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xaogarrent Arc User

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  • This was all great and fine against warlord and whathave you, but Cybermind is a whole different kettle of fish. Sure, I could carry against him. I have characters that could probably solo him assuming the glitchy mechanics and lag didn't screw me over... But why would someone even want to?
  • Zahinder, stop feeding them, please. They've got nothing and as such no discussion with them will turn up anything positive. This thread ran its course about the point when nextnametaken originally dropped those numbers, anyway, as at that point pretty much everything that needed to be said on the thread topic had been…
  • Dingdingdingdingdingding. We have a winner Johnny. Show him what he's won! A BRAND NEW... ...Nothing. Being right doesn't necessarily get you anything, unfortunately. Well, sometimes it gets you hate... I guess that's something?
  • That's what you get for equipping a flux capacitor to your bike.
  • Me? Civil? Hah. Not on these boards, anyway. Not when people throw around logically broken internet buzzwords and backpedal so hard they could climb Niagara Falls in reverse the moment they're exposed. People here have apparently permanently jabbed themselves blind, or at least half blind, and I really don't see a reason…
  • Black fang used to be up so much because he was (and is) piss easy and dropped questionite boxes. Once they stopped the Q from dropping off him, he stopped being farmed as much. Nem docksides do more or less the same thing with the Q, but because you get Pesti nems so much less people who are just trying to level queue up…
  • Irrelevant to the greater message. Even if you still assume a full, 100 body instance being hidden, that's still only 100 higher at absolute best. When you consider other games operate with a "healthy" 1000+ playerbase we're lucky if we're looking at half of that. Which is still to say absolutely nothing of third party…
  • Because for the most part, he is, and until Cryptic releases some numbers we can't do any better than the data he's using. If you don't like it, too bad, what logically follows is the most likely answer. And nearly everything he's said makes sense within the context of what we've seen. We have a revolving door playerbase.…
  • Gonna agree with this, but I'd like to add that we don't dislike the game itself, what we dislike is the misdirection, mismanagement and the obvious mistakes being made over and over.
  • Cryptic got PWE'd, that's what happened. We all learned the hard way that the devil you know is better than the devil you don't. Atari ain't VALVe, but they're sure as hell preferable to PWE. Oh, I can assure you he's worse than any WoW trade chat troll. Those guys are minor league compared to this one.
  • inb4 about half this thread becomes one of the following: The foundry Bug fixes Additional Content/New Zones Buff/Nerf Power/Framework More options for beast heads Endgame/Level cap content Expanded Nemesis system Level cap raise And uh... I know I'm forgetting some things we've been asking for since... Well, forever.…
  • I prefer this one:
  • If one of these games manages to field a couple good developers, I. E. not some name brand hackjob who THINKS he's good, but instead actually someone who IS good, and start a crowdfunding campaign, the odds of one of these becoming a reality goes up dramatically. This of course requires some measure of knowing what the…
  • I'd like to say I had no idea how many people could be brick wall dense and in denial until this thread, but I'd be lying. Oh well, another day and as always more of the same. Expectations are met, disappointment is had.
  • Yep. Our devs are apparently from bizarro world, as when they saw people complaining about how much they hate being killed instantly in PvP they took that as a sign they should port that experience over to PvE.
  • Simple: It's probably not. If you feel like wasting some time, go ahead and run some net monitors and snooping programs and proceed to shake your head as that doesn't turn up anything either. Or don't as others have and uh... Well, you know what they say about trying the same thing over and over and expecting different…
  • Sorry, no dice. This is a Cryptic thing, even if you're not perceptive enough to notice it, lucky enough to not be effected by it or otherwise are working around it. Sure as hell can't blame my ISP. 3 years of compression blast Pyroing, months of time landing grapples on people in SMNC, and a variety of first person…
  • The game really does very little to warn the player about what they're walking into when they enter the Cybermind alert. The chain leading up to it makes it even more deceptive, assuming someone even bothered to do it first.
  • The gameplay in that game looks incredibly pathetic, especially for something based off Starwars. Glad I never bothered with it. If that's "boss mechanics" we could surely do better without.
  • If they could... A: Close the gap between powers a bit better B: Close the gap between thematic freeforms and ATs a bit more and C: Actually churn out AP/CS issues at a reasonable rate ...Proliferating the AP design philosophy and story progression across all the content in the game and aiming for a level of difficulty…
  • Yes it does, but it's not a huge deal outside of letting you block at full walk speed.
  • ...How your life got flipped turned upside down? Would you like to take a minute to just sit right here and tell us about how you became the prince of a town called bell air? ...Sorry, that thread title. I just had to.
  • The problem is, the design of the alert facilitates this sort of behavior. ...On so many levels I don't even know where to begin.
  • This guy is on the right track. Finding a middle ground in CO is problematic due to widely varying levels of effectiveness. Even if you did balance out every power in the game and ensure everyone has some open ended synergies, you'd still want to shoot low in order to allow ATs and low end freeforms to be competitive, and…
  • I'm having trouble figuring out if this is blatant hypocrisy at work or just vanilla cluelessness. I'm gonna briefly side with the second option. Here's a tip for ya: These things? Are but a fraction of what people take issue with in the new alert content you keep posting about being easy. Easy or not, here you are…
  • Most of this has been discussed and countered pages ago. Some of it has been discussed and countered months ago, in regards to Gravitar and Hi Pan.
