Leveling to cap takes 2 weeks at most, which is way too fast. I can level a character from 11 to cap in a month and a half (I used up a character slot to test this. I have a level 70 TR with an ilvl of 100). However, it's going to take me another year to get my artifacts on my mains to orange/teal. The company has it backwards.
You're probably doing something wrong then. The fastest I can level a toon from 1 to 70 is about 36 hours of gameplay. 1-60 takes me roughly 18 hours. 60-70 is another 18 hours. Are you using Azures in your utility slots? Equipping a cheapo lvl 60 arti belt for the extra utility slot? Using Xvim and Mulhorand/Dragon Bone? All of these are available to every player and don't take that long to farm them. Be smart with your time and you'll see that this change will only shorten the time it takes to level a toon from 1-70.
Darn. I have all these rank 3-7 enhancements but I never use them ever. I can't believe I haven't been using the Azures (+xp gain); when the servers come up, I'm going to do that ASAP.
1) What is a arti belt, xvim and Mulhorand/Dragon bone?
2) Should I use all my refine stones ASAP on my artifact necklace or sell some? I also always use rank 1 and 2 enhancements for my Artifact Necklace, is that fine?
3) I've been questing lately and doing those that are above my level by about 3, I believe I'm on the right track. I'm currently level 57 and have been doing quests at Mount Hotenow since level 53. The next place to quest is Whispering Caverns, right?
4) If you know anything about professions, I'm currently doing jewelcrafting because the end items seem decent. Are there any other professions that you would recommend and not recommend totally.
You're probably doing something wrong then. The fastest I can level a toon from 1 to 70 is about 36 hours of gameplay. 1-60 takes me roughly 18 hours. 60-70 is another 18 hours. Are you using Azures in your utility slots? Equipping a cheapo lvl 60 arti belt for the extra utility slot? Using Xvim and Mulhorand/Dragon Bone? All of these are available to every player and don't take that long to farm them. Be smart with your time and you'll see that this change will only shorten the time it takes to level a toon from 1-70.
I'm not doing anything wrong. I have a life, a family and a job.
However, you just further proved my point that leveling is out of control in this game. Once a character hits 70 (well, 60), this game becomes mind-numbingly, soul-sucking BORING. Same HAMSTER, different day, over and over and over and over. There is no more adventure. There is no more exploration. There is nothing but the daily grind, starting with EE.
No, I don't know why I stay. But I do.
It should take MONTHS to level to cap. Not a day and a half.
Agreed, there needs to be more, I hate going from game to game due to capping and just getting on the same routine; it gets really boring.
You're probably doing something wrong then. The fastest I can level a toon from 1 to 70 is about 36 hours of gameplay. 1-60 takes me roughly 18 hours. 60-70 is another 18 hours. Are you using Azures in your utility slots? Equipping a cheapo lvl 60 arti belt for the extra utility slot? Using Xvim and Mulhorand/Dragon Bone? All of these are available to every player and don't take that long to farm them. Be smart with your time and you'll see that this change will only shorten the time it takes to level a toon from 1-70.
I'm not doing anything wrong. I have a life, a family and a job.
However, you just further proved my point that leveling is out of control in this game. Once a character hits 70 (well, 60), this game becomes mind-numbingly, soul-sucking BORING. Same HAMSTER, different day, over and over and over and over. There is no more adventure. There is no more exploration. There is nothing but the daily grind, starting with EE.
No, I don't know why I stay. But I do.
It should take MONTHS to level to cap. Not a day and a half.
Notice how I said gameplay? I too have a life, a family and a job. At most I can manage to get in about 3 hours per session and that's with little to no interruptions. If you take it into perspective, 3 hours a session at 3 sessions per week, that's 9 hours a week. 4 weeks in a month would bring that to 36 hours of GAMEPLAY. So yes, Leveling a toon from 1-70 can take as short as 36 continuous hours or as long as 36 weeks with one 1 hour session a week. It all depends on how you manage your time.
If the game is becoming mind-numbingly, soul-sucking BORING to you, they try joining an active guild that has events to relieve that sort of tension and introduce excitement into your life. In my guild, we send out bi-weekly newsletters that capture our guild's progress and keep our current guildies excited and wanting more. Be creative with the game and relax.
You don't have to level each and every time you're on.
You don't have to PvP every day.
You don't have to grind for gear daily.
Have some fun, build some friendships and enjoy the immersion NWO has brought you.
• Invocation
o All Invokes now give a buff item. Use of this item gives 1 of the 4 invocation buffs from before M6.
o All XP Boosts given by Invocation now SET the bonus to the amount instead of adding it.
SET to the amount of xxxxxxx ? Can anyone spoiler it?
