Here is a list of Quality of Life changes I'm suggesting regarding the topic of Inventory Management. These are all independent tweaks intended to have no impact on the game's balance or economy, but improve the player experience by streamlining some of the more tedious parts of Neverwinter in order to maximize fun-time. Feel free to message me or reply if you'd like to discuss anything here; I've put a lot of thought into the pros and cons for most of these. Some I even created mock-ups in GIMP to make sure they don't clutter up the UI too much...
In no particular order:
- Be able to designate items as "Junk" through the right click menu. By default, only Treasure items will be Junk, though they can be unmarked. Have all vendors include a "Sell All Junk" button which does exactly that. Items designated as Junk will be remembered per character (client side for your databases' sakes), so if the exact same item is picked up again it will still be considered junk.
- When dragging a new bag into an already filled bag slot, have it replace the existing bag so long as the new bag has enough slots to hold the old bag's contents. So if I'm replacing a bag carrying 7 items with a new bag that has 7 or more slots, I shouldn't need to empty the old bag first.
- Make the Dread Ring Artifact Bags (Rewards from Dread Ring daily quests) stack like every other container.
- Have an "Open All" option in the right-click menu for stacks of containers. This opens all of them and displays one window with the combined contents.
- Be able to designate buff potions as "Auto Use" through the right click menu. When designated this way, potions will be automatically consumed as long as three conditions are met: 1) They're in the inventory. 2) There are no active conflicting buff potions. 3) The user is in combat (To prevent chugging through them when they aren't needed.) This would just affect long duration potions like Elixir of Accuracy. Designating a potion as auto-use on a character will be remembered (again, client-side) after the potions are all used up, so the next picked up will be eligible for auto-use. When multiple potions are marked as auto-use, one is selected randomly to use.
- Be able to designate Scrolls of Identify as "Auto Use" through the right click menu. When designated this way, they will automatically identify any unidentified items picked up. This is remembered even after the scrolls are exhausted, so new scrolls will be used once picked up. A bonus would be to have a second option to only identify level 70 items which are more useful than 69 or below.
- Have a "Sort All" button on the top of the inventory that will sort items across all bags.
Gigarayzor's other QOL suggestions:
Looting and Currency
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