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  • Given most of the people (outside of PvP) who are doing silly things with them are simply going to move to COAP and lose 200 dps by dropping nanites or such, whatever. It's your game. However, since you're doing this without framework adjustment the ATs affected by this should be given complimentary respecs. Night Avenger…
  • Then why we should we 'mix it up a bit' to begin with since those are the people who purchase any variety of that gear, given any other build seeking dodge or avoidance takes armor with substantially better HP/def and slots mods instead?
  • The dodge rating on both is about as low as primary gear can go without causing major problems for those attempting 100% dodge tanks.
  • Ok, I think it's long past time someone puts a few numbers out on the table. Let's start with a justice versus distinguished comparison, which as this is the appropriate thread for this reward is being posted here. This was done on a haymaker build with a couple of twists (dex SSS and laser knight, for instance) that don't…
  • I'm guessing this is why Distinguished Armor of Freedom now has 70% knock values instead of 50%, which is otherwise undocumented.
  • While the determination secondary gear can be purchased and tested from the Debugger, the new potion cannot be and thus is unlikely to be tested.
  • It was far from out of context or incomplete, as (to the best of my knowledge) it's been your only justification so far as to why players will be required to invest exponentially more time to obtain heroic gear. "Other ways to get SCR" may indeed be available in the future, but they are largely irrelevant to the looming,…
  • From Kaiserin in chat last night: "Vikorin and Bronze King were getting lonely."
  • Unlike Ascension, we do not have feedback from you on what you see as the 'problems' with Skarn's Bane. Were they coding problems (ala stripping Genetic Exhaustion) or were they balance problems? If you can identify what you feel is wrong, it may help players come up with suggestions to fix it.
  • Didn't include UNTIL originally since there were no changes to any items or prices in it. Added for sake of completion. Corrected current/former pricing. FYI, it's a lot more helpful to provide an actual list of omissions or errors than say 'it's wrong', since the latter generally leads to people not spending 3 hours…
  • It doesn't work well for support, either. I'll have some comments and suggestions after I check a few more numbers.
  • For Silvers who don't have access, or others who just don't have time, it seems grossly unfair that they haven't been allowed to see potential changes to items. They deserve a chance to both discuss these changes as well as to be informed about them so they can decide what is worth purchasing as massive price changes have…
  • A general comment. This is a massive patch, with balance, content and power changes. It will require substantial time invested by players to test and provide feedback. I would suggest that we be given assurance that it will not be pushed out prior to that feedback being reviewed and implemented - say at least a couple…
  • Actually, unless it's been changed, I've not seen any machines that are vulnerable to Mind Control, alert or content. I thought that was a feature.
  • Mojo addressed the stack damage misconception, but this part is also important. Given the nerf completely broke the already jumpy and paper thin functionality of Enemy Hull Scanners, it's almost impossible to consistently isolate vehicle debuffs right now during testing, shear and otherwise. They skew wildly all over the…
  • Meant more that someone could search through previous threads, as I'm not going to have time to do. More importantly, I know a decent amount about stealth mechanics, but I've not played it to the extent that others have to be comfortable using it as a basis of an article. Will be putting up some info on in the new threat…
  • If players have some effect on whether or not Mechanon can liberate Mega-Ds, this update makes sense. As in, there could be a displayed timer based on how long he's been up, and how many Mega-Ds he's reprogrammed after a certain amount of time. Or if he's now been programmed to move back and forth to come in range and…
  • If someone else has aggro, stealth will hold and you can sneak up to your heart's content. Otherwise, the rule of thumb is that legendary/cosmics can automatically see through stealth when you're at less than 50'. (At 100', different story.) Stealth really would make a great topic for an article on the new Wiki. Not sure…
  • The transmutation of the truth into PR fluff that doesn't reflect reality is par for the course for what's likely a paid placement interview like this, so whatever. What concerns me far more was a comment TT had made during his twitch stream that he was selling the director on some of the 'development' that the director…
  • A fairly serious bug that has slipped through to live. BUG: Mega-Ds enter near-damage immunity mode to player damage. I've seen this happen 4 times today. I didn't see any comments the other 3 times, but the last round actually caught everyone's attention since it was a near-5 minute bug that caused the round to last…
  • Tooltips are notorious for showing wrong information on many, many powers, some apparently since beta. I wouldn't base an argument on how a power is supposed to work based on it. You can always submit a bug report, but given you're playing a game that still has cutscreens that describe roles that were renamed ~3 years ago…
  • Last Chance Rendevous. Appropriate on many, many levels.
  • That was already done, and it clearly hasn't worked at all. Simple solution: have them aggro anything within 100' and once they do so, stop moving. The aggro part makes a ridiculous amount of sense, since if you're supposed to be defending the Harb, why exactly are you merrily enjoying a Sunday cruise in the sky while…
  • That appears to directly qualify under this guidance under this thread rule: The power may in fact be such that (as you put it) 'we're fine', although I'd note other players have raised similar concerns. However, it is content that's on PTS, not live, and as such appears to be entirely and totally germane to a PTS thread.…
  • Yep, I want a permanent sidekick that either gives me ~250 dps or better yet, is massively bugged and gives me 60 dps when it actually works. Too bad that latter bug didn't get reported so it could be appropriately prioritized before the event started...oh wait...
  • Reread this part: If he can actually provide robust numbers on what a 30 level gap looks like using a level 10 against a cosmic 40, that would narrow down whether a 4x increase between level 30 and 40 is a bug and help the game. I'd normally do so myself, but I've already spent more hours tracking down bugs and double…
  • Then perhaps you could test with a 10 versus a cosmic 40 rather than having other folks spend time doing so for you.
