It surprises me how super hero games do as a sub genre. One would think the absolutely massive success of other super hero media would make it a no-brainer, but few super hero games do that well. Champions had a few bursts of successes, and of course enjoyed of a brief resurgence with its F2P model grabbing more players,…
"I'm not happy" that this game never got a Forge system or any more significant creative outlet outside of making our hero avatars fancier. That would have gone a long way to adding longevity to the game imo, unique player created arcs, challenges, even maps if it went that far. I'm not happy we'll never ever see it at…
City of Heroes forums, there were lots of posts about it. Lots of praise for the character creation and combat and salt for the odd plasticy graphics style and weird human faces. I actually got into the beta via a coh forum post. I ended up having to remake a new account at some point and that's what I play on now, but I…
The Lemuria zone is pretty dead, but I still have fun doing missions there for a while, even if doing it on my fire based toon feels pretty silly. It's just really interesting compared to most zones, it's got a lot of verticality and lots of color and interesting things to look at or explore. Monster island feels a bit…
I can vouch to the Resistance bug at least, as well as Whiteout. Never have I got those working. The resistance one was especially odd, I've fully run the entire set of missions twice and never has the Multifaria objective completed to give me the final reward.
Mhm, this is a cool thread, I'm seeing some neat ones. Two of my main's use fairly unique CoH parts, so they had to go through quite the re-imagining when I translated them over. I'm still satisfied with the results, although they're very different. Dr. Hault (Formerly Ice/Time controller, now Glacier) CoH CO Power…
Allright, I fixed it. I guess Champions really doesn't like windows 7, enabling compatibility mode to Vista in the client exe fixed it and some other bugs.
This seems like a great place for asking questions it seems, for us transitioning CoH players. First, the interface, I can change some things by using F12 but there's other tweaks I'm not sure about. In CoH you could create "child" windows from other windows, like the Nav window, the Chat window, and the Power tray. This…
There were tons of alternative head options in CoH too, to be fair, although nothing like the Shark Head. We did have wolves, birds, minotaurs, bats, fish, lizards, yes even the brain in a jar, with lots of sub options for each of those. CoH had dated and rather low poly models, there's simply no denying that, but it still…
It's good to feel welcomed, even if our title's histories together have been... complex. I can appreciate the gating mechanisms, even CoH had that a plenty, although there were ways to get around it with cash shop unlocks. I'll avoid comparing the two much, and simply try to enjoy CO for what it is.
@LtZerge here (My account name here was taken but I can't recover anything, don't know what that's about) Having not touched the game at all since beta/first month, I look forward to jumping back in and seeing what the game has to offer to satisfy my needs. I'll still be playing CoH until things go totally black, but I'm…