^ So much this! And CO gets new players despite what people may think. But how many of them stick around long enough to see the more innovative features? since many are paywall locked. and many others aren't pointed out and can escape notice (I had played CO for like 4 months before I realized silvers could colour auras…
I agree. but what they said was its not really about what the Player wants at this junction. I Main a support toon because I enjoy the role, but once its fully geared and I'm trying to gear another it'd be more a case of "I'd like to bring my healer by my melee Dps needs the gear more so that the damn thing stops being…
I quite strongly agree there. a small percentage of the playerbase asks for harder cosmics and endgame content. and the devs boost it.. but the people who complained are bored now so the buffed cosmics are largely not even bothered with. Of all the people i know on CO. less then 5 of them do cosmics or other endgame…
I agree, CO can be invested in, It can turn a profit without being milked. I mean most folk agree CO has an edge over Marvel online or DCUO. but the playerbase is comparatively quite small. and the the harder they milk it the more players just asking themselves "Is this even worth it?" especially new players.
I would prefer if they just opened the AT's up more. AT's do have a practical value. but they are also Painfully restricted. giving around 3-5 occasions where the AT can pick between 1 of 2 skills. allowing a more open AT structure with more choices but still retaining the simple framework for new players who are not…
> @thesoulstar said: > I'm gonna just go ahead and say what we're all thinking :"Really Cryptic?" > It's just a flippin' color tinting of your powers. I really don't see what the big deal is. This game's main muscle is no doubt the customization, and some players honestly think there isn't enough when in truth there is…