the Burning Guidance boon from the Dread Ring campaign. The impact of using astral seal caused each attack on tiamat to grant a small heal, those heals could then trigger burning guidance. This resulted in a lot of calculations (small heals on 25 people + burning guidance procs). They nerfed Astral Seal in Module 5 to resolve this, it was nerfed again in module 6. So in theory it shouldn't be a problem. Whether it is or not, you will get raged on for using astral seal. I've never heard anyone complain about Astral Shield.

    I never use Bastion of Health in tiamat. I just use/stack lots and lots of Divine glow for the buff/debuff. This is especially potent when used on large groups of melee (gwfs and trs) that concentrate in one spot for tiamat.

    Make sure when the clerics phase is nearing completion you have saved up a full stack of AP (so you can drop hallowed ground right away for tiamat phase) and divinity. You want to get as many rotations of hallowed ground and tiamat completed as possible in the 2 minutes.

    If you can survive, the tiamat phase is a good place to where high prophet armor ;-)

  • shamous5678shamous5678 Member, NW M9 Playtest Posts: 5 Arc User
    Thank you for clearing that up. good input
  • dread4moordread4moor Member, NW M9 Playtest Posts: 1,154 Arc User
    FFlame is good in Tiamat. Slows the Devils, keeping them from the cleric, moderate damage and empowered buffs everyone around you.

    Also, it auto targets unlike DGlow and DLight.. Fires fast and always hits.
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    I am Took.
    "Full plate and packing steel" in NW since 2013.
  • enicegeoenicegeo Member Posts: 88 Arc User
    putzboy78 wrote: »
    During "Protect the Clerics" phase, Chains of Blazing Light is good for control/gaining agro on mobs if you can place it at their spawn point. I wouldn't recommend using sunburst in this phase.

    It's possible to use Sunburst after Chains of Blazing Light as the knockback will not get rid of the root. They'll be scattered but they will be held in place on landing. Might be useful if the clerics are being swarmed, toss Chains, empowered preferably, then Sunburst.
  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    sunburst in tiamat will get you raged on. If your group is relying on pushes to clear the cleric phase instead of burning the adds you may as well leave, because you aren't going to have the DPS to clear tiamat. Rack and Stack is the method of choice, scattering only limits your DPSrs ability to burn.
  • rapo973rapo973 Member, NW M9 Playtest Posts: 831 Arc User
    DC AC full virtuous:
    At-will: Blessing of Battle, Astral Seal
    Encounters: DG, HW, BtS
    Daily: AA, HG

    As a virtuous, I focus on buff/debuff + AP regeneration and that's why I use HW: it heals but it also increases the AP of the group. In my opinion, AP regeneration is one of the best buff a cleric can provide in Tiamat to increase the overall DPS.
    AA is great when there are no gems to protect the group from the dragon's breath. If gems are available, then I use HG.
    Blessing of battle = +15% of my power to the group, i.e. more DPS.

    The beauty of this setup is that it's mostly gear indipendent: even if you're 1.7 K cleric, it works.

    Oltreverso guild leader
    Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
  • vordaynvordayn Member, NW M9 Playtest Posts: 1,283 Arc User
    rapo973 wrote: »
    DC AC full virtuous:
    At-will: Blessing of Battle, Astral Seal
    Encounters: DG, HW, BtS
    Daily: AA, HG

    As a virtuous, I focus on buff/debuff + AP regeneration and that's why I use HW: it heals but it also increases the AP of the group. In my opinion, AP regeneration is one of the best buff a cleric can provide in Tiamat to increase the overall DPS.
    AA is great when there are no gems to protect the group from the dragon's breath. If gems are available, then I use HG.
    Blessing of battle = +15% of my power to the group, i.e. more DPS.

    The beauty of this setup is that it's mostly gear indipendent: even if you're 1.7 K cleric, it works.

    This is what I use mainly, except instead of astral seal I use sacred flame (don't want to cause any extra lag with astral seal, even if it has been 'fixed').

    I often take the blue gem, because Anointed Army has a number of uses on the right sided dragons - it can unfreeze people caught by the White Dragon breath (or even be preventative if cast at the right time), and between my blue gem and AA, the lightning attacks from the Blue Dragon can be deflected easily.

    If there is another cleric using Hallowed Ground, I tend to use AA because my uptime is relatively fast with it. If I'm the only cleric (or the others aren't using HG) then I use HG instead and spam my DC Sigil as soon as I can.

    Sometimes, if the Clerics are not being defended well, I slot Sunburst instead of Divine Glow (but re-slot DG at the dragon heads). Reason being is that I can push mobs off the clerics, yet still use the divine version of SB to generate AP. Hence, sunburst is only used sparingly, and only if mobs bypass our defenses.

    A divine Break the Spirit can also stun mobs to prevent them from getting to the Clerics.

    Vordon CW        Vordayn DC        Axel Wolfric GWF        Logain SW        Gawyn GF        Galad OP        Aspen Darkfire HR        Min TR
  • sharonious_rebelsharonious_rebel Member Posts: 56 Arc User
    I have been running DG and BtS as my encounters, and alternating Prophecy of Doom for the heads and Chains of Blazing Light for the clerics. I hate switch around powers while simultaneously running (I've autorun off a cliff at least once), I'm thinking of giving up chains unless there's a real control issue.

