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venemesis Arc User

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  • I like your suggestions. I would suggest that along with the double jump, perhaps a wall jump could be implemented as well.
  • My favorite moment, aside from playing for the first time, was being able to create a character whose concept I had in mind for years (both costume and look of powers)! That eventually led me to bringing out all of my old drawings and seeing how close I could come to creating all me preconceived characters. The level of…
  • Perhaps it is something big concerning the announcement that CO is now the longest running super hero MMO in history. :o
  • I don't think the OP was saying that all lockboxes, in general, are bad. I think they are only saying that "powers" locked behind them are bad. I made a post earlier suggesting that LTS members should be able to have free access ultimates, if anything. They've payed a pretty penny (which comes with perks already, I know)…
  • The "Power Flights" have auras attached to them. One has a crackle while the other has a glow that leaves a tracer as you move. They too have cool poses when idle but I wish there was a way to turn on/off the effect.
  • You can get the VIP lounge teleport at level 40. Once inside, there's an area that has bank, auction, and mail access all in one room. The other side to it is, if you teleport from another map, you have to get back there from the RenCen.
  • I know it won't happen but I do enjoy the idea of a pet tailor. It would be nice to see what the creatures look li!e before you pick them, specially if they added more options.
  • Actually, I don't make power builds I make themes and that power fit that character's theme. Now it doesn't work with the other powers I have and even if it did, I'd STILL be forced to respec because of one power. The beauty I find in this game is being able to create a hero that fits your play style, so I don't care about…
  • I've been playing off and on since beta as a sliver, then gold member. I finally decided to get a lifetime subscription at the beginning of this year because I don't get a ton of time to play the way I want. I suffer from ALTitis severely, as well. Every time they redo the powers, I lose a character that I can use whenever…
  • I still don't understand why stealth isn't a stand alone power. They could have it in multiple categories if they wanted. Gadgeteering/ munitions - Cloaking device Martial Arts - Night Warrior Sorcery - Spell of Invisibility ( I know there is an area effect stealth power already) Void - Shadow Walking
  • True about them having to update the NPCs but with the models being non moving characters, hopefully it wouldn't be too bad. Plus, since they'd have to update the game to add newer auras/ bug fixes anyways, they could knock out both birds with one stone.
  • While we're at it, they could add one to the combat room as well. It makes it worse when you try a build on "live" moving dummies, then have to exit to the main dummy room, to then exit that room to go to the actual trainer room and repeat the process to get back.
  • These are terrific ideas! I've had some similar thoughts in the past. I love the "use aura in travel only" option idea. The one I had that was similar was having auras that you could place directly on your travel powers. For one of my characters, the Aspect of the Infernal aura looks awesome on him in flight but I don't…
  • I've been wanting this for years! It makes no sense to have to keep running back and forth to a room that needs to load just to swap out powers in a "training" room.
  • I feel that they could still make money off of the idea. They could make a new column under powers entitled "etc" or something. These powers won't fit any particular framework so they need a separate place of their own. The sidekick power unlock can be sold in the Z-store and practically be used as a summon power. The…