I am still pissed about the OP nerf - I can't do anything in a reasonable timeframe without being in a party (70+ stuff). I am a casual gamer, not 4+ hours per day, and this makes me just want to move on to another offering outside of the PWE realms.
What we see in common here is the lack of due diligence required by the Architecture / Devs teams to do things that we seem to believe is common sense.
Make the classes useful so someone will actually want to play the game, and your economics will actually improve. Make it so hard that we can't enjoy or progress, people find something better to do and you will have less money.
any way dread ring rewards should be bound to acount?
0
aimeesellersMember, NW M9 PlaytestPosts: 342Arc User
edited June 2015
Really? This... "We are adjusting difficulty for all critters that are 6-~70 using some general guidelines" is a typo that they just need to fix. If you look at it, it SHOULD read "60~70"
They missed the ZERO key by one and hit the DASH. I figured that out as soon as I saw it. I do however love the speculation as to what they intended... it makes for some good reading. Please... keep it up.
-25% damage? you still get one shot. it is useless and the boss like cragmire still not touched... are you HAMSTER crazy?
too little and too late, I have lost at least 15 GREAT players from friends list. and tbh I dont even play it anymore just log in once ina few weeks to see whats up.
You destroyed the game.
0
soulbearer1Member, NW M9 PlaytestPosts: 54Arc User
Classes and Balance
• Difficulty
o We are adjusting difficulty for all critters that are 6-~70 using some general guidelines:
o All enemies now have roughly 50% more Hit Points.
o All enemies deal roughly 25% less damage.
Our reasoning behind this is to address the main concern of enemies doing too much damage. With an increase in HP, it balances things to create more of a strategy than simply being killed in one hit.
Difficulty balance would have been an increase in PLAYER hit points.
Strategy? This is a hack n slash game combat style game engine. The only strategy you need is to get in a party and destroy the monsters ASAP. The only time I ever had to use my brain for strategy in this game was in Rhazaad's tower turning the statues face forward to open the doors. Maybe, just maybe, one could consider in VT getting the coffins and running clockwise is a good strategy.
Since it's hack-n-slash, adding more hit points to a monster and lowering it's attack is just making the fight last longer, not opening up a whole new world of strategic operations.
Forgotten Realms Forever!
Thank you, Ed.
0
aimeesellersMember, NW M9 PlaytestPosts: 342Arc User
Your speculation is no worse or better than anyone else's. You could be right. But so could everyone else.
Oh I dont disagree there... It just seems plain to me. 6-70 is an odd range, considering "critter" levels start at... 4... I think? In any case, there is a character "either - or ~" that isnt needed in that line. Of course, I could be totally wrong too.
And even if there isnt a typo... the speculation is entertaining.
It's still Cryptic we're dealing with here so we won't know until we get the chance to try. But you're right about 1 thing: Proofreading is not on the list of things Cryptic is good at.
Leveling to cap takes 2 weeks at most, which is way too fast. I can level a character from 11 to cap in a month and a half (I used up a character slot to test this. I have a level 70 TR with an ilvl of 100). However, it's going to take me another year to get my artifacts on my mains to orange/teal. The company has it backwards.
You're probably doing something wrong then. The fastest I can level a toon from 1 to 70 is about 36 hours of gameplay. 1-60 takes me roughly 18 hours. 60-70 is another 18 hours. Are you using Azures in your utility slots? Equipping a cheapo lvl 60 arti belt for the extra utility slot? Using Xvim and Mulhorand/Dragon Bone? All of these are available to every player and don't take that long to farm them. Be smart with your time and you'll see that this change will only shorten the time it takes to level a toon from 1-70.
Darn. I have all these rank 3-7 enhancements but I never use them ever. I can't believe I haven't been using the Azures (+xp gain); when the servers come up, I'm going to do that ASAP.
1) What is a arti belt, xvim and Mulhorand/Dragon bone?
2) Should I use all my refine stones ASAP on my artifact necklace or sell some? I also always use rank 1 and 2 enhancements for my Artifact Necklace, is that fine?
3) I've been questing lately and doing those that are above my level by about 3, I believe I'm on the right track. I'm currently level 57 and have been doing quests at Mount Hotenow since level 53. The next place to quest is Whispering Caverns, right?
4) If you know anything about professions, I'm currently doing jewelcrafting because the end items seem decent. Are there any other professions that you would recommend and not recommend totally.