    I've been using PoD because it's the only other debuff that seems worth it on the heads, and slotting in BoH is usually unnecessary. I've been considering swapping BoH for DG, just because most clerics run DG so my casting it isn't going to add any good debuffs and that way I can up my AP generation with BoH.

    I need to get on a tiamat channel tho, all of my recent runs have been fails due to overall low dps/afks. :(
  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    I'm currently in 3 tiamat groups, here some contact info:

    2.2k_zerg – only requires an ilvl of 2.2, group is active. Contact: @doublea2015.

    Overload – group is fairly small and quiet. Current requirement are ilvl of 2.5 and an epic mount. Contact: @adhew5jh53

    19k_zerg – this is the 19k group from Mod 5 and still appears to be very active. Current requirements are a 3k ilvl. Contact: @ancyras
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    Like everything , they have i level limit too low in the tiamat.

    2.2k is a good limit and more valid. but I would rather gate it via arp.. 35% minimum to enter.
  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    edited August 2015
    silverkelt wrote: »
    Like everything , they have i level limit too low in the tiamat.

    2.2k is a good limit and more valid. but I would rather gate it via arp.. 35% minimum to enter.

    Now your making sense, except dc's don't need armor pen to do their job in tiamat
  • edited August 2015
    This content has been removed.
  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    Astral Seal has a cooldown now, its totally useless but I can't see how that would be a reason to kick someone
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    Kaelec showed a relationship between Arp and full debuffs, I dont know how the new stat curve effects that.. but having 35% minimum isnt anything, DCs can get that easy enough and if you want to you know solo a he or something, you will want some ARP.. My DC has around 40% give or take. So its around 40% arp , 35% crit build.

    Thats why I said 35%.. its a minimum entry standard, frankly your DPS should have at least 40% plus on them to enter. But since they cant seem to , code things for different groupings, I suggested a near minimum. If you think 30% is a better entry, then change it to that.. thats quite achievable.

    I think from my memory it was 3%(or was it 5%) arp that was recommended in the old stat curve system. You will need more then that now, since the mobs have alot more resistance and if you want your debuffs to take full effect, you will want to have the arp.

    Frankly since your entire job is to increase DPS, provide situational supplement heals and do as much damage as possible, you might as well go with more ARP.. you will do way more with 40% arp then another 5k in power will offer total.
  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    silverkelt wrote: »
    Kaelec showed a relationship between Arp and full debuffs, I dont know how the new stat curve effects that.. but having 35% minimum isnt anything, DCs can get that easy enough and if you want to you know solo a he or something, you will want some ARP.. My DC has around 40% give or take. So its around 40% arp , 35% crit build.

    Thats why I said 35%.. its a minimum entry standard, frankly your DPS should have at least 40% plus on them to enter. But since they cant seem to , code things for different groupings, I suggested a near minimum. If you think 30% is a better entry, then change it to that.. thats quite achievable.

    I think from my memory it was 3%(or was it 5%) arp that was recommended in the old stat curve system. You will need more then that now, since the mobs have alot more resistance and if you want your debuffs to take full effect, you will want to have the arp.

    Frankly since your entire job is to increase DPS, provide situational supplement heals and do as much damage as possible, you might as well go with more ARP.. you will do way more with 40% arp then another 5k in power will offer total.

    I think the discussion had turned to using armor pen as a measure for eligibility to enter tiamat. While your point make make sense for you. I don't think its a viable measure to determine if a dc can contribute in a raid.

    Maybe you think only righteous builds should do tiamat?
  • rapo973rapo973 Member, NW M9 Playtest Posts: 831 Arc User
    edited August 2015
    grrouper said:


    Really you are one of them people that can not take other players advice and not use astrial seal that is just so bad. Please just stay out of tiamat if you want to use astrial seal.It does not help anybody and my zerg channel would kick you for using it

    Really, you're one of them people talking and writing without thinking. I've AS slotted, but it doesn't mean that I use it extensively. If you know the capabilities of an AC DC virtuous build, you should understand that Blessing of Battle is the only at-will power I really need to contribute to the overall dps. Astral seal is used in same rare situations when a bit of heal is needed when you defend the clerics (usually HW/DG is enough). Just 1 AS against a devil doesn't make the game lag.
    Does it works? yes of course. I've completed the overall Tiranny of Dragons campain months ago by killing Tiamat more than 200 times, no lags for the party and I'm still in my zerg channel.

    Follwing your intelligent advice the team in tiamat will not receive for example my 5K+ power buff (really appreciated), plus the usual cleric buffs.
    Post edited by rapo973 on

    Oltreverso guild leader
    Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
  • rapo973rapo973 Member, NW M9 Playtest Posts: 831 Arc User
    putzboy78 said:


    I don't think its a viable measure to determine if a dc can contribute in a raid.



    Maybe you think only righteous builds should do tiamat?

    I agree definitely.


    Oltreverso guild leader
    Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
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