  • I would just like to point out that A: This exact problem has been around with a number of costume pieces since launch and B: Reporting it in this manner is as likely to get the costume piece pulled from the game as it is actually fixed. More likely, actually. Not to take away from the fact it'd be nice to see it fixed,…
  • Ah, the old "it's a strawman" cop out. Internet argument I Win button. Ace in the hole for when you have no counter. Sadly, it doesn't really win you arguments, just shows that you've been split wide open and all your dirty laundry is now flapping at the top of a flag pole in the middle of town square. To quote your…
  • That is in fact how it works. It's really unintuitive, but as odd as it seems that's how it works.
  • You assume too much. Oh, I know Egoraptor dislikes MMOs, though I like to think he's smart enough to know the problem isn't with a game being Mass Multiplayer, but the games that currently are being badly designed. And even if I hadn't heard such I would have suspected it because his design philosophy is good whereas most…
  • That's a good way to end up with a very empty CO. This kind of thinking isn't at all new and likely part of why we're down to 3-4 zones of MC. Good jorb. Also, Arin would pretty much rip this game a new one in terms of design if he was the type of mean person Yahtzee is. And honestly? I'd reckon he knows a bit more about…
  • The drop rate on that thing must be like, .0002%.
  • Would have to be to solo that on a Single Blade AT. Aaaaaah Teela Brown. One of the best written characters in sci-fi, or possibly anything for that matter. Who knew supernaturally good luck could work against you?
  • And you say your original response to this was uncalled for. It wasn't, it was the correct response. That camera issue is only but one really ill conceived bit of design as well, as there's quite a few more in that particular encounter. Curious, have you noticed yet that you can't build energy on the firewalls with your…
  • Can you please pass it on to the devs to maybe allow the exit mission thing to re-enable in the firewall room if an excessive amount of time has passed, and after you pass through Cybermind's chamber after say... Two full party wipes? Assuming they can even get it to work like that. I understand why it was disabled, but…
  • Nope. In fact, I'm looking for my can of salt right now, I appear to have emptied my salt shaker. Ah! Here it is, carry on.
  • It is. I tested it and that's actually how it functions. I was (un)lucky enough to get a primarily ranged group that wasn't experienced in the alert and got a chance to test it. Not only is this the case, but he'll refrain from using the attack even if the person standing next to him isn't his current agro target. Given…
  • Didn't you hear? There's a terrific solution for all of us! If you don't like this, rather than play new content, just grind the same thing we've been grinding since last year! (Please realize this is sarcasm)
  • I *think-* Note I haven't tested this but based on past and present trends this is the most logical explanation I can think of based on what I've seen- if someone is standing in melee with him when the rain is coming down, he wont knock people around. In the runs I've done someone is almost always standing in melee with…
  • I give up, trying to get through here is hopeless. At least a few people here get it. Kudos to them, anyway.
  • I have my own inspirational music, thank you very much. But more seriously, you might want to mention a couple other things: That you have to stand in the center of the actual buff for at least a second or two, as there's good odds if you just run in and out of it the game wont register it. Also, not to use really graphic…
  • Bad answers all around. Basically, your first solution is accept NO challenge whatsoever, AND miss out on new content? For starters, there's a lot of room between cakewalk and one-shot-the-player. You don't even have to kill the player to challenge them, and there's different types of challenge. Even within the deadly type…
  • Did I say Warlord is any better? He's only better in the sense a strong enough build can solo him in a reasonable amount of time (Ergo: You can carry against him when you inevitably get a group that can't seem to understand the fight, which is practically a requirement for anyone who doesn't constantly premade), and he's…
  • Go go gadget horrible game design!
  • Agreed, but at least you can sometimes carry against Ao. This is more in league with Gravitar, gimmicky and broken, a pain in the **** no matter what you're playing. I really want to like it. I really, really do. Cyberspace awesomeness and all that. But man does Cryptic make it hard to like anything they do.
  • Let's see here... Gimmicky mechanic that is more or less ruined by the usual lag. Admittedly it's not quite as bad because the squares aren't MOVING AROUND, however it's really nice when you can stand in the pillar of colored light for a solid second and not get the buff. Strips your travel powers away, rather than…
  • The program is kinda... Ramshackle, but it will get your PS3 controller working however you want it to: http://www.motioninjoy.com/
  • Oh, but what oh what would they say? Risk "promising" people a new zone again? Talk about that XP gifting thing we were told we were getting ages ago? As much as I'd like to see another across the board powers balancing, even if such a thing were announced, would we really want it right now? Supergroup bases? Foundry? Any…
  • This doesn't surprise me, but it still doesn't change that they likely based their numbers off what performance they saw there to begin with. If anything it just further supports their MO really hasn't changed much over my hiatus.