Run Leadership and Jewelcrafting at the same time. Once you hit level 60 and level 10 with one profession, you should have 5 slots to use. Run 3 Leadership tasks and 2 Jewelcrafting tasks at a time. The Jewelcrafting tasks should be the highest level "mass gathering" task you can do (levels 1, 7, 14, and 21) - don't do anything else until you hit level 25 - the go for the good rings and necklace. With Leadership, focus on gaining AD and leadership XP - just experiment/read through the tasks - key tasks are the "hire/train" tasks (levels 3, 7, and 13), Protect Market (only at levels 8-9), Battle Undead (level 10), Collect Taxes (level 12), Patrol Mines (level 13), War Games Training (level 13 - XP only), Fight Off Spellplagued (level 16), and Destroy Enemy Camp (level 20). There are other good tasks past level 20, but it will take you quite some time to get to level 20. As a matter of fact, you will reach level 20 Jewelcrafting using only 2 slots way before you reach level 20 Leadership (using 3 slots).
There are other topics in these forums of use of Leadership profession, too. I just gave you a simplistic blurb. Good luck!
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!" pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all." looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
They really ought to just make Foundry a full alternative to all other content in all respects from gear to campaign progression, if the planned course is to only add mind-boggling grind instead of real content. Would only need some basic rules (ie, no repeat reward from the same Foundry quest in X weeks/month, past and future Featured quests required for reward; these two little rules alone would eliminate exploiting), but after that it'd be all set, and amusingly would significantly reduce the need for producing expansive new content.
The Foundry remains the single most underused asset of the game because nothing has been done to use it as more than a hood ornament. And it's a real shame too, since people have done pretty amazing things with it, the game just doesn't give the authors AND the audience a proper encouragement to use it exclusively.
I think many people here are misinterpreting the adjustments to mobs. Shar, DR, WoD and IWD will NOT be affected. This was done to make lvling to cap easier. No change to max lvl/end-game content, which is where this change was sorely needed.
Which makes this change meaningless imo (I have a max toon of every class). All this will do is lengthen the combat time a little, which will slow down a few of the classes more than others (gf types). 1-60 was already easy (just takes a weekend per toon). This 'change' is just meant to turn turn that 2 day job into what, 3 days? So it takes a little longer per toon to get that extra level-60 leadership slot? If I was going to get a toon to 60 for the slot, will this increased grind-time change stop me? no. (the 1-60 game is still trivial). Will this change increase population, fun, etc? no. it just takes longer to kill something? and that's more fun? of course not... unbelievable.
I think many people here are misinterpreting the adjustments to mobs. Shar, DR, WoD and IWD will NOT be affected. This was done to make lvling to cap easier. No change to max lvl/end-game content, which is where this change was sorely needed.
Exactly, this does nothing for end game content. And Spinward might be harder for people. If its takes 50% longer to kill mobs and they they hit you an extra time, that like %50 MORE damage (75%+75%) not 25% less. Glad I have most boons, no interesting in grinding another alt through this.
There is no PVE endgame. Once you reach 2.8ish IL, all content can be completed. This game needs to have real raid ZONES with real bosses and legitimate item drops that don't devolve into a mass P2W zergfest.
One of my favorite MMO zones of all time was in EQ which was the Plane of Hate. The zone had like a 1 week spawn timer because it was nearly impossibly difficult. Cazic Thule wasn't too hard to kill, it was clearing the trash to him - we had a saying for POH "If you can see a mob it's because he's running at you". Our only real raid content is Dragon Heralds and Tiamat - both of which are braindead zergfests, no skill or thought required.
Comments
Darn. I have all these rank 3-7 enhancements but I never use them ever. I can't believe I haven't been using the Azures (+xp gain); when the servers come up, I'm going to do that ASAP.
1) What is a arti belt, xvim and Mulhorand/Dragon bone?
2) Should I use all my refine stones ASAP on my artifact necklace or sell some? I also always use rank 1 and 2 enhancements for my Artifact Necklace, is that fine?
3) I've been questing lately and doing those that are above my level by about 3, I believe I'm on the right track. I'm currently level 57 and have been doing quests at Mount Hotenow since level 53. The next place to quest is Whispering Caverns, right?
4) If you know anything about professions, I'm currently doing jewelcrafting because the end items seem decent. Are there any other professions that you would recommend and not recommend totally.
Thanks
Agreed, there needs to be more, I hate going from game to game due to capping and just getting on the same routine; it gets really boring.
Notice how I said gameplay? I too have a life, a family and a job. At most I can manage to get in about 3 hours per session and that's with little to no interruptions. If you take it into perspective, 3 hours a session at 3 sessions per week, that's 9 hours a week. 4 weeks in a month would bring that to 36 hours of GAMEPLAY. So yes, Leveling a toon from 1-70 can take as short as 36 continuous hours or as long as 36 weeks with one 1 hour session a week. It all depends on how you manage your time.
If the game is becoming mind-numbingly, soul-sucking BORING to you, they try joining an active guild that has events to relieve that sort of tension and introduce excitement into your life. In my guild, we send out bi-weekly newsletters that capture our guild's progress and keep our current guildies excited and wanting more. Be creative with the game and relax.
