Yes, yes we are all amazed CO has lasted this long in the same way as the people who poisoned and shot Rasputin were probably amazed when they walked back in and found the fucker alive and had to club him down and throw him into a river. Just pull the plug off already if you gonna keep gutting and lowering the quality of…
The trend for removing content has been ongoing for well over 2 years now. Whenever someone in the community spoke out about it or took a stance (Bluhman, brou to cite the most recents) the rest of the community would instead troll them by going "lol this doesn't affect me" or outright harass them instead of supporting…
I don't care so much for communication since it's clearly not in Cryptic's interest, so not gonna try to force it. Just want there to be a hint of a short term plan so at least we can know what to expect and what not. These past 3 years: - Work started on revamping Power Trees, then it suddenly halted, then it resumed but…
As far as I remember there was only one instance in the past where Champs had a roadmap. Of course said instance 80% of the planned stuff ended up not happening (still waiting on Destroyer Island, Moon map, Vladic's time travel halloween event). However I think a sketch of a roadmap might be useful for the game over the…
I'll be honest, I had completely forgotten this Lockbox existed. Partly because no Ultimate, and partly because it looks like something that didn't make the cut for the Zen Store's Tights Packs. Please never listen again to the "we need more Tights" crowd o3o They know nothing about the real world outside their basement
Condemn/Vengeance damage should scale with target size. Have mobs used it. Revert the changes to growth. There, now people will think twice before giving in to their macro fetishes o3o
I've mentioned it in the discord a bunch of times when I was around. Maybe the people that are still around Discord should report bugs instead of posting egg memes now that they are not being sidetracked by me posting random memes o3o
regarding this, last I heard they are currently working on Death Rattle part 2 and making good progress. If you were expecting these to be released every 3 or 6 months then...yeah...no. At best we will be getting a new set of four 5 min speedrun chapters per year.
From what I was told, at some point during the last half of the year a bug appeared with Humidity Dome that gave you an error message when trying to buy it, and since it was an easy thing to adress the devs decided to fix-AHAHAHAHAHAHA nah they straight out removed it. So it's not a bug it was intentionally removed because…
Oh yeah, this. Though the damage is already done so it's too little too late to revert, I miss when, for example, Bloodmoon you'd do the OMs in the hopes of getting a drop that you could later sell or trade for a substantial amount of money. I wish event stores would have never been introduced, or to have kept the stuff…
Me neither, but in the past 2 years this has been my experience with the game "Alright I'mma min max this build so I can optimally perform in this challenging content" *Eidolon removed* "Well, I guess I can still make fun builds and see if they work" *major nerfs across the board to ADs/AO/Passives and increased intree…
I doubt there will be much character customization. The whole selling point of this Diablo clone is "You can play as Nicol Balls!". At best, you'll be able to purchase different skins for the different renditions of the Planeswalkers across the sets.
Imagine going through all the trouble of antagonizing the playerbase by imposing a reset on currency...only to have new items on the store be tied to doing a daily quest and have nothing to do with said currency you reset to encourage player participation. what even.
Granted, in the forums. Some sort of ingame message would have been nice since not everyone checks the forums. Tally that one to the "in hindsight" list that keeps growing.
Just tested the new mob difficulty. They are soloable by just about any DPS build, including my troll full pet build. Not by healers or support ATs though. DPS will solo this as soon as the quests become available, and then healers will sit hours on end in zone trying to find someone that can spare 10 minutes out of their…
Ok, now that I am back home I can /rant/ to my heart's content. So the recent expiration on event currencies was to encourage player participation. With that in mind I must ask... Why? Tanks were already on high demand for events, with this change whatever 10-15 players that played Tanks during events now will play them…
Diablo but with RNG on what skills you have available at any given time has got to be the weirdest take anyone could take for a Magic MMO. Like, since apparently innovation is out of the question in the MMO market, I think the Magic IP would have lent itself a lot better for a LoL clone, or heck even a really weird…
Youtube comment: "DJ SourNipples 2 days ago Looks like a really bland Diablo clone... Upset they announced it as an MMO and then gave us an ARPG..." gdi biff, clear your cookies!
3rd result: "Perfect World and its subsidiary Cryptic Studios—known for Neverwinter, Star Trek Online, and City of Heroes—are developing a Magic" It's nice to be taken into account :^)
To me it looks the opposite actually. Like "ok, we got our Diablo clone finished, now let's find an IP to put on top of it". Like the scenery shown in the trailer is so generic and dull. Magic's scenery is mostly realistic, but it also has some really trippy and cool looking planes
I mean, that's standard Magic trailer. Not saying it doesn't look awesome, Magic trailers are all great at hyping (for example here's the War of the Spark expansion trailer) https://www.youtube.com/watch?v=b5W9t62t10I The thing is you then see the gameplay trailer of Magic Legends and...it looks nowhere as interesting as…