Okay so a lot of people are having trouble with this thing. I don't really care if other people are more successful at it, so those of us who figured it out a bit quicker and easier let's throw out some hints and tips. People who want to complain about the alert, please do it in the other thread, this thread has a point!
The Firewalls:
Best strategy is to just unleash everything you have at the first wall; it is possible to burn it down before the red buff even moves once, so go for it!
The second best strategy, if you don't have the damage to do the best strategy, is to try to burst down the 2nd wall in the rotation; apparently the time for the first one starts during the cutscene.
If you can't do that, then have some people constantly attacking the active panel (the one that is currently red) to stop that first panel from regenerating until the red buff comes back around to it, and then quickly finish it off. If you are a tank, make sure to take care of the mobs in the middle so your other party members don't get hastled.
Cybermind:
Phase 1: The floor squares
This phase lasts until Cybermind reaches 33% health. It is interrupted briefly when he reaches 66% health.
Colored squares will appear on the floor. Walk to a color pillar, and then go and stand on a square that is the same color as the pillar you walked into. Now stay there and dps Cybermind. Melee should obviously match the color of the square that cybermind is standing on.
He will use Force Detonation on you, so if you have low knock resist you might just want to hold block until he uses the detonation, and then start dpsing.
If someone is in the middle square with Cybermind, then he will not use force detonation. So, even if you are ranged, if you're a tougher sort of ranged consider moving to the middle square instead of the outer squares.
If he does knock you out of the square with detonation, pop something to heal right away (stimpacks will work) and get back in that square asap. I have a toon with under 5k hp and I managed to get back in quickly enough; it helps if you stand in the middle of the square to minimize the distance you get knocked.
If there are a lot of ranged in your party, try not to all stand in the same square. There will usually be 2 squares for ranged to stand in: one that is close to the color column, and one that is further. You can make it to the further square, I do it a lot to avoid cluttering into the same square with a bunch of other people. Spreading between the two squares minimizes that chance of you personally getting hit by the force detonation, and also lets you stay closer to the middle of the square.
Phase 2: Occurs at 66% Cybermind health
A bunch of big floating cubes show up that are red, yellow, and blue. Walk into a column, and then you can damage the cube that is the same color as the column you walked into. Repeat as needed.
One thing to watch out for: If your color buff ran out, and all the squares are almost dead, just let the rest of the party handle it. You do not want to get a color buff too close to the end of this phase, otherwise when it switches back to phase 1 you might be stuck with that buff and die because of it ( you cant get a new color buff while you still have one)
Phase 3: Occurs at 33% Cybermind health
Cybermind will replace himself with a colored outline Tron type version of himself. To not get killed by it and to damage it, you have to walk into the column that is the same color as Cyberminds tron thing.
You can predict what color you are going to need easily. Watch Cybermind... when you see him float up to the ceiling, he will leave behind the weird grid person and it will already be the color that you need, even though the buff has not taken effect yet.
During this phase piling lots of effects onto cybermind will make it hard to see the color, so do yourself and your team a favor and dont throw every glowing effect you have on him, save that for after you have figured out which color buff you need.
Hope this helps someone. I've been beating this thing like crazy all day long, so whatever I'm doing works!
Anyone else feel free to add your own hints and tips; I will add them to this first page
The firewall portion amounts to something like eight or ten alert bosses in hit points in a 'you cant' shoot me now" rotation.
They heal. The mobs spawning in the middle heal.
If you do not have enough DPS to take down the firewalls, your whole team will be trapped in the firewall portion with no way out, no Socrates escape command, nothing but '"All five of us strangers who just made a team, lets log off!."
Its level 40 content made available for all levels and gives zero xp while running the mission.
None of the kills count for squat.
The firewall portion amounts to something like eight or ten alert bosses in hit points in a 'you cant' shoot me now" rotation.
They heal. The mobs spawning in the middle heal.
If you do not have enough DPS to take down the firewalls, your whole team will be trapped in the firewall portion with no way out, no Socrates escape command, nothing but '"All five of us strangers who just made a team, lets log off!."
Its level 40 content made available for all levels and gives zero xp while running the mission.
None of the kills count for squat.
Didn't you hear? There's a terrific solution for all of us! If you don't like this, rather than play new content, just grind the same thing we've been grinding since last year! (Please realize this is sarcasm)
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
It's worth noting that, if you choose to back out of the alert but can't you can have everyone in your party use /killme (to get out of the combat and respawn), then once you're all out of combat, you can use the Socrates option to leave the instance.
It's worth noting that, if you choose to back out of the alert but can't you can have everyone in your party use /killme (to get out of the combat and respawn), then once you're all out of combat, you can use the Socrates option to leave the instance.
Can you please pass it on to the devs to maybe allow the exit mission thing to re-enable in the firewall room if an excessive amount of time has passed, and after you pass through Cybermind's chamber after say... Two full party wipes? Assuming they can even get it to work like that.
I understand why it was disabled, but it's not stopping people from leaving, and... Really, it's not exactly addressing the real problems at hand, anyway.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
Cybermind will replace himself with a colored outline Tron type version of himself. To not get killed by it and to damage it, you have to walk into the column that is the same color as Cyberminds tron thing.
You can predict what color you are going to need easily. Watch Cybermind... when you see him float up to the ceiling, he will leave behind the weird grid person and it will already be the color that you need, even though the buff has not taken effect yet.