  • Before you start making more suggestions based on more inaccurate guesses, might want to do some work on the DPS hit to and damage increase received when there are substantial level gaps - because the damage increase/decrease is massive across the spectrum if there's a level gap, not just for 30s versus 60s. Nor should an…
  • This is also incorrect. I was fortunate enough to run some extended tests on PB and vehicles pre-nerf earlier in the day. I'll be posting the results and implications of this elsewhere shortly. Pre-nerf, base damage, using a multiple hundred line CSV file to actually pull real numbers out of a real file into a spreadsheet…
  • BUG: Invading destroids are still around. Drifter still isn't interested in granting a mission. BUG: Dr. D now babbles more times than just the top of the hour. BUG: The damage penetration of Enemy Hull Scanners is completely broken and does not have any effect on any weapons. I'd post test strips on this last point having…
  • Actually, by using the Mega-Terak as your example and doing so solo, you skew down the numbers significantly and wildly miss much of the DPS impact, as the nerf varies considerably by target's base resistance as well as the additive impact of the DR-reduced shear stacks. On something like Kiga with a 16% base, it's about…
  • Oh, on another note on issues that were placed at lower priority and not addressed during this update: On a level 30: Liberated Mega-destroid deals 108875 (114426) Particle Damage to you with Destroyer Blast. Perfectly fine, because no level 30 is going to draw aggro unless they do something very dumb like pop one of their…
  • If you burn the mega-D in SC right now, you're wasting your time anyway - and will often lose the mission.
  • Actually, a larger issue is that if you're going to add several minutes to the fight with the Harbringer by nerfing PB yet again, then the never-implemented promise ("we're aware that there's a problem!" - quote from a dev on the PTS thread that was made six months ago) to make chasing down the Exocet fighters far less…
  • How does this: Correspond with:
  • I've played DT toons extensively. A LR build isn't really suited for it. If you're going to take any sort of damage regularly, you're really stuck with three options for healing: Lifedrain Devour Essence (better choice) and Compassion or/(preferably and) high PRE. Otherwise, you end up maxxing out around 150 or so HPS with…
  • BUG: Reprogrammed Mechranium will often not attack. It appears that the decision to engage is almost random; you can attack for a minute and it will do nothing. You can attack for a second and it will engage for one round and then stop. And then...you can attack for a while, sit there doing nothing...and 30 seconds later,…
  • Ok, now to the event itself. BUG: Invasion destroids still don't have the affliated mission from Drifter. BUG: Champions don't move to attack the two Mega-Ds on the left side of the center, even if the other Mega-Ds are down. BUG: Champions entirely ignore Mechanon unless they've got aggro from him. Tested the last one out…
  • Thread opened: http://co-forum.perfectworld.com/showthread.php?t=288161 I'd suggest others post there, and if folks continue posting here about non-germane topics, respond to them there. I wouldn't call the 100% resistance of a Mega-D substantial, hence my comment about a buff. The advantage of more players mean you will…
  • It's a real shame that a PTS thread designed for feedback on new content and bugs has been - once again - intentionally derailed by those seeking any and every opportunity to call for nerfs on longstanding content they've had a grudge against for years. A thread elsewhere on that topic would be both far more appropriate.…
  • The parser would tell a story far less hostile to vehicles. It reveals that it's not PB damage or sheer at all but DR on the Mega-Ds that is the issue. Base Mega-D DR appeared to only be in the 35% range absolute (~100% in Cryptic math) on crushing. That seems a bit low. Particle weapons against the Mega-Ds varied between…
  • Was closer to around 1%ish last time I fooled around with it. Enough to not have to use a rank 8 or 9 mod, but not enough to do much else. Try digging through some of the PTS threads around the time of the dodge nerf as there was a whole bunch of testing. Someone should probably have put up a more permanent thread with it,…
  • BUG: Drifter cannot grant the invading destroids mission nor reward Q boxes for completing it. BUG: Invading destroids do not drop memory cores to provide to drifter. If the mission was added to .11, it was rolled out in one hell of a hurry. These bugs are now on live, making this week of the destroid invasion meaningless,…
  • EotS is actually on the same layer as Unbreakable, underneath most stuff besides HP and PFF. It's a rather potent shield as a result, although the damage is mediocre at best. 300 is low. Reconstruct actually does about 400 a tick on a properly built presence/compassion/support build. It's actually quite a nice 12th or 13th…
  • BTW, PTS has been closed for maintenance most of the day (and still remains so.)
  • Save for you and one or two others, of the 80 or 90 people who posted on the PTS thread no one objected to the theoretical concept of leveling a new AT to 40 to unlock FF powers. What they did ignore was the overwhelmingly and uniformly negative feedback on the AT itself. Given this and that you are in a tiny minority, I…
  • BUG: The two brain freeze participants (Louisa Kohl and Marty Levine) appear prior to the Brain Freeze mission on their tables. Once you actually start the mission, though, they disappear. This seems to have made it to live, unfortunately - wasn't the case prior to .6 IIRC. (Also, they could both probably use better…
  • Seconded on regen for a leveling tank build. Swap out to Defiance or Invuln when you hit 35 or 40; until then, regen actually will do better in most content and alerts. Ranged tanks in general do a lot better with Vindicator/Guardian instead of Protector/Guardian because the off/def loop boost more than offsets Protector's…
  • Thanks for fixing the missing content. I may or may not have time to retest the mission changes before rollout. I would agree on the marginal nature of the Mechanon Coalition rewards. The vendor needs to be stocking something to make it even barely worthwhile. Something else to think about: the 5 MCR to 1 SCR ratio doesn't…
  • One thing to keep in mind: the differential between a Dex-DUC rimefire build versus a Int one isn't going to be as great as it looks. That's because once you start getting to high (5k+ sustained DPS) levels, there are only about 10 or so players who both regularly play rampages and have tanks capable of holding aggro…