You don't have to level each and every time you're on.
You don't have to PvP every day.
You don't have to grind for gear daily.
Have some fun, build some friendships and enjoy the immersion NWO has brought you.
SET to the amount of xxxxxxx ? Can anyone spoiler it?
I am still pissed about the OP nerf - I can't do anything in a reasonable timeframe without being in a party (70+ stuff). I am a casual gamer, not 4+ hours per day, and this makes me just want to move on to another offering outside of the PWE realms.
What we see in common here is the lack of due diligence required by the Architecture / Devs teams to do things that we seem to believe is common sense.
Make the classes useful so someone will actually want to play the game, and your economics will actually improve. Make it so hard that we can't enjoy or progress, people find something better to do and you will have less money.
They missed the ZERO key by one and hit the DASH. I figured that out as soon as I saw it. I do however love the speculation as to what they intended... it makes for some good reading. Please... keep it up.
Pandora's Misfits Guild Leader
too little and too late, I have lost at least 15 GREAT players from friends list. and tbh I dont even play it anymore just log in once ina few weeks to see whats up.
You destroyed the game.
Difficulty balance would have been an increase in PLAYER hit points.
Strategy? This is a hack n slash game combat style game engine. The only strategy you need is to get in a party and destroy the monsters ASAP. The only time I ever had to use my brain for strategy in this game was in Rhazaad's tower turning the statues face forward to open the doors. Maybe, just maybe, one could consider in VT getting the coffins and running clockwise is a good strategy.
Since it's hack-n-slash, adding more hit points to a monster and lowering it's attack is just making the fight last longer, not opening up a whole new world of strategic operations.
Thank you, Ed.
Oh I dont disagree there... It just seems plain to me. 6-70 is an odd range, considering "critter" levels start at... 4... I think? In any case, there is a character "either - or ~" that isnt needed in that line. Of course, I could be totally wrong too.
And even if there isnt a typo... the speculation is entertaining.
No.. they arent.
Pandora's Misfits Guild Leader
Run Leadership and Jewelcrafting at the same time. Once you hit level 60 and level 10 with one profession, you should have 5 slots to use. Run 3 Leadership tasks and 2 Jewelcrafting tasks at a time. The Jewelcrafting tasks should be the highest level "mass gathering" task you can do (levels 1, 7, 14, and 21) - don't do anything else until you hit level 25 - the go for the good rings and necklace. With Leadership, focus on gaining AD and leadership XP - just experiment/read through the tasks - key tasks are the "hire/train" tasks (levels 3, 7, and 13), Protect Market (only at levels 8-9), Battle Undead (level 10), Collect Taxes (level 12), Patrol Mines (level 13), War Games Training (level 13 - XP only), Fight Off Spellplagued (level 16), and Destroy Enemy Camp (level 20). There are other good tasks past level 20, but it will take you quite some time to get to level 20. As a matter of fact, you will reach level 20 Jewelcrafting using only 2 slots way before you reach level 20 Leadership (using 3 slots).
There are other topics in these forums of use of Leadership profession, too. I just gave you a simplistic blurb. Good luck!
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
The Foundry remains the single most underused asset of the game because nothing has been done to use it as more than a hood ornament. And it's a real shame too, since people have done pretty amazing things with it, the game just doesn't give the authors AND the audience a proper encouragement to use it exclusively.
Which makes this change meaningless imo (I have a max toon of every class). All this will do is lengthen the combat time a little, which will slow down a few of the classes more than others (gf types). 1-60 was already easy (just takes a weekend per toon). This 'change' is just meant to turn turn that 2 day job into what, 3 days? So it takes a little longer per toon to get that extra level-60 leadership slot? If I was going to get a toon to 60 for the slot, will this increased grind-time change stop me? no. (the 1-60 game is still trivial). Will this change increase population, fun, etc? no. it just takes longer to kill something? and that's more fun? of course not... unbelievable.
Exactly, this does nothing for end game content. And Spinward might be harder for people. If its takes 50% longer to kill mobs and they they hit you an extra time, that like %50 MORE damage (75%+75%) not 25% less. Glad I have most boons, no interesting in grinding another alt through this.
There is no PVE endgame. Once you reach 2.8ish IL, all content can be completed. This game needs to have real raid ZONES with real bosses and legitimate item drops that don't devolve into a mass P2W zergfest.
One of my favorite MMO zones of all time was in EQ which was the Plane of Hate. The zone had like a 1 week spawn timer because it was nearly impossibly difficult. Cazic Thule wasn't too hard to kill, it was clearing the trash to him - we had a saying for POH "If you can see a mob it's because he's running at you". Our only real raid content is Dragon Heralds and Tiamat - both of which are braindead zergfests, no skill or thought required.
glassdoor.com - Cryptic Studios Review