During this phase piling lots of effects onto cybermind will make it hard to see the color, so do yourself and your team a favor and dont throw every glowing effect you have on him, save that for after you have figured out which color buff you need.
even on a team that didn't add any colors to him I couldn't tell what color he was. He had some cycling aura that shifted every second or two.
What part of him are you supposed to look at?
Can someone maybe post three images one for each color so we can tell what to look for?
When Cybermind's body "ascends", it leaves behind the avatar that eventually grows big. The color cue is the glowing circuitry on the avatar's costume.
It's also worth pointing out that, during phase one and possibly two, having a character in melee range of him will prevent him from using his Detonation. He has NEVER used it when I've run it on my melee'ers except when I was dealing with the cubes.
Therefore, even if you're all ranged characters, it's important to have at least one stand on his square to prevent him from knocking you out.
[SIGPIC][/SIGPIC]
[thread=139701]My old, old guide for Ego Blades. Updated for On: Alert.[/thread]
[thread=154211]The Costume Contest Schedule. Stay up-to-date without having to log in![/thread]
Best strategy is to just unleash everything you have at the first wall; it is possible to burn it down before the red buff even moves once, so go for it!
Actually, the best strategy is to unleash everything you have on the SECOND wall, since the first one's vulnerability time starts during the end of the cutscene, meaning you waste time targeting and attacking it, and still have less than normal time to kill it. You can target the second wall immediately and start wailing on it so that the millisecond it becomes vulnerable it is taking damage.
With enough DPS you can kill that first wall on the first iteration, but if you lack that, the second wall is the best choice... and if you don't have enough DPS to kill the second wall on the first iteration, then it doesn't much matter what wall you pick - you'll have to wait for it to come 'round to whichever one you already damaged, and finish it off then.
He will use Force Detonation on you, so if you have low knock resist you might just want to hold block until he uses the detonation, and then start dpsing.
This can be solved by having at least one person in melee range with him. While I think force detonation is a silly mechanic for the fight, there is at least this method for getting around it.
Even if your people are primarily ranged, it doesnt hurt to have someone get into melee range anyway.... but doing so requires they either have a Lunge type power, or the reverse... something like Evasive Maneuvers, so that they can shave off some seconds during the "get a colour" phase. Its hard to run to a colour and back into melee range before the rain starts.
During this phase piling lots of effects onto cybermind will make it hard to see the color, so do yourself and your team a favor and dont throw every glowing effect you have on him, save that for after you have figured out which color buff you need.
This is true during earlier phases too - if you're melee there's a chance there will be too much crap heaped on him for you to easily see the colour of the middle square. It's best to have other squares in view in case that happens and just take what you can get if it happens.
Comments
They heal. The mobs spawning in the middle heal.
If you do not have enough DPS to take down the firewalls, your whole team will be trapped in the firewall portion with no way out, no Socrates escape command, nothing but '"All five of us strangers who just made a team, lets log off!."
Its level 40 content made available for all levels and gives zero xp while running the mission.
None of the kills count for squat.
Didn't you hear? There's a terrific solution for all of us! If you don't like this, rather than play new content, just grind the same thing we've been grinding since last year!
(Please realize this is sarcasm)
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
Wash off the salt, aren't you itchy?
My super cool CC build and how to use it.
Nope. In fact, I'm looking for my can of salt right now, I appear to have emptied my salt shaker. Ah! Here it is, carry on.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
Can you please pass it on to the devs to maybe allow the exit mission thing to re-enable in the firewall room if an excessive amount of time has passed, and after you pass through Cybermind's chamber after say... Two full party wipes? Assuming they can even get it to work like that.
I understand why it was disabled, but it's not stopping people from leaving, and... Really, it's not exactly addressing the real problems at hand, anyway.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
even on a team that didn't add any colors to him I couldn't tell what color he was. He had some cycling aura that shifted every second or two.
What part of him are you supposed to look at?
Can someone maybe post three images one for each color so we can tell what to look for?
When Cybermind's body "ascends", it leaves behind the avatar that eventually grows big. The color cue is the glowing circuitry on the avatar's costume.
Therefore, even if you're all ranged characters, it's important to have at least one stand on his square to prevent him from knocking you out.
[SIGPIC][/SIGPIC]
[thread=139701]My old, old guide for Ego Blades. Updated for On: Alert.[/thread]
[thread=154211]The Costume Contest Schedule. Stay up-to-date without having to log in![/thread]
With enough DPS you can kill that first wall on the first iteration, but if you lack that, the second wall is the best choice... and if you don't have enough DPS to kill the second wall on the first iteration, then it doesn't much matter what wall you pick - you'll have to wait for it to come 'round to whichever one you already damaged, and finish it off then.
This can be solved by having at least one person in melee range with him. While I think force detonation is a silly mechanic for the fight, there is at least this method for getting around it.
Even if your people are primarily ranged, it doesnt hurt to have someone get into melee range anyway.... but doing so requires they either have a Lunge type power, or the reverse... something like Evasive Maneuvers, so that they can shave off some seconds during the "get a colour" phase. Its hard to run to a colour and back into melee range before the rain starts.
This is true during earlier phases too - if you're melee there's a chance there will be too much crap heaped on him for you to easily see the colour of the middle square. It's best to have other squares in view in case that happens and just take what you can get if it happens.
I don't think I've seen him use his no-charge knockback when there's been someone in melee range with him.
As others have noted it doesn't appear to require the one in melee range to have aggro on him, just having someone by in melee range is enough.
That is in fact how it works. It's really unintuitive, but as odd as it seems that's how